[Gameplay] PR v0.9 Updates

Project Reality announcements and development highlights.
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Lucke189
Posts: 203
Joined: 2009-06-22 16:59

Re: [Gameplay] PR v0.9 Updates

Post by Lucke189 »

ANDROMEDA wrote:BTW, about the kits. Can developers say about changes in dropkit geometry now, when we know about it time of appearense? Its looks like and earlier - bags, or something different, like a models of weapon, for example? I did saw the screenshots of such kits, that was maded for russian fraction by the [R-DEV]FIST. They seems to me absolutely amazing and more realistic.
So can we ask it now?
I am curious about this as well.
mosinmatt
Posts: 223
Joined: 2009-03-02 03:10

Re: [Gameplay] PR v0.9 Updates

Post by mosinmatt »

Do the Insurgents have a way to repair their vehicles now? It sucks having a near dead technical and no way to fix it.
ALso, good to hear on the civilian! No more waiting 3 minutes just cause I was a civi and wanted to cross a street.
DaKillerFox
Posts: 128
Joined: 2009-12-09 17:36

Re: [Gameplay] PR v0.9 Updates

Post by DaKillerFox »

gazzthompson wrote:its called the canadian flag:

Flag of Canada - Wikipedia, the free encyclopedia
You guys are right, it's very wrong of me to think of Maple Syrup when I see their badge/flag. But can you blame me?

Image

:lol:
DaKillerFox
Posts: 128
Joined: 2009-12-09 17:36

Re: [Gameplay] PR v0.9 Updates

Post by DaKillerFox »

Burton wrote:Image
LOL. Take that Patient Bear, I was getting tired of you patiently watching me to see if I would cause some ruckus.
chuckMFd
Posts: 130
Joined: 2007-11-24 18:17

Re: [Gameplay] PR v0.9 Updates

Post by chuckMFd »

Awsome work with all these gameplay features!! Can't wait to see l337 commanders in the battlfield!

When I first saw the commander face desk I thought, OH NO some how this is a sign the commaders are going to be dieing of boredom!! then I read it and found out commander was badass again!
[CENTER]
PR KICKS ***
[/CENTER]
TransAmGuy940
Posts: 10
Joined: 2009-12-10 22:49

Re: [Gameplay] PR v0.9 Updates

Post by TransAmGuy940 »

Im looking forward to when requesting a kit you can have more choices. Im hoping that iron sights will be more avablie I personaly like open sights than a scope.
Nibbit
Posts: 174
Joined: 2006-06-18 18:38

Re: [Gameplay] PR v0.9 Updates

Post by Nibbit »

awesome to see pr has come this far, I am really proud of being a player of this mod :D
stealth420
Posts: 256
Joined: 2009-09-29 19:59

Re: [Gameplay] PR v0.9 Updates

Post by stealth420 »

THIS GAME IS OFFICIALLY NOW BETTER THAN BATTLEFIELD 2 VANILLA !!!!!!!!!!!!!!!!!!



i say that with caps because its 100% true. :-D
Snazz
Posts: 1504
Joined: 2009-02-11 08:00

Re: [Gameplay] PR v0.9 Updates

Post by Snazz »

stealth420 wrote:THIS GAME IS OFFICIALLY NOW BETTER THAN BATTLEFIELD 2 VANILLA !!!!!!!!!!!!!!!!!!
Always was.
[RIP]Robbo
Posts: 8
Joined: 2009-05-28 10:38

Re: [Gameplay] PR v0.9 Updates

Post by [RIP]Robbo »

Cant wait for this!
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Scheintot887
Posts: 104
Joined: 2009-01-23 16:36

Re: [Gameplay] PR v0.9 Updates

Post by Scheintot887 »

2 TOWs? 2 AAs? 4 HMGs? FAIL!

You dont need real tactic now... in 0.87 50% of PR players drive with a Truck to muttrah docks and build a firebase there... to destroy the enemy Aircraft.. but I think that guys want to make a lot of kills, its nothing about real tactic... now you give him for a firebase on docks 2 TOWs (for the APCs), 2 AAs (for the Helis) and 4 HMGs (for Infrantry and helis)?!
You kidding?
And Kashan Desert... You need 2 FOBs on the Hills in the middle of the map... and all of the enemy APCs, Aircraft and Tanks are down... nice job, like in vanilla.
I hope you wait for the release... want to play with real tactic...
Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: [Gameplay] PR v0.9 Updates

Post by Scot »

Scheintot887 wrote:2 TOWs? 2 AAs? 4 HMGs? FAIL!

You dont need real tactic now... in 0.87 50% of PR players drive with a Truck to muttrah docks and build a firebase there... to destroy the enemy Aircraft.. but I think that guys want to make a lot of kills, its nothing about real tactic... now you give him for a firebase on docks 2 TOWs (for the APCs), 2 AAs (for the Helis) and 4 HMGs (for Infrantry and helis)?!
You kidding?
And Kashan Desert... You need 2 FOBs on the Hills in the middle of the map... and all of the enemy APCs, Aircraft and Tanks are down... nice job, like in vanilla.
I hope you wait for the release... want to play with real tactic...
I am very intrigued to find out how you know so much about Project Reality 0.9's gameplay, without ever having played it? Please do enlighten me...

If you cannot, I suggest you keep such rash outbursts of speech to yourself and kindly wait for 0.9 to come out then comment on the gameplay.
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Scheintot887
Posts: 104
Joined: 2009-01-23 16:36

Re: [Gameplay] PR v0.9 Updates

Post by Scheintot887 »

I dont need to play it to know it...
But we will see.. and I come back in the forum then. ;)
Dunehunter
Retired PR Developer
Posts: 12110
Joined: 2006-12-17 14:42

Re: [Gameplay] PR v0.9 Updates

Post by Dunehunter »

Yes, you do. As you obviously aren't involved in the testing, I would advise you to wait with your feedback until you've actually played.

[R-MOD]Jigsaw] I am drunk. I decided to come home early because I can''t realy seea nyithng. I hthknk i madea bad choicce. :|
DaKillerFox
Posts: 128
Joined: 2009-12-09 17:36

Re: [Gameplay] PR v0.9 Updates

Post by DaKillerFox »

Scheintot887 wrote:I dont need to play it to know it...
But we will see.. and I come back in the forum then. ;)
Nah, Scheintot887 doesn't have to play PR to know how it plays, he has one of the following:

A) A time machine so advanced that he has already traveled to this weekend and played PR v.90 and is just reporting what he experienced.

B) He is from the distant future where mankind has developed super psychic abilities and therefore can play PR v.90 in his mind, he doesn't even need a stinkin' computer to play.

C) Although not as cool as answer A, he has a future seeing machine like in that episode of Futurama or think Simulator like in Family Guy, and he has already played out the scenario where he has a copy of PR v.90 and this is his response.

D) He is an imbecile who is full of himself and always tends to think he is 100% right about everything and therefore he knows everything about everything, including how the Universe was created, whether God exists, how the Dinosaurs became extinct and the exact location of Carmen Sandiego at all times.

As an experienced test taker, I always choose D, as it is 70% of the time correct. As in this case, I circled in D. :-D
crazy11
Retired PR Developer
Posts: 3141
Joined: 2008-02-05 00:20

Re: [Gameplay] PR v0.9 Updates

Post by crazy11 »

Scheintot887 wrote:2 TOWs? 2 AAs? 4 HMGs? FAIL!

You dont need real tactic now... in 0.87 50% of PR players drive with a Truck to muttrah docks and build a firebase there... to destroy the enemy Aircraft.. but I think that guys want to make a lot of kills, its nothing about real tactic... now you give him for a firebase on docks 2 TOWs (for the APCs), 2 AAs (for the Helis) and 4 HMGs (for Infrantry and helis)?!
You kidding?
And Kashan Desert... You need 2 FOBs on the Hills in the middle of the map... and all of the enemy APCs, Aircraft and Tanks are down... nice job, like in vanilla.
I hope you wait for the release... want to play with real tactic...
Please re-read the post, those numbers are only for CNC.
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You miss 100% of the shots you don't take.- Wayne Gretzky
Rissien
Posts: 2661
Joined: 2008-11-07 22:40

Re: [Gameplay] PR v0.9 Updates

Post by Rissien »

Dont you just love when people dont read everything and just jump to conclusions?
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alec89
Posts: 436
Joined: 2009-09-28 06:33

Re: [Gameplay] PR v0.9 Updates

Post by alec89 »

plx, release 0.9 already! Its looks great.
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