Optimize, but don't nerf the graphics for ancient comps

Post your feedback on the current Project Reality release (including SinglePlayer).
Zynk
Posts: 16
Joined: 2008-07-31 15:48

Re: Optimize, but don't nerf the graphics for ancient comps

Post by Zynk »

I think the Blacksands team should start concentrating on making <1km sized maps which are balanced for 64-player games. this would solve gamer-side lag and provide a more useful and fun experence for every gamer, even for those who are squadless. (think about Muttrah; you have 3 Inf squads on MEC fortress when MEC is holding docks...and all other squads are in Vehicles...)

having smaller map-file sizes is the first step the DEV team can take towards faster and more consistent gameplay. then they can look into simplifying geometries and lowering texture resolutions while keeping the visual standard top priority. some of the most popular games today have the worst graphics. that's because they concentrate more on balancing the gameplay. and then they make it look sparkely for the intense-visual fanatic in all of us ;-P
Shaihuluid
Posts: 529
Joined: 2009-08-04 03:10

Re: Optimize, but don't nerf the graphics for ancient comps

Post by Shaihuluid »

Zynk wrote:I think the Blacksands team should start concentrating on making <1km sized maps
I can actualy agree with that. I mean, it was a pretty cool novelty to have maps like kashan, but they really tend to be unsuitable for infantry combat as opposed to tank brawls. On top of that, we'll have more map variety.
Feriluce
Posts: 334
Joined: 2009-03-12 18:35

Re: Optimize, but don't nerf the graphics for ancient comps

Post by Feriluce »

They already said multiple times that 1km maps are being fased out, in favor of 2-4km maps.
Cassius
Posts: 3958
Joined: 2008-04-14 17:37

Re: Optimize, but don't nerf the graphics for ancient comps

Post by Cassius »

Shaihuluid wrote:I can actualy agree with that. I mean, it was a pretty cool novelty to have maps like kashan, but they really tend to be unsuitable for infantry combat as opposed to tank brawls. On top of that, we'll have more map variety.
There is tons of games for that already, with stunning grafics on an Geforce 8800. And the maps come as infantery option too.

Kashan was a novelty and with quinling pretty much the only one of its kind. There are plenty of infantery maps, maps with assets that play like infantery maps, but few combined arms maps. Silent eagle is a great map imo, less armor more places for infantery combat but you still get CAS, just what the doctor ordered.
0331SgtSpyUSMC
Posts: 261
Joined: 2009-05-31 16:37

Re: Optimize, but don't nerf the graphics for ancient comps

Post by 0331SgtSpyUSMC »

Zynk wrote:I think the Blacksands team should start concentrating on making <1km sized maps which are balanced for 64-player games. this would solve gamer-side lag and provide a more useful and fun experence for every gamer, even for those who are squadless. (think about Muttrah; you have 3 Inf squads on MEC fortress when MEC is holding docks...and all other squads are in Vehicles...)

having smaller map-file sizes is the first step the DEV team can take towards faster and more consistent gameplay. then they can look into simplifying geometries and lowering texture resolutions while keeping the visual standard top priority. some of the most popular games today have the worst graphics. that's because they concentrate more on balancing the gameplay. and then they make it look sparkely for the intense-visual fanatic in all of us ;-P
No offence, but if you want a faster pace game, you should play mw2 or that sort of games. PPl play this mod not for a fast game play, but rather for team play and proper coordination. If you search forums, you can learn that the whole idea is to get away from those little maps where you can almost shoot grenades from main to main and move to the 4km maps
Image


Handle every stressful situation like a dog.If you can't eat it or hump it. Piss on it and walk away


Doom721
Posts: 503
Joined: 2006-07-30 13:32

Re: Optimize, but don't nerf the graphics for ancient comps

Post by Doom721 »

Sniper_dog14 wrote:
Really?

Perhaps before throwing down money for a new PC you could give not running on all high except lighting on wide-screen a try?

Unless I missed something of course...
I ran on low and had the SAME terrible perfomance that my rig that runs the game in .87 PERFECTLY at 40fps ON EVERY MAP IN 64 PLAYER COMBAT

So lets see .87 HIGH 40+fps

.9 LOW DROPS TO 20 FPS IN CITIES

Wonder what caused that on maps with only minor changes, and no changes to my hardware HRRMMMMMMMM

Maybe you could think the obvious that I tried this ALREADY
Image
"FAIL" - Right after you drive on the grass in Gran Turismo 4
Playing PR since Halo dropping spec ops and SL spawn ;) ( .3 :razz: )
Proud Member of the ~6 player PR clan StrkTm
Jedimushroom
Posts: 1130
Joined: 2006-07-18 19:03

Re: Optimize, but don't nerf the graphics for ancient comps

Post by Jedimushroom »

Doom721 wrote:I ran on low and had the SAME terrible perfomance that my rig that runs the game in .87 PERFECTLY at 40fps ON EVERY MAP IN 64 PLAYER COMBAT

So lets see .87 HIGH 40+fps

.9 LOW DROPS TO 20 FPS IN CITIES

Wonder what caused that on maps with only minor changes, and no changes to my hardware HRRMMMMMMMM

Maybe you could think the obvious that I tried this ALREADY
OK man no need for that sort of thing, let's try to keep this civil.

Have you tried deleting your cache files? They can be found in the BF2 folder in your documents. I do it every couple of days and it sorts out my lag very nicely.
Image

"God will strike him down when he checks his email and sees young Fighter has turd burgling tendancies. Could you imagine going to church knowing your son takes it up the wrong 'un?" - [R-Dev]Gaz on 'Fighter137'
Doom721
Posts: 503
Joined: 2006-07-30 13:32

Re: Optimize, but don't nerf the graphics for ancient comps

Post by Doom721 »

Ive run CCcleaner, reinstalled video drivers in safe mode, defragged numerous times, and my video card is overclocked more than previously.

Playable as long as I don't enter any major PR cities, horray silent eagle and yamalia running just fine
Image
"FAIL" - Right after you drive on the grass in Gran Turismo 4
Playing PR since Halo dropping spec ops and SL spawn ;) ( .3 :razz: )
Proud Member of the ~6 player PR clan StrkTm
Hunt3r
Posts: 1573
Joined: 2009-04-24 22:09

Re: Optimize, but don't nerf the graphics for ancient comps

Post by Hunt3r »

I ran into the supposed "huge performance drops" at Dragon Fly.

It was mostly just playable fps (30-50 FPS is quite playable in my book, flight sims play at 20.), however there were stutters into 1-3 fps, which really does make the game harder to play.

It was a nice map though.
Doom721
Posts: 503
Joined: 2006-07-30 13:32

Re: Optimize, but don't nerf the graphics for ancient comps

Post by Doom721 »

Dragon fly is the only map that I do the 3fps spikes and my GPU goes from 60% useage to 100% for half a second :S
Image
"FAIL" - Right after you drive on the grass in Gran Turismo 4
Playing PR since Halo dropping spec ops and SL spawn ;) ( .3 :razz: )
Proud Member of the ~6 player PR clan StrkTm
Smurf_39
Posts: 41
Joined: 2009-04-02 12:42

Re: Optimize, but don't nerf the graphics for ancient comps

Post by Smurf_39 »

when i used to lag i went to my ATi settings and centered my screen instead of a widescreen setting helped abit. But this was on 0.86 dunno about 0.9.
Zynk
Posts: 16
Joined: 2008-07-31 15:48

Re: Optimize, but don't nerf the graphics for ancient comps

Post by Zynk »

0331SgtSpyUSMC wrote:No offence, but if you want a faster pace game, you should play mw2 or that sort of games. PPl play this mod not for a fast game play, but rather for team play and proper coordination. If you search forums, you can learn that the whole idea is to get away from those little maps where you can almost shoot grenades from main to main and move to the 4km maps
none taken :) it's a forum, speak your mind.

but anyway. i have mw2, but i prefer PR because of the squad based/teamwork foundation it uses. i wouldn't play <1km maps for intensity, but simply to make sure that our team doesn't have people loitering uselessly around the battlefield and wasting assets while 1/4th of our team is trying to get a control point ;)

but the main point i had of bringing that up was that they should work on file-sizes in order to cut back on lag. that's what people are having problems with mainly. but i just realized some fault in what i said. sure it would cut back on lag and get more people in the battle; but in order to keep people from base-raping across the map like you mentioned, blacksands would have to add more Fog-of-war. and you never know, with the bf2 engine FOW might cause lag
Bringerof_D
Posts: 2142
Joined: 2007-11-16 04:43

Re: Optimize, but don't nerf the graphics for ancient comps

Post by Bringerof_D »

anyone using the "this game is 5 years old" argument are retarded. this BF2 is 5 years old, PR0.9 is 3 days old. the amount of polygons in a game have absolutely nothing to do with the engine. so the 5 years bf2 have been out are irrelevant
with the bf2 engine FOW might cause lag
fog of war is not a particle effect so i dont think it would cause any problems
Information in the hands of a critical thinker is invaluable, information alone is simply dangerous.
MAC$DRE
Posts: 62
Joined: 2008-08-29 09:01

Re: Optimize, but don't nerf the graphics for ancient comps

Post by MAC$DRE »

is the draw distance really worth alienating 1/4 to 1/3 of the players of PR? I mean the game is 4-5 years old FFS, many people play PR because of their computers and the gameplay not the graphics. If i wanted graphics i would have gotten ARMA2 a long time ago. however i play PR for the game, not the insane graphics. What i mean by alienating 1/3 of our cumminuty is the fact that many people, myself included will not be buying a brand new $1000 computer to play a 5 year old game. Sorry. get back to the basics.


and the 5 year old arguement is not null. afterall what is Pr .9 when you take away the modifications. its still bf2 from 2005. END OF STORY. Its a 5 year old game that has been pushed to its limits. I have a 2 year old computer that runs everything maxed out, now in .9 i run at medium settings and some maps, (butterfly) i cant even play. I know people with brand new computers that have trouble with the game. So based on all the stuff i have seen the past few days, is this bump in graphics worth all the trouble it has created. The game doesnt look 1/2 as good as bad company 2 and im running the same settings.... doesnt make sense other than there are some serious flaws that come with this increase of drawdistance and gemoetries.
Last edited by MAC$DRE on 2010-02-08 01:31, edited 1 time in total.
Tofurkeymeister
Posts: 647
Joined: 2008-03-22 13:09

Re: Optimize, but don't nerf the graphics for ancient comps

Post by Tofurkeymeister »

Everyone...
ITS A BUG.

People with newly build $1000 computers boasting 5870's are having significant lag. Its not the new graphics, nor the draw distance, but something evil in the code.

To help slay this beast, post you information in accordance to the rules in this thread:

https://www.realitymod.com/forum/f10-pr ... plate.html

Tofurkey out.

P.S. By the way, your point is duly noted, Original Poster, and I can agree on many of your points.
CaptainX
Posts: 265
Joined: 2009-11-07 05:21

Re: Optimize, but don't nerf the graphics for ancient comps

Post by CaptainX »

It should be pretty clear by now that hardware isnt the issue here, im getting better fps with a 4600+ am2 and a GTS250 than others with better specs. Wake up every body.
CallousDisregard
Posts: 1837
Joined: 2009-06-02 11:31

Re: Optimize, but don't nerf the graphics for ancient comps

Post by CallousDisregard »

I think it is a new game.

It has new features and requires more computing power than previous versions.
I am a bit biased since I play a lot and the $800 or so I put into my machine since I started playing divides out into pennies on the hour, so to me there is not better entertainment value available.
I guess if you play 5-10hr a week the extra cash to upgrade may not seem worth it, but from my point of view, I would be glad to pay for each release as if it was a new game.
Every new release changes the game dramatically and if that growth means I need to spend some dough to keep up I am happy to do so.
I simply disagree with the " lowest common denominator" argument with regards to how the game is developed. :grin:
SarafanPriest
Posts: 41
Joined: 2010-02-05 15:00

Re: Optimize, but don't nerf the graphics for ancient comps

Post by SarafanPriest »

Tofurkeymeister wrote:Everyone...
ITS A BUG.

People with newly build $1000 computers boasting 5870's are having significant lag. Its not the new graphics, nor the draw distance, but something evil in the code.

To help slay this beast, post you information in accordance to the rules in this thread:

https://www.realitymod.com/forum/f10-pr ... plate.html

Tofurkey out.

P.S. By the way, your point is duly noted, Original Poster, and I can agree on many of your points.

So what are you saying,if they fix the bug i could play it at max settings at 1280x1024 with E6550,ATI3850 and 2 GB of RAM(Windows7) ?!?! :-D
CareBear
Posts: 4036
Joined: 2007-04-19 17:41

Re: Optimize, but don't nerf the graphics for ancient comps

Post by CareBear »

[R-DEV]ZZEZ wrote:
3)Laptop - 2ghz dual core, 3gig ram and 8600GS 512 ram
how can u get that on full graphics :(
mine is ths same but with a 9300GS 512

and it struggled like a ***** on full and medium on .87 :(
Image
Post Reply

Return to “PR:BF2 Feedback”