[Gameplay] PR v0.9 Updates

Project Reality announcements and development highlights.
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DaKillerFox
Posts: 128
Joined: 2009-12-09 17:36

Re: [Gameplay] PR v0.9 Updates

Post by DaKillerFox »

Mellanbror wrote:Superb gameplay changes. Hopefully it will force some more teamwork. You have created the best game ever, the only one I play nowdays. Cred to you all! Respect
To be honest with all of you, I downloaded the Insurgency mod for Half Life 2 about a month ago, but the installer is just sitting on my desktop. I haven't installed it yet and I don't really care if I ever do install it at all. I've been too busy playing PR and I am freakin' excited for PR v.9. It's the 27th today, so that means that the Devs have approximately 4 days to release a v.9 trailer and the official v.9 if they are planning to stick to the schedule. Can't wait... :lol:
Jigsaw
Posts: 4498
Joined: 2008-09-15 02:31

Re: [Gameplay] PR v0.9 Updates

Post by Jigsaw »

Wattershed wrote:Sounds like you guys need to give me some credit for suggesting that use of RP's. ;)

Came with this idea when the beta version was on trial.
The idea was discussed actively by various people on the team forums before the Beta started ;)
DaKillerFox wrote:It's the 27th today, so that means that the Devs have approximately 4 days to release a v.9 trailer and the official v.9 if they are planning to stick to the schedule. Can't wait... :lol:
I know you can't wait, but patience is a virtue. There is no schedule other than to release it when it is done. This is, has been and always will be the policy on new PR releases.
http://www.youtube.com/watch?v=8CKjNcSUNt8
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
Kaurava
Posts: 49
Joined: 2010-01-27 18:10

Re: [Gameplay] PR v0.9 Updates

Post by Kaurava »

Can't wait to see those BTR80s in action.
And pretty much everything else.

Thanks for releasing 0.9 so soon, I thought we'd have to wait 'til at least summer.
"Some nerd did the math, and to dodge a bullet like that, those tits would have to break the sound barrier."
Duckmeister
Posts: 124
Joined: 2007-09-25 21:44

Re: [Gameplay] PR v0.9 Updates

Post by Duckmeister »

While I eagerly anticipate 0.9, I definitely see a bright side to it not being released for a while longer. That means I have more time to spend getting a few more prestiges on MW2 before PR takes over my gaming habits.
ma21212
Posts: 2551
Joined: 2007-11-17 01:12

Re: [Gameplay] PR v0.9 Updates

Post by ma21212 »

OUT BY FRIDAY I TELL YOU
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*rants like a crazy homeless man*
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alec89
Posts: 436
Joined: 2009-09-28 06:33

Re: [Gameplay] PR v0.9 Updates

Post by alec89 »

DaKillerFox wrote:It's the 27th today, so that means that the Devs have approximately 4 days to release a v.9 trailer and the official v.9 if they are planning to stick to the schedule. Can't wait... :lol:
There has been a teaser of 0.9 out for awhile now on YT.
Here is the link: http://www.youtube.com/watch?v=pp5mVxqY8n0
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DaKillerFox
Posts: 128
Joined: 2009-12-09 17:36

Re: [Gameplay] PR v0.9 Updates

Post by DaKillerFox »

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FTFY.
DaKillerFox
Posts: 128
Joined: 2009-12-09 17:36

Re: [Gameplay] PR v0.9 Updates

Post by DaKillerFox »

alec89 wrote:There has been a teaser of 0.9 out for awhile now on YT.
Here is the link: http://www.youtube.com/watch?v=pp5mVxqY8n0
Yeah, I've seen the teaser. I was under the impression that there would be a full blown trailer. Am I wrong about this?
DaKillerFox
Posts: 128
Joined: 2009-12-09 17:36

Re: [Gameplay] PR v0.9 Updates

Post by DaKillerFox »

In a few days I will be like Angry Bear, LOL...

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alec89
Posts: 436
Joined: 2009-09-28 06:33

Re: [Gameplay] PR v0.9 Updates

Post by alec89 »

DaKillerFox wrote:Yeah, I've seen the teaser. I was under the impression that there would be a full blown trailer. Am I wrong about this?
I would rather see them release 0.9 instead of the damn trailer. Who cares about trailer if they said most likely 0.9 be released before the end of this month, we have 4 days left. :D
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ANDROMEDA
Posts: 113
Joined: 2010-01-25 12:17

Re: [Gameplay] PR v0.9 Updates

Post by ANDROMEDA »

alec89 wrote:I would rather see them release 0.9 instead of the damn trailer. Who cares about trailer if they said most likely 0.9 be released before the end of this month, we have 4 days left. :D
Hopefully, hopefully! Hopefully this month, hopefully not... ;-)
K4on
Retired PR Developer
Posts: 5055
Joined: 2009-05-08 19:48

Re: [Gameplay] PR v0.9 Updates

Post by K4on »

'[R-DEV wrote:dbzao;1241927']
9. Commander

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WTF ?

is the commander tired of work ?
get his a*s up!
Orford
Posts: 856
Joined: 2009-06-17 15:41

Re: [Gameplay] PR v0.9 Updates

Post by Orford »

Looks awsome. Hope its not this weekend im away. but then again I hope its weekend then it will be ready for when i get back ooohhhh the pain!!!!!
Robbi
Posts: 3564
Joined: 2008-07-05 14:53

Re: [Gameplay] PR v0.9 Updates

Post by Robbi »

Thats how its always been ;) aka PM first.
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SGT.JOKER
Posts: 1014
Joined: 2007-03-18 17:35

Re: [Gameplay] PR v0.9 Updates

Post by SGT.JOKER »

The changes look great, but is .9 going to require framework like .87 did?
SGT.JOKER>FTW<(Fight To Win) In Game
Just getting back in the game :mrgreen:
Riflemen, SAW Gunner, Grenaider.
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mosinmatt
Posts: 223
Joined: 2009-03-02 03:10

Re: [Gameplay] PR v0.9 Updates

Post by mosinmatt »

UsnerMc wrote:You know, the trick in this rally problem is just not to die, then you dont need rallys. And I mean it should be your first goal not to die, and then to kill and get flags an all this stuff. And 16 to 0 looks way better then 50 to 36. I as SL often dont set rallys anymore. Only if somebody realy died and there is no other way around, so I dont care if it then disapears after 60 secs, but no you see how dependent you are on rallys.
This is very true. Once contact has been achieved, the medic and SL should hang back. Medic to heal, and SL to use a scope. If need be, pull back to regroup, then push forward again.


I am wondering if they modified the insurgent weapons at all. It would really be nice to have a repair area for Technicals and clown cars
alec89
Posts: 436
Joined: 2009-09-28 06:33

Re: [Gameplay] PR v0.9 Updates

Post by alec89 »

*NwA*Orford wrote:Looks awsome. Hope its not this weekend im away. but then again I hope its weekend then it will be ready for when i get back ooohhhh the pain!!!!!
omg, speak for yourself, lol. We want it released today. : ))
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TomDackery
Posts: 611
Joined: 2009-01-11 02:23

Re: [Gameplay] PR v0.9 Updates

Post by TomDackery »

Obviously the Commander is banging his head on the keyboard because Squad 9 still hasn't stopped talking about his breakfast.
Spuz36
Posts: 533
Joined: 2007-08-11 11:52

Re: [Gameplay] PR v0.9 Updates

Post by Spuz36 »

TomDackery wrote:Obviously the Commander is banging his head on the keyboard because Squad 9 still hasn't stopped talking about his breakfast.
Or that they all have red VoIP names :mrgreen:
fuzzhead
Retired PR Developer
Posts: 7463
Joined: 2005-08-15 00:42

Re: [Gameplay] PR v0.9 Updates

Post by fuzzhead »

It would really be nice to have a repair area for Technicals and clown cars
Agreed & Done.

Just a placeholder for now (same as conventional army) but hopefully we can get a shabby looking one in the future, like a garage shop or something...
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