Optimize, but don't nerf the graphics for ancient comps

Post your feedback on the current Project Reality release (including SinglePlayer).
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Spieler
Posts: 51
Joined: 2008-12-26 21:58

Re: Optimize, but don't nerf the graphics for ancient comps

Post by Spieler »

Tofurkeymeister wrote:Everyone...
ITS A BUG.

People with newly build $1000 computers boasting 5870's are having significant lag. Its not the new graphics, nor the draw distance, but something evil in the code.

To help slay this beast, post you information in accordance to the rules in this thread:

https://www.realitymod.com/forum/f10-pr ... plate.html

Tofurkey out.

P.S. By the way, your point is duly noted, Original Poster, and I can agree on many of your points.
This debate will continue until one of the developers will say what you said. But they are silent... So I and many players like me can only wait for hot fix, if it ever will be. Playing such PR, as it is now, is impossible.
SarafanPriest
Posts: 41
Joined: 2010-02-05 15:00

Re: Optimize, but don't nerf the graphics for ancient comps

Post by SarafanPriest »

Its quite hard to play,but not impossible,just tune down graphic settings and you are good to go,but beware of random crashes and server connections lost lol :D
Stemo
Posts: 88
Joined: 2008-11-14 21:00

Re: Optimize, but don't nerf the graphics for ancient comps

Post by Stemo »

The weird thing is, I have actually seen an INCREASE in performance since 0.9. It has never run as perfect as now, with highest settings and 8x AA. So I thougt I'd check the forums and see if some new optimisations had been done, and I found this tread.

So I suspect the increase in performance has to do with something else, for example I recently did a clean install of WinXP, Downgrading from Win7.

Could this be a factor? You people who run the game just fine, what operating system do you use? And you who are experiencing issues even with new systems, what are you using?
KasperX
Posts: 77
Joined: 2009-09-01 15:19

Re: Optimize, but don't nerf the graphics for ancient comps

Post by KasperX »

All this preemptive talk about upgrading rigs to play 0.9 is ridiculous. There are enough ppl with high end rigs having the same FPS drop issue. I've played roughly 4 rounds now and feel that I still haven't played enough to make a useful post to the DEV team in regards to performance drops etc. When I collect more info and play more the just 3 maps I'll contribute my 2 cents.

Something weird that I noticed is that ever since I installed 0.9, my vBF2 has suffered from performance drops. I used to play vBF2 with everything MAXED out, and now during certain times I'm getting the slide show effect. So, I am starting to think that it might be something more in-depth. I haven't had the time to look into it yet, but is there a way to uninstall the alt-tab fix? I can live without it for now.

Kasp 8)
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ZZEZ
Retired PR Developer
Posts: 4268
Joined: 2007-07-26 10:10

Re: Optimize, but don't nerf the graphics for ancient comps

Post by ZZEZ »

CareBear wrote:how can u get that on full graphics :(
mine is ths same but with a 9300GS 512

and it struggled like a ***** on full and medium on .87 :(
8600GS is better then 9300GS :)
Misho
Posts: 24
Joined: 2009-04-10 15:36

Re: Optimize, but don't nerf the graphics for ancient comps

Post by Misho »

I can´t play the game anymore, my system is not much to brag about but there will be a upgrade soon enough.

With that said; I agree with the OP 150%, continue the optimizing and continue to search for the "reason" to the problems but, never... ever consider downgrading your work! This is something you, the DEVs have spent countless hours on for your and everyone elses enjoyment, free of charge. You as developers have the right to push yourselfs as far as you can in terms of code,models, animations and everything else!

Playing a game is not a human right, it is a privilege and something you "earn" by making a living that is enough to substain this hobby of ours.

DEVs should do everything they can to optimize, be it for high-end users or low-end but they should never compromise their goals.
Zynk
Posts: 16
Joined: 2008-07-31 15:48

Re: Optimize, but don't nerf the graphics for ancient comps

Post by Zynk »

Eh, after playing a bit more yesterday, i've come to this: They've put countless hours into making this mod since before i even knew it existed. i'm just going to play it and if they make/release some sort of hotfix; that's just icing on the cake ;)
CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: Optimize, but don't nerf the graphics for ancient comps

Post by CodeRedFox »

there is sure allot of hearsay and speculating going on here....like a bunch of ladies
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CareBear
Posts: 4036
Joined: 2007-04-19 17:41

Re: Optimize, but don't nerf the graphics for ancient comps

Post by CareBear »

[R-DEV]ZZEZ wrote:8600GS is better then 9300GS :)
sad bear is sad :(
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Psyrus
Retired PR Developer
Posts: 3841
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Re: Optimize, but don't nerf the graphics for ancient comps

Post by Psyrus »

$1500 for a core system refresh every 3 years isn't too much to ask IMO... $500 a year, $41 a month? There will be additional expenses like peripherals and non core parts that need upgrading (case, hdds, PSU) but for the most part these can be stretched over 2 upgrade cycles (up to 5/6 years). My corsair HX-520 has lasted me 2.5 system changes and my old antec P160 lasted 4. If you spend most of your leisure time playing computer games, it makes sense to commit an appropriate proportion of your disposable 'leisure' income to that pastime.

My most recent $1500 took me from a q6600, 6gb ddr2 and 8800GT 512mb to an i7 920, 6gb ddr3 and hd5870 1gb, which is a significant upgrade for just under 1.5k. It could've been closer to $1000 had I gone mid range and done i5, 4gb ddr3 and hd5850 1gb.

That being said, the performance issues are not intentional, as the performance drop is disproportionate with the level of detail added, so hold out until 0.91 and I'm sure things will get remarkably better.
Northwest Fresh
Posts: 46
Joined: 2009-02-06 04:39

Re: Optimize, but don't nerf the graphics for ancient comps

Post by Northwest Fresh »

If you want PR to look like a movie, you're playing the wrong version: Wait a few years, maybe PR2 is the answer to your prayers. Until then, it's still built on an engine that came out when Source did. An engine that no matter how hard you push it, shouldn't stutter or stick on my computer, let alone on some of the higher-end PCs I've seen people post.

Sum. Ting. Wong. Heah. :o ops:
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"Ash hadu laa Ilaaha Il-l'Allah, Wa ash hadu a na Muhammadar Rasullulah."
Fuhrious
Posts: 26
Joined: 2010-02-05 15:36

Re: Optimize, but don't nerf the graphics for ancient comps

Post by Fuhrious »

Spieler wrote:This debate will continue until one of the developers will say what you said. But they are silent... So I and many players like me can only wait for hot fix, if it ever will be. Playing such PR, as it is now, is impossible.
This is without a doubt an issue with the 0.9 patch, most likely a mapping / artwork issue. On a map like Fallujah my computer now gets less than half the FPS on low settings compared to what it used to get on high. From what I can see collision boundaries are changed (footpaths), main bases moved, and a tank added, but there is nothing that should come anywhere close to the effect seen.

Character models are new too, but since playing Ramiel and Al Basrah which appear to be the same performance as they were in v0.87 I am leaning away from that. I am sure the devs will track this down in time. Unfortunately it seems nobody progressively stress tested on anything less than the recommended spec for the Mars mission which let this issue get through to release. Kind of a cardinal sin in pc development but live and learn. Potentially a painful lesson though as it could be a lot of work tracking this down, and correcting could be a double whammy if it was a systemic issue that existed for a long time undetected. Anyhow, hopefully it's something simple and PR can be enjoyed in its full grandeur by the masses again soon.
SarafanPriest
Posts: 41
Joined: 2010-02-05 15:00

Re: Optimize, but don't nerf the graphics for ancient comps

Post by SarafanPriest »

Northwest Fresh wrote:If you want PR to look like a movie, you're playing the wrong version: Wait a few years, maybe PR2 is the answer to your prayers. Until then, it's still built on an engine that came out when Source did. An engine that no matter how hard you push it, shouldn't stutter or stick on my computer, let alone on some of the higher-end PCs I've seen people post.

Sum. Ting. Wong. Heah. :o ops:
I don't think PR2 will look any better,it will use C4 graphic engine which doesn't look special,medicore at best.
PLODDITHANLEY
Posts: 3608
Joined: 2009-05-02 19:44

Re: Optimize, but don't nerf the graphics for ancient comps

Post by PLODDITHANLEY »

Just wanted to put in my little bit!

Gamers Portable 2.6 Centrino 2, 9600GT 512Mb 4GB RAM

On .87 all high except textures and AA off, very good, very rare stutter or CTD

On 0.9 Muttrah CTD's and all new maps, plus VBF CTD's too I did clean install of VBF/1.5 and ofc 0.9.

I wonder is the random nature of who is affected and not anything to do with where we loaded 0.9 from?

If i thought buying an i7 extreme system would work i would get one tomorrow (one of the few advantages with being over 30).

Not trying to piss anyone off - just supporting the fact there is something very odd/wrong in 0.9 and upgrading or nerfing maps is not the answer.

The best we can do is help with reports on problems and let the powers that be use their OWN FREE time to try to find the solution(s).
Northwest Fresh
Posts: 46
Joined: 2009-02-06 04:39

Re: Optimize, but don't nerf the graphics for ancient comps

Post by Northwest Fresh »

I just noticed...

There are some vehicles which either have NO wreck model (Merkava), or the wreck model is so ridiculously detailed you'd swear it should still be able to drive away (BTR-80, M113).

Also, some of the new drop kit geoms are the actual rifle and equipment instead of a simple duffel bag. I don't know how crucial this is to FPS, but maybe it matters when there's a huge collection of these on the floor at a FOB or something.
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"Ash hadu laa Ilaaha Il-l'Allah, Wa ash hadu a na Muhammadar Rasullulah."
FredDuzt
Posts: 46
Joined: 2008-10-29 19:53

Re: Optimize, but don't nerf the graphics for ancient comps

Post by FredDuzt »

I have an 8800, 3gb or RAM, and a Intel 2.13 GHZ 2 E6420 Duo Processor, and run all settings on High. Since 0.9, I heard about the optimization and I sure noticed it. Everything looks way sharper & smoother, but I thought it was because I had been playing the BC2 beta which plays & looks like *** on my machine, with all settings medium low. I was very happy that the graphics actually felt sharper & gameplay smoother (again, maybe because I had been playing BC2). The one thing I did notice was that I believe in Beirut I lagged a lot when I zoomed into the Automatic MG.
mr obrian
Posts: 2
Joined: 2009-09-03 13:22

Re: Optimize, but don't nerf the graphics for ancient comps

Post by mr obrian »

also just a note the petrol bombs no longer work when you drop them from a roof :lol: nothing went on fire it was like i had bottles of water
Masaq
Retired PR Developer
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Re: Optimize, but don't nerf the graphics for ancient comps

Post by Masaq »

The current FPS problem is noted, the team are working on resolving it. Speculation can end, you don't need to buy a Cray to play 0.9... just be patient ;)

"That's how it starts, Mas, with that warm happy feeling inside. Pretty soon you're rocking in the corner, a full grown dog addict, wondering where your next St Bernand is coming from..." - IAJTHOMAS
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SarafanPriest
Posts: 41
Joined: 2010-02-05 15:00

Re: Optimize, but don't nerf the graphics for ancient comps

Post by SarafanPriest »

[R-DEV]Masaq wrote:The current FPS problem is noted, the team are working on resolving it. Speculation can end, you don't need to buy a Cray to play 0.9... just be patient ;)

I like this answer :o ops:
Dragonfire43560
Posts: 157
Joined: 2006-06-30 10:20

Re: Optimize, but don't nerf the graphics for ancient comps

Post by Dragonfire43560 »

[R-DEV]Masaq wrote:The current FPS problem is noted, the team are working on resolving it. Speculation can end, you don't need to buy a Cray to play 0.9... just be patient ;)
Is there an estimate on when a hotfix will be released?

It's quite painful having this awesome game right infront of you, installed and ready to go, but not being able to play it :(
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