PR 0.9 single player

Suggestions and feedback pertaining to Project Reality Single Player.
usmcguy
Posts: 642
Joined: 2009-12-14 20:26

Re: PR 0.9 single player

Post by usmcguy »

ok thanks for all the help everyone but does the fallujah west work on sp? thanks again!
dA_mAkReB
Posts: 3
Joined: 2009-10-16 02:40

Re: PR 0.9 single player

Post by dA_mAkReB »

usmcguy wrote:ok thanks for all the help everyone but does the fallujah west work on sp? thanks again!
No it is not on sp yet
Lan
Posts: 358
Joined: 2008-10-26 02:15

Re: PR 0.9 single player

Post by Lan »

No fallujah isnt on singleplayer.
Snazz
Posts: 1504
Joined: 2009-02-11 08:00

Re: PR 0.9 single player

Post by Snazz »

[R-DEV]Hans Martin Slayer wrote:Example Kashan Desert: The MP jets are in the hangars. ;-)
I know that but I see no point in even having SP jets, the bots rarely use them and are awful with them.

In online COOP matches all the SP jets are doing is giving some pilots a dogfighting edge and confusing the hell out of new players.
Outlawz7
Retired PR Developer
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Re: PR 0.9 single player

Post by Outlawz7 »

Snazz wrote:I know that but I see no point in even having SP jets, the bots rarely use them and are awful with them.
That depends mostly on if the only palce to spawn at is the main base (and the spawn points next to SP jets) if the action is elsewhere, bots usually spawn there, but that doesn't mean they don't use them.
Also the reason why they're "awful" with them is because most servers run at lowest AI difficulty making the AI dumb on purpose. Try dog fighting or evading bombing runs at 70+ difficulty and then talk ;)

The thing about confusing new players is true though, guess we should place the SP jets out of reach ie. opposite end of the base or something.
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Hans Martin Slayer
Retired PR Developer
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Re: PR 0.9 single player

Post by Hans Martin Slayer »

The thing about confusing new players is true though, guess we should place the SP jets out of reach ie. opposite end of the base or something.
That's defo a good point. Wouldn't be a problem if the dynamic statics idea would have worked. :x

But i've got another solution on the drawing board as well.
NuclearBanane
Posts: 200
Joined: 2009-02-14 16:52

Re: PR 0.9 single player

Post by NuclearBanane »

[R-DEV]AfterDune wrote:At this moment, it's this:


You can expect more maps with AI support in the future.
I'll be looking forward to some new ones.
BTW
i know this should be in suggestions but what about more air to air friendly maps planned?
xXedixXx
Posts: 8
Joined: 2010-02-07 15:46

Re: PR 0.9 single player

Post by xXedixXx »

Wo0t. I've always loved PRSP for practicing with my friends before going into a PvP match. Its good to hear its being implemented now.
drs79
Posts: 401
Joined: 2008-07-07 15:40

Re: PR 0.9 single player

Post by drs79 »

Enjoying PRSP Coop on .9, i have noticed thought that once you deploy the TOW and then try and use it, you immediately CTD.
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orunes
Posts: 72
Joined: 2009-10-29 15:21

Re: PR 0.9 single player

Post by orunes »

Why are there less coop maps than in the previous version? :-(
Hans Martin Slayer
Retired PR Developer
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Re: PR 0.9 single player

Post by Hans Martin Slayer »

We'll look into the TOW, probably just slipped through, cheers.
Why are there less coop maps than in the previous version?
Some maps were replaced by new ones and some maps were re-worked, thus requiring a new navmesh.

We'll bring them all back in the future, it just takes time - sorry.
orunes
Posts: 72
Joined: 2009-10-29 15:21

Re: PR 0.9 single player

Post by orunes »

[R-DEV]Hans Martin Slayer wrote:We'll look into the TOW, probably just slipped through, cheers.

Some maps were replaced by new ones and some maps were re-worked, thus requiring a new navmesh.

We'll bring them all back in the future, it just takes time - sorry.
TYVM for your answer! :D
DonCarlozoni16
Posts: 3
Joined: 2010-02-15 20:47

Re: PR 0.9 single player

Post by DonCarlozoni16 »

so is it possible to play singleplayer with project reality 0.9 yes or no? :p
just wanna play maps against bots with bot-teams and with these amazing skins and new changes :D
strima
Retired PR Developer
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Re: PR 0.9 single player

Post by strima »

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born2snipe
Posts: 8
Joined: 2010-02-18 01:28

Re: PR 0.9 single player

Post by born2snipe »

I don't seem to have all the options there is suppose to be as an officer. I can't deploy anything. I've tried using the radio but I don't even have the option.

Figured it out.

How do you call in an area attack? Can you?
Last edited by born2snipe on 2010-02-20 20:09, edited 1 time in total.
Dukuu_npanop
Posts: 91
Joined: 2010-01-02 22:03

Re: PR 0.9 single player

Post by Dukuu_npanop »

Hi all, lookin forward to new maps with SP support too. Could you mention a preliminary list of upcoming maps with SP support?
Hans Martin Slayer
Retired PR Developer
Posts: 4090
Joined: 2007-01-21 02:20

Re: PR 0.9 single player

Post by Hans Martin Slayer »

How do you call in an area attack? Can you?
Unfortunately not, the latest BF2 patch broke the AI commander. The only way is to have a human commander on your team.
Hi all, lookin forward to new maps with SP support too. Could you mention a preliminary list of upcoming maps with SP support?
Patience, we'll inform the public soon about our latest projects. Lot's of good stuff in the works.. ;-)
Dukuu_npanop
Posts: 91
Joined: 2010-01-02 22:03

Re: PR 0.9 single player

Post by Dukuu_npanop »

Nice, I mean, there'll be some additional maps w/ SP support =)) Can't wait))
usmcguy
Posts: 642
Joined: 2009-12-14 20:26

Re: PR 0.9 single player

Post by usmcguy »

ya i cant wait for fallujha west co-op!
Lugubrum
Posts: 1057
Joined: 2006-03-15 16:00

Re: PR 0.9 single player

Post by Lugubrum »

I really like it that there is now a singleplayer, good for practising flying and getting familiar with the weapons. And (on my computer) it runs much better too than online.
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