[Vehicle] CB90N [WIP]

Discussion pertaining to the PR Norwegian Forces faction.
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cid228
Posts: 97
Joined: 2010-02-11 10:27

Re: [Vehicle] CB90N [WIP]

Post by cid228 »

I think the bow part of the deck could have a few more sides just to round it off, wouldnt be more than a few polys. (Both on LOD1 and 1P that is.)
But as a principle I believe in keeping the polys (tris are still polys!) to a minimum should be very high priority, for every tri I put in there, something else has to go.

So what do you guys think ? Passenger 1P; just a window, or fully detailed cabin ?

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Zeno
Posts: 3430
Joined: 2008-09-07 14:16

Re: [Vehicle] CB90N [WIP]

Post by Zeno »

cid228 wrote: fully detailed cabin ?
indeed :lol:
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[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.

Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
Amok@ndy
Retired PR Developer
Posts: 5144
Joined: 2008-11-27 22:13

Re: [Vehicle] CB90N [WIP]

Post by Amok@ndy »

depends on whats better ;)

a bored guy inside (maybe shooting around)
or a forced spotter ?
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cid228
Posts: 97
Joined: 2010-02-11 10:27

Re: [Vehicle] CB90N [WIP]

Post by cid228 »

Zeno wrote:
cid228;1283563 wrote:fully detailed cabin ?
indeed :lol:
Oh darn ..cya in a year then ! :-D
Amok@ndy wrote:depends on whats better ;)

a bored guy inside (maybe shooting around)
or a forced spotter ?
Yep ..we better get all teh pros and cons together and go one way or the other !

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cid228
Posts: 97
Joined: 2010-02-11 10:27

Re: [Vehicle] CB90N [WIP]

Post by cid228 »

Going of to sleep now, got an early start tomorrow ..

Colortest and waterline...
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Zeno
Posts: 3430
Joined: 2008-09-07 14:16

Re: [Vehicle] CB90N [WIP]

Post by Zeno »

cid228 wrote:Going of to sleep now, got an early start tomorrow ..

Colortest and waterline...
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ohh lawd :shock:
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[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.

Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
H.sta
Posts: 1355
Joined: 2006-12-07 12:40

Re: [Vehicle] CB90N [WIP]

Post by H.sta »

excellent work there cid228
ludwag
Posts: 108
Joined: 2009-06-28 21:23

Re: [Vehicle] CB90N [WIP]

Post by ludwag »

Does it have a gun?
H.sta
Posts: 1355
Joined: 2006-12-07 12:40

Re: [Vehicle] CB90N [WIP]

Post by H.sta »

it will get a .50 on the top behind the cabin yes
masterceo
Posts: 1914
Joined: 2008-08-25 23:00

Re: [Vehicle] CB90N [WIP]

Post by masterceo »

looks awesome, great job!

Priby:Why cant i be norwegian?
H.sta:becouse we are a specially selected bunch of people created by god to show how awsome mankind can be
dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: [Vehicle] CB90N [WIP]

Post by dtacs »

The best thing about this asset is the fact that its going to bring water combat into PR, a whole new playing field.

Can't wait for maps with fjords and whatnot if there are any, looks to be alot of funzies.
Nehil
Posts: 181
Joined: 2009-11-06 11:10

Re: [Vehicle] CB90N [WIP]

Post by Nehil »

Got a friend that drives a swedish CB90H to take a look at it, he said it's pretty spot on.
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In game name: NateBlack0
Yourcrazyfriend
Posts: 25
Joined: 2010-06-25 12:42

Re: [Vehicle] CB90N [WIP]

Post by Yourcrazyfriend »

Nice boat.
Is it going to be gunner on the top of the boat?
cid228
Posts: 97
Joined: 2010-02-11 10:27

Re: [Vehicle] CB90N [WIP]

Post by cid228 »

Finally had some time to put on the CB90N.

UV-mapped and started some texturing.

Rendered with self-illumination 100% on the texture and no lights.

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Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: [Vehicle] CB90N [WIP]

Post by Arnoldio »

Omfg, this is win, just needs nice physcs and off we are. :D
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Orgies beat masturbation hands down. - Staker
H.sta
Posts: 1355
Joined: 2006-12-07 12:40

Re: [Vehicle] CB90N [WIP]

Post by H.sta »

it looks great Cid :D
cid228
Posts: 97
Joined: 2010-02-11 10:27

Re: [Vehicle] CB90N [WIP]

Post by cid228 »

Oh ..forgot to say I started the 1P(&2P) model also ..
Im going in the direction of Forced spotters on the passengers for now (..looking out the windows)

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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Vehicle] CB90N [WIP]

Post by Rhino »

how many tris?
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cid228
Posts: 97
Joined: 2010-02-11 10:27

Re: [Vehicle] CB90N [WIP]

Post by cid228 »

4988 on this one ..havent got the 1P infront of me right now but i'll check it up.

EDIT: 1P is right now 3666 tris ..needs some more, but still some to take away.

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