snooggums wrote:Being in a clan, which usually means skirmish ie deathmatch vBF2 style play, doesn't mean you were actually playing the game as the developers intended. As versions have been released each time the game gets a little slower and more team focused, so it would appear that you want to play lone wolfing skirmish and are complaining that the mod as a whole has gotten to the point where the focus is shifting too much to a team based style instead of deathmatch.
I imagine you have never played a skirmish match, or at least one with an organised clan, because you obviously have no idea what it's actually like. The level of teamplay by good clans in skirmish matches is far beyond that of a normal PR server. Every player is expected to know what to do at the start of a round, to be able to work alone and with their team in close quarters, and to communicate quickly and clearly. When the enemy isn't 400m away, you don't have time to spend 20 seconds calling out every sighting.
Jigsaw wrote:Who is the better player? The public player who knows how to play the full and proper version of the game to best effect, who knows how to drive a tank and fly an attack chopper whilst still being able to achieve a respectable KDR as infantry with all the other threats on the full PR battlefield? Or the clan player who plays only 6v6 skirmish matches against other clan members and only knows how to survive against 6 opposing players?
Also some of the very very best PR players that I know are not affiliated with any clan.
As has been said before PR is about teamwork, organisation and tactics with communication thrown in for good measure. Clan play will never give the same experience.
Again, the teamwork, organisation, tactics and comms of a good clan in a match, whether skirmish or AAS, leave much to be desired of public play. I imagine the same is true of the PRT if not more so in terms of tactics and large-scale organisation.
I would like to see the PR beta team make an 8v8 lineup and go face to face with WNP, GDW, LP or any of these other "lone wolf" / "deathmatch" players. When you do, send me the demo.
As for public players being more skilled than skirmish players, well, when I go onto a Muttrah server and see the choppers fly into the sea one by one, then I wonder.
Tirak wrote:While Jiggy goes after you for the first part, I'm going to focus on this. Specifically the point where you say the rest of the team does the defending. You obviously acknowledge that without people backing you up, your "1337 ninja teh awsum clan" would have been able to accomplish nothing at all. Without the support of your team you would have been useless. If anything, your squad likely brought down the team, because I can't see a squad with your attitude listening to the plan of a commander or SL Democracy, so the rest of the team had to make up for your attitude. PR is for players who work as a team, not your single little "leet" squad.
I don't think he's referring to the whole rest of the team holding back while this ninja squad goes round destroying everyone. The fact is, inter-squad coordination hardly works and that's the real point. As soon as one point is capped people want to move into the next, and if the team left more of the attacking duties to better inf players they could both hold and take objectives; that is more the point.
gazzthompson wrote:Voip + mumble is the answer to your problems.
Once again you simply point to a perfectly idealistic view of the PR community. It's pretty hard to find any server other than TG where the vast majority of players all speak the same language, let alone natively.