[Map] Yamalia

Project Reality announcements and development highlights.
Sandmarken
Posts: 12
Joined: 2009-09-29 09:44

Re: [Map] Yamalia

Post by Sandmarken »

Nice map :D Im looking forward to play this ^^
Nebsif
Posts: 1512
Joined: 2009-08-22 07:57

Re: [Map] Yamalia

Post by Nebsif »

Awesum! How long it took u 2 create this map?
splatters
Posts: 529
Joined: 2010-01-19 08:02

Re: [Map] Yamalia

Post by splatters »

DankE_SPB wrote:nah, the Karelia is one bigass dense forest with lakes and bogs inside of them, this map looks closer to tundra-ish environment imo

the fortifications looks epic :D
You just described my map [WIP] ;)

But this map looks way better, looking forward for some serious combat there :)
Titan
Posts: 294
Joined: 2008-09-13 15:55

Re: [Map] Yamalia

Post by Titan »

Donatello wrote:fits to WW1 ideally.
needs Maxim machineguns and cavalry.
mh.. i could hear some T-34 going against some PzKpfw IV everytime looking through this pics ;-)
fuzzhead
Retired PR Developer
Posts: 7463
Joined: 2005-08-15 00:42

Re: [Map] Yamalia

Post by fuzzhead »

Most awaited map in v0.9 for me :)
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: [Map] Yamalia

Post by Rabbit »

It's to bad this isn't early morning with a low to the ground ambient fog in the trees. But hell it still looks amazing, great job.
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AfSoccer "I just don't see the natural talent."
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Zrix
Posts: 4426
Joined: 2005-12-02 14:25

Re: [Map] Yamalia

Post by Zrix »

Wow, that looks sweet. :D
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Mathisen
Posts: 21
Joined: 2009-06-15 13:17

Re: [Map] Yamalia

Post by Mathisen »

Awesome, dude!
Keep up the good work :D
NyteMyre
Posts: 2394
Joined: 2008-08-31 10:10

Re: [Map] Yamalia

Post by NyteMyre »

Canada gets a paradrop or something? (parachute symbol on deployment area)
And why no tanks for Russia :( When i think of russia, i think of tanks......and vodka
Epim3theus
Posts: 1110
Joined: 2007-01-03 13:23

Re: [Map] Yamalia

Post by Epim3theus »

Looks really nice.
If you can read this the ***** fell off.
K4on
Retired PR Developer
Posts: 5055
Joined: 2009-05-08 19:48

Re: [Map] Yamalia

Post by K4on »

omg. that is the most naturally/photorealistic map for bf2 engine i've ever seen...
AWSOME
STORM-Mama
Posts: 735
Joined: 2008-02-19 08:10

Re: [Map] Yamalia

Post by STORM-Mama »

Titan wrote:mh.. i could hear some T-34 going against some PzKpfw IV everytime looking through this pics ;-)
Was thinking the same thing! Real Ostfront-nostalgia. Especially that pic with the burning tank in the distance.

Love the terrain. For me, it looks just like home :p Really believable and realistic.
rampo
Posts: 2914
Joined: 2009-02-10 12:48

Re: [Map] Yamalia

Post by rampo »

Yamalia receives a rampo ''schweet'' grade

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Last edited by rampo on 2010-02-01 17:02, edited 4 times in total.
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steve_06-07
Posts: 916
Joined: 2008-04-27 23:36

Re: [Map] Yamalia

Post by steve_06-07 »

I'm trying to pick what map to play first when .9 comes out, this looks to be the one :)
[img]http://www.realitymod.com/forum/uploads/signatures/sigpic21893_1.gif[/img]
Gore
Retired PR Developer
Posts: 2491
Joined: 2008-02-15 21:39

Re: [Map] Yamalia

Post by Gore »

Looks nice. Just need some me109s :D
Tim270
PR:BF2 Developer
Posts: 5165
Joined: 2009-02-28 20:05

Re: [Map] Yamalia

Post by Tim270 »

Up to what distance will the tall grass render?

Looks nice.
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Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: [Map] Yamalia

Post by Outlawz7 »

The tall grass is static, like the fields, so it renders all the way.
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SqnLdr
Posts: 180
Joined: 2008-08-01 15:40

Re: [Map] Yamalia

Post by SqnLdr »

Thankyou Thankyou Thankyou.
[T&T] SqnLdr

Tactics & Teamwork | All Maps: 217.146.85.30:16567
Helping to encourage Team-Level public play one round at a time
J.F.Leusch69
Retired PR Developer
Posts: 2988
Joined: 2008-04-23 16:37

Re: [Map] Yamalia

Post by J.F.Leusch69 »

VW will be awesome on this map :D
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