[Gameplay] PR v0.9 Updates

Project Reality announcements and development highlights.
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ANDROMEDA
Posts: 113
Joined: 2010-01-25 12:17

Re: [Gameplay] PR v0.9 Updates

Post by ANDROMEDA »

BTW, about the kits. Can developers say about changes in dropkit geometry now, when we know about it time of appearense? Its looks like and earlier - bags, or something different, like a models of weapon, for example? I did saw the screenshots of such kits, that was maded for russian fraction by the [R-DEV]FIST. They seems to me absolutely amazing and more realistic.
So can we ask it now?
Herbiie
Posts: 2022
Joined: 2009-08-24 11:21

Re: [Gameplay] PR v0.9 Updates

Post by Herbiie »

evya wrote:also will there be something to avoid civis rushing into gunfire so enemy get penalities again?
:roll: This train of thought leads the wrong way.
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Max_
Retired PR Developer
Posts: 636
Joined: 2009-08-13 23:51

Re: [Gameplay] PR v0.9 Updates

Post by Max_ »

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All people can edit this picture for PR forum.
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Spyker2041: "Just found out that my "9 month" deployment to the Falklands just turned into a 19 month one..."
Mats391: "When admins set LRG instead of STD."
PLODDITHANLEY
Posts: 3608
Joined: 2009-05-02 19:44

Re: [Gameplay] PR v0.9 Updates

Post by PLODDITHANLEY »

Is that a pot of Nutella with a spoon on top to the right? That'd explain the in game chocolate rushes then....
THE.FIST
Posts: 2036
Joined: 2007-07-11 23:00

Re: [Gameplay] PR v0.9 Updates

Post by THE.FIST »

PLODDITHANLEY wrote:Is that a pot of Nutella with a spoon on top to the right? That'd explain the in game chocolate rushes then....
hahahah so true
Warpig-
Posts: 1610
Joined: 2008-08-06 20:29

Re: [Gameplay] PR v0.9 Updates

Post by Warpig- »

I almost bought some Nutella today for the first time in like 15 years. Almost

True story lol
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Cause we throw bombs on it, throw bombs on it. Just smash something, yeah mosh for me.
rrrrrkkkkk
Posts: 29
Joined: 2008-11-28 04:57

Re: [Gameplay] PR v0.9 Updates

Post by rrrrrkkkkk »

CnC question: will it be possible to build a fb inside the dod? And inside the hangars too?
killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

Re: [Gameplay] PR v0.9 Updates

Post by killonsight95 »

well even if you did, all the opsing team would need to do is baserape...... then wait for arty strike and knock you down!
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DaKillerFox
Posts: 128
Joined: 2009-12-09 17:36

Re: [Gameplay] PR v0.9 Updates

Post by DaKillerFox »

Just out of curiosity and not to make fun of the Cannucks, but are they the world's designated defenders of Maple Syrup? I just noticed the patch on their uniforms. :grin:

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Hauteclocque
Retired PR Developer
Posts: 3312
Joined: 2008-10-02 17:55

Re: [Gameplay] PR v0.9 Updates

Post by Hauteclocque »

What you call their "patch" is just their flag... ;)
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gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: [Gameplay] PR v0.9 Updates

Post by gazzthompson »

DaKillerFox wrote:Just out of curiosity and not to make fun of the Cannucks, but are they the world's designated defenders of Maple Syrup? I just noticed the patch on their uniforms. :grin:
its called the canadian flag:

Flag of Canada - Wikipedia, the free encyclopedia
DaKillerFox
Posts: 128
Joined: 2009-12-09 17:36

Re: [Gameplay] PR v0.9 Updates

Post by DaKillerFox »

[R-DEV]dbzao wrote:Comments like that almost made me NOT post this highlight. I guess I wasn't wrong in thinking people are quick to just bash anything, even if they don't have all the facts. :roll:
Hey, you just ignore stupid comments like this one. In fact, if you just ask us, I'm sure I can get a few more guys together with me and we'll take Ti-Max09 out back and beat the living **** out of him.

Honestly, all of the updates, whether everyone loves or hates them, are awesome either way. An update by itself is just pure awesome. This update makes it sound like PR is gonna be a completely new game, which is very exciting. It will actually be worth it to play the medic now. I've played on the .874D servers like TG and on non-rally changed servers, and I've come to find that the new rally system is fantastic. Simply because it now makes it very rewarding and important to play the medic. On other servers, I've found that no one wants to play the medic because he gets a shitty gun with no scope and therefore can not engage the enemy. And no one cares about the medic because they just respawn on the rally that is placed nearby and don't care. Now... now, players will have to wait and will be willing to do so, until the medic can revive them, because that beats having to hoof it from the nearest FOB which can be quite far away inorder to catch up with the rest of the squad.

Nice work Devs.
Sgt_Doctor
Posts: 739
Joined: 2008-04-01 17:44

Re: [Gameplay] PR v0.9 Updates

Post by Sgt_Doctor »

DaKillerFox wrote:Just out of curiosity and not to make fun of the Cannucks, but are they the world's designated defenders of Maple Syrup? I just noticed the patch on their uniforms. :grin:

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gazzthompson wrote:its called the canadian flag:

Flag of Canada - Wikipedia, the free encyclopedia

Just lol.

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Last edited by Sgt_Doctor on 2010-01-25 18:37, edited 4 times in total.
UncleSmek
Posts: 1027
Joined: 2008-09-02 05:07

Re: [Gameplay] PR v0.9 Updates

Post by UncleSmek »

Will the canadian forces be in 0.9?
LeChuckle
Posts: 664
Joined: 2007-02-09 13:53

Re: [Gameplay] PR v0.9 Updates

Post by LeChuckle »

yeahsss
Durandal
Posts: 112
Joined: 2008-09-01 08:49

Re: [Gameplay] PR v0.9 Updates

Post by Durandal »

Awwww yeaaah this feels good. This feels right.

PR is shaping up to be a damned fine game.
rampo
Posts: 2914
Joined: 2009-02-10 12:48

Re: [Gameplay] PR v0.9 Updates

Post by rampo »

wait, what it wasn't?
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Burton
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Joined: 2009-09-24 17:02

Re: [Gameplay] PR v0.9 Updates

Post by Burton »

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sniperrocks
Posts: 258
Joined: 2009-11-25 01:38

Re: [Gameplay] PR v0.9 Updates

Post by sniperrocks »

Damn, PR is getting more beautiful every patch, almost looks like a whole new game! (graphically too!)
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