[Gameplay] PR v0.9 Updates

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Retrospect
Posts: 8
Joined: 2009-04-27 02:50

Re: [Gameplay] PR v0.9 Updates

Post by Retrospect »

'[R-DEV wrote:Jaymz;1244189']Rallies are now limited and are only useful for,

1. New players who join your squad and want to spawn with you
2. Retreating and regrouping in a safe location

Forward Outposts are now the lifeline of a team in PR. Just like we all relied on Rally Points when SL spawning was removed, so shall we rely on Forward Outposts with limited RP's.



Standard rifleman with command detonated claymores.



This wont make 0.9. We will look into it for another release.
Thanks for the reply,

Really looking forward to the changes. I think you have done a great job!!
Jaymz
Retired PR Developer
Posts: 9138
Joined: 2006-04-29 10:03

Re: [Gameplay] PR v0.9 Updates

Post by Jaymz »

Kirra wrote:How many claymores will we be able to place?
Edited above post.

That's enough splainin' from me.
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
Scheintot887
Posts: 104
Joined: 2009-01-23 16:36

Re: [Gameplay] PR v0.9 Updates

Post by Scheintot887 »

C&C? Oh, my mistake... but im lucky now. :D

Sry guys. ;)
Kirra
Posts: 1143
Joined: 2009-01-22 18:24

Re: [Gameplay] PR v0.9 Updates

Post by Kirra »

[R-DEV]Jaymz wrote:Edited above post.

That's enough splainin' from me.
Alright. Thanks man.
sabwarfare
Posts: 88
Joined: 2009-09-05 07:51

Re: [Gameplay] PR v0.9 Updates

Post by sabwarfare »

i think all the commander abilities should be shorted so that people will want to be commander continuously except in insurgency where mortars and artillery would be over powered if it came too often.
Duckmeister
Posts: 124
Joined: 2007-09-25 21:44

Re: [Gameplay] PR v0.9 Updates

Post by Duckmeister »

So, does a winking smiley face mean that drop kit geometries WILL be in 0.9?
steve_06-07
Posts: 916
Joined: 2008-04-27 23:36

Re: [Gameplay] PR v0.9 Updates

Post by steve_06-07 »

So will the Chinese VN3 need crewman kits to operate or will it be like regular transport like the Humvee?
[img]http://www.realitymod.com/forum/uploads/signatures/sigpic21893_1.gif[/img]
ANDROMEDA
Posts: 113
Joined: 2010-01-25 12:17

Re: [Gameplay] PR v0.9 Updates

Post by ANDROMEDA »

Duckmeister wrote:So, does a winking smiley face mean that drop kit geometries WILL be in 0.9?
We want hope this very much! But if not the battlefield now will be looking like a dropbags carpet!)))
Gosu-Rizzle
Posts: 610
Joined: 2009-06-06 13:23

Re: [Gameplay] PR v0.9 Updates

Post by Gosu-Rizzle »

ANDROMEDA wrote:We want hope this very much! But if not the battlefield now will be looking like a dropbags carpet!)))
Lol, true :-D With the new 5 mins the small urban maps will indeed be littered with kits. Looking forward to one more VBF2 characteristic disappearing :thumbsup:
DaKillerFox
Posts: 128
Joined: 2009-12-09 17:36

Re: [Gameplay] PR v0.9 Updates

Post by DaKillerFox »

It's only Tuesday? Man, I don't know if I can make it to Friday... I want v.9 NOW! It's hard to be patient, the screenshots of the new SL Comms and the new USMC Geoms are just too tempting. Good work Devs, now carry on!
alec89
Posts: 436
Joined: 2009-09-28 06:33

Re: [Gameplay] PR v0.9 Updates

Post by alec89 »

DaKillerFox wrote:It's only Tuesday? Man, I don't know if I can make it to Friday... I want v.9 NOW! It's hard to be patient, the screenshots of the new SL Comms and the new USMC Geoms are just too tempting. Good work Devs, now carry on!
omg, I know how you feel! This teasing is cruel.
.....
DevilDog812
Posts: 491
Joined: 2010-01-26 22:22

Re: [Gameplay] PR v0.9 Updates

Post by DevilDog812 »

i cant wait for the next patch to be out! im finally getting into PR again, and now it is going to be even better
ledo1222
Posts: 689
Joined: 2009-03-16 01:39

Re: [Gameplay] PR v0.9 Updates

Post by ledo1222 »

DaKillerFox wrote:It's only Tuesday? Man, I don't know if I can make it to Friday... I want v.9 NOW! It's hard to be patient, the screenshots of the new SL Comms and the new US Geoms are just too tempting. Good work Devs, now carry on!
Fixed it for yeah. Its US kits not USMC 8-)
-The Mods cant Silence me!
-Its all a Conspiracy all OF IT!
-Boys get the duck tape ready..... Umm.....

Been palying PR:ARMA2 since 0.1v beta
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Wattershed
Posts: 177
Joined: 2006-10-07 22:35

Re: [Gameplay] PR v0.9 Updates

Post by Wattershed »

[R-DEV]Jaymz wrote:Rallies are now limited and are only useful for,

1. New players who join your squad and want to spawn with you
2. Retreating and regrouping in a safe location
Sounds like you guys need to give me some credit for suggesting that use of RP's. ;)

Came with this idea when the beta version was on trial.
DaKillerFox
Posts: 128
Joined: 2009-12-09 17:36

Re: [Gameplay] PR v0.9 Updates

Post by DaKillerFox »

ledo1222 wrote:Fixed it for yeah. Its Totally Badass kits not USMC 8-)
There, I fixed it for you for fixing it for me! ;-)
Surround
Posts: 609
Joined: 2006-12-10 23:49

Re: [Gameplay] PR v0.9 Updates

Post by Surround »

What´s the damage radius for claymores. I hope they are more useful than in 0.5. 5m pfffft back then.

I demand numbers above 50m

p.s I just realised that I have been here from year 2006 :D And now I remember that how much effort you have given to PR all these years. I´m not worth demanding anything.
UsnerMc
Posts: 28
Joined: 2009-10-17 15:29

Re: [Gameplay] PR v0.9 Updates

Post by UsnerMc »

But one thing I didn't get, how will this Coop thing will replace TrainMod, I mean if someone wants to learn to fly or so? Hope it will be as good, couse I liked Trainmode for just figuring out some stuff or so...
UsnerMc
Posts: 28
Joined: 2009-10-17 15:29

Re: [Gameplay] PR v0.9 Updates

Post by UsnerMc »

You know, the trick in this rally problem is just not to die, then you dont need rallys. And I mean it should be your first goal not to die, and then to kill and get flags an all this stuff. And 16 to 0 looks way better then 50 to 36. I as SL often dont set rallys anymore. Only if somebody realy died and there is no other way around, so I dont care if it then disapears after 60 secs, but no you see how dependent you are on rallys.
Scandicci
Posts: 297
Joined: 2008-04-18 13:39

Re: [Gameplay] PR v0.9 Updates

Post by Scandicci »

Wow! v0.9 is already epic. Can't wait to start. I hope the release coincides with our semester break so I can fully immerse myself!
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If it's worth shooting once, shoot it again.
Mellanbror
Posts: 320
Joined: 2009-09-05 10:56

Re: [Gameplay] PR v0.9 Updates

Post by Mellanbror »

Superb gameplay changes. Hopefully it will force some more teamwork. You have created the best game ever, the only one I play nowdays. Cred to you all! Respect
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