Source on Javelin: Javelin anti-tank weapon - British Army Website
Once you have the Javelin all other AT because irrelevantJavelin, the medium range anti-tank guided weapon replacement for Milan,
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Once you have the Javelin all other AT because irrelevantJavelin, the medium range anti-tank guided weapon replacement for Milan,
See Combined Arms.jbgeezer wrote:The most usefull emplacement came last
I'm so looking forward to seeing what effects this will have on armoured warfare! But one more thing, will the AT weapons get realistic sight pcitures? The one's currently ingame are vbf2 unrealistic stuff, take for example the TOW. It's sight looks like you're looking through a pair of binoculars, while the real life TOW has a missile sight which looks like a sniper rifle's crosshair.
hate to do this, but you used the wrong 'their' sry, it's just my pet peeve[R-DEV]Rhino wrote: The TOW missile will be used by the US Army, USMC and the British ingame as there deployable Anti-Tank weapon.
hesco barriers need a long time presence in an area to setup, the FB is a firebase and therefore a meeting point for the team.Snazz wrote: I think foxholes already fulfill the role of sandbags, but hesco sangars would be better. Also Hesco barriers with razor wire on top should replace the current tank traps. Then they'd look more like forward operating bases.
Fair enough.[R-DEV]motherdear wrote:hesco barriers need a long time presence in an area to setup, the FB is a firebase and therefore a meeting point for the team.
it is not a build up compound like a FOB. hesco barriers would be unrealistic in regards to the FB setup that we use (these things are heavy as F&#¤)
HATs and LATs need to be on the font lines with the Infantry. Not sitting at a FB just waiting around... thats why they are MOBILE at compared to stationary.ViktorMk wrote:So, i guess 2 hats, and 6 lats aren't enough to handle armour? This really is going to unbalance the game, armour already has so much to worry about. Take Kashan for example, Infantry can Laze them and a Jet will fly over and shoot a missile at it. They can request armour support, or shoot it with one of their own hats.
if you can see a tank from a fob at inside 50m you sir are already dead or the armor is umannedJM/Maukka wrote:I hope they add that you can't make that beyond 50m from fob, otherwise this will be too powerful tool.