[Gameplay] PR v0.9 Updates

Project Reality announcements and development highlights.
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themartini
Posts: 44
Joined: 2009-03-12 06:09

Re: [Gameplay] PR v0.9 Updates

Post by themartini »

Ti-Max09 wrote:What is that.... Screen #5

Why we dont have a new skin ... you disappoint me.
YEAH! and you guys got the flag wrong as well!
Its meant to look like this:

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IGN: [WC] Mrchickenfool

All my forum posts are on another continent...
[md]MadMak[rus]
Posts: 358
Joined: 2009-05-15 11:24

Re: [Gameplay] PR v0.9 Updates

Post by [md]MadMak[rus] »

Wow 20 static defenses... I love wires. We need a zombie game mode!
Wiggles14
Posts: 44
Joined: 2009-06-01 17:42

Re: [Gameplay] PR v0.9 Updates

Post by Wiggles14 »

'[md wrote:MadMak[rus];1242266']Wow 20 static defenses... I love wires. We need a zombie game mode!
That'd be ace-mazing! mebbeh it could go in v0.91? :3
'I love lamp.'

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Max_
Retired PR Developer
Posts: 636
Joined: 2009-08-13 23:51

Re: [Gameplay] PR v0.9 Updates

Post by Max_ »

Very awesome DEV.
hiberNative
Posts: 7305
Joined: 2008-08-08 19:36

Re: [Gameplay] PR v0.9 Updates

Post by hiberNative »

rifleman ap? drop kit? 5 minutes until kits disappear? this is awesome, i feel all jittery.
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UsnerMc
Posts: 28
Joined: 2009-10-17 15:29

Re: [Gameplay] PR v0.9 Updates

Post by UsnerMc »

WOW WOW WOW Cant wait! Great work!!!
NyteMyre
Posts: 2394
Joined: 2008-08-31 10:10

Re: [Gameplay] PR v0.9 Updates

Post by NyteMyre »

awesome changes.....except for the rally-point thing. Still not a fan of that.
Raic
Posts: 776
Joined: 2007-02-24 15:59

Re: [Gameplay] PR v0.9 Updates

Post by Raic »

Well the INS changes are going to make it impossible for INS to win against a team working together. 450 is the standard(?), 7 caches thats 64 tickets per cache + the 25 per cache. So Blufor has 89 tickets per cache. Quite the raise from 45 which was difficult already when playing organized matches. I don't mind lowering the amount of caches, but you should lower the ticket gain from them as well. Now it just lowers the INS changes of success twice.
DankE_SPB
Retired PR Developer
Posts: 3678
Joined: 2008-09-30 22:29

Re: [Gameplay] PR v0.9 Updates

Post by DankE_SPB »

awesum! me likes
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the only missed thing is how many people u need to set a RP? 2 like now, or it was also pumped up to 4?
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[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: [Gameplay] PR v0.9 Updates

Post by Scot »

Raic wrote: 450 is the standard(?)
That's for PRT, Al Basrah has 250 tickets for GB, Fallujah 200, Karbala 250, Korengal 250, Lashkar Valley 250, Archer 250 and Ramiel 250.
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Gunner4712
Posts: 118
Joined: 2008-12-03 19:38

Re: [Gameplay] PR v0.9 Updates

Post by Gunner4712 »

those CF screens look absolutely amazing. Thank you so much devs for all of your work!
Jaymz
Retired PR Developer
Posts: 9138
Joined: 2006-04-29 10:03

Re: [Gameplay] PR v0.9 Updates

Post by Jaymz »

Raic wrote:Well the INS changes are going to make it impossible for INS to win against a team working together. 450 is the standard(?), 7 caches thats 64 tickets per cache + the 25 per cache. So Blufor has 89 tickets per cache. Quite the raise from 45 which was difficult already when playing organized matches. I don't mind lowering the amount of caches, but you should lower the ticket gain from them as well. Now it just lowers the INS changes of success twice.
Standard is 250. So 250 divided by 7 caches = 36 tickets per cache. Add on the 25 gained per cache = 61. Then take into account how BLUFOR can lose tickets,
  • -1 for every soldier
  • -2 for every jeep/truck
  • -5 for every APC
  • -5 for every transport helicopter
  • -10 for every tank/ifv
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
Hotrod525
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Joined: 2006-12-10 13:28

Re: [Gameplay] PR v0.9 Updates

Post by Hotrod525 »

wicked :D
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=Romagnolo=
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Re: [Gameplay] PR v0.9 Updates

Post by =Romagnolo= »

Fantastic ! You should link this highlight to the main realese topic !
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro."
(yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
supahpingi
Posts: 1921
Joined: 2007-05-29 14:10

Re: [Gameplay] PR v0.9 Updates

Post by supahpingi »

The ability to swap/drop kits will be one of the best features in PR :D
Big Lebowski
Posts: 76
Joined: 2007-01-17 10:31

Re: [Gameplay] PR v0.9 Updates

Post by Big Lebowski »

Just a little nitpick but dosent the IDF soldier skin seem more brown then olive? Or is it the lightning?
Garmax
Posts: 288
Joined: 2008-06-13 00:52

Re: [Gameplay] PR v0.9 Updates

Post by Garmax »

i cant wait!

somethings im so glad their getting released while others im not looking forward to them but oh well
MMad
Posts: 190
Joined: 2006-03-26 02:36

Re: [Gameplay] PR v0.9 Updates

Post by MMad »

Epic stuff. :) You guys rock.
Himalde
Posts: 236
Joined: 2007-10-02 06:37

Re: [Gameplay] PR v0.9 Updates

Post by Himalde »

PR is now RUINED!!!!

Just kidding.

The biggest thing imo is the fact that you can adjust position with out loosing much deviation.
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Get PR-Mumble 1.0

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gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: [Gameplay] PR v0.9 Updates

Post by gazzthompson »

themartini wrote:YEAH! and you guys got the flag wrong as well!
Its meant to look like this:

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is this a joke? please tell this is a joke? if it isnt... wow
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