Kiowa is not a finished product I believe?
And if it is, I know there is no AI for it as of yet, so = CTD.
About Merkava in PR v0.9
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Re: About Merkava in PR v0.9
Oops...so strangebluehawk112 wrote:Did you download the official release version of PR09? I mean without any necessary access keys for the day of official release?
I do have the latest version of PR09 and I can put the merkava in any singleplayer-map without problems.
My problem is the kiowa: If I try to put the kiowa into a singleplayer-map, the map crashes to desktop once I chose my squad and selected to join the game (cooperative/single player). It simply won´t work, although it works fine with the neew chinook. Can somebody help?
Because my PR is the one without password......
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Re: About Merkava in PR v0.9
Yeah the im using the huds from the .87 CA... and the Kiowa is not ready. I tried it not in a singleplayer game and it doesn't have a texture on the inside, its all grey. But if that doesn't bother you, switch the ai and use it because I didn't see any immediate problems with it.
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Re: About Merkava in PR v0.9
3===SPECTER===3 wrote:Yeah the im using the huds from the .87 CA... and the Kiowa is not ready. I tried it not in a singleplayer game and it doesn't have a texture on the inside, its all grey. But if that doesn't bother you, switch the ai and use it because I didn't see any immediate problems with it.
Thanks a lot mates for immediate response. I´m not that experienced though in modding, so what´s it all about "switching AI"?
Does it mean to take another helo.AI-file from another helo and rename it (then additionally safe it in the objects-zipfile?). Could you please specify what´s the deal with switching AI, Specter? Thanks a lot, you guys are a great help
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Re: About Merkava in PR v0.9
well I don't usually do it alot, and i didn't really want the Kiowa ingame because of its missing cockpit texture. But what should make it work is opening, lets say the little bird tweak. (Idk why seems the closest in relation to the Kiowa). You go and find the lines that say:
ObjectTemplate.aiTemplate us_ahe_ah6_ai
^ that is an example of one of the lines in the littlebird's ai template. Im pretty sure that if you copy the 'us_ahe_ah6_ai' part and paste it in the kiowa's corresponding part then maybe you can get it to work. This might not make sense to you and if it doesn't then I wouldn't try anything. I'm tight on time right now and tomorrow I will make the kiowa work myself and gie you a full thing on how to do it.
ObjectTemplate.aiTemplate us_ahe_ah6_ai
^ that is an example of one of the lines in the littlebird's ai template. Im pretty sure that if you copy the 'us_ahe_ah6_ai' part and paste it in the kiowa's corresponding part then maybe you can get it to work. This might not make sense to you and if it doesn't then I wouldn't try anything. I'm tight on time right now and tomorrow I will make the kiowa work myself and gie you a full thing on how to do it.
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Re: About Merkava in PR v0.9
Okay I got the Kiowa to work with AI and everything so heres what you gotta do....
Step1: the easiest way to do this is use Edit>find in notepad. what you need to do is find the first occurance of the line "ObjectTemplate.physicsType Mesh". Just after that line, insert this line "ObjectTemplate.aiTemplate us_ahe_ah6_mp_ai".
Step2: Find the PlayerControlObject of the kiowa Co-Pilot. Its line is like this "ObjectTemplate.activeSafe PlayerControlObject us_ahe_kiowa_Copilot". scroll down a bit until you see the line "ObjectTemplate.aiTemplate". after that it has something that I removed, I forget exactly what it says but replace it so the line reads like this "ObjectTemplate.aiTemplate us_ahe_ah6_mp_copilot_ai".
Now those should be the only ones to replace, the rest of those "aitemplates" are already the same as the littlebird so you should be good to go. I played a short time with it and it handles just like the littlebird. Anyway this should work for you and if you have any problems just tell me.
Step1: the easiest way to do this is use Edit>find in notepad. what you need to do is find the first occurance of the line "ObjectTemplate.physicsType Mesh". Just after that line, insert this line "ObjectTemplate.aiTemplate us_ahe_ah6_mp_ai".
Step2: Find the PlayerControlObject of the kiowa Co-Pilot. Its line is like this "ObjectTemplate.activeSafe PlayerControlObject us_ahe_kiowa_Copilot". scroll down a bit until you see the line "ObjectTemplate.aiTemplate". after that it has something that I removed, I forget exactly what it says but replace it so the line reads like this "ObjectTemplate.aiTemplate us_ahe_ah6_mp_copilot_ai".
Now those should be the only ones to replace, the rest of those "aitemplates" are already the same as the littlebird so you should be good to go. I played a short time with it and it handles just like the littlebird. Anyway this should work for you and if you have any problems just tell me.