Your opinion on the new 0.9 rally point change?

Post your feedback on the current Project Reality release (including SinglePlayer).
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Your opinion on the new 0.9 rally point change?

I love it
80
36%
I like it but it has issues [explain]
13
6%
I like it but the community is having a hard time using it
34
15%
Whatever, the game evolves every version
29
13%
I dont like it and the community is having a hard time using it
40
18%
I dont like it at all [explain]
4
2%
I hate it, it doesnt work, destroys gameplay [explain]
25
11%
 
Total votes: 225

Jigsaw
Posts: 4498
Joined: 2008-09-15 02:31

Re: Your opinion on the new 0.9 rally point change?

Post by Jigsaw »

jermaindefoe wrote:tbh mate before you knock skirmish too hard all the best clans play skirmish ie the best PR players. Most of the clans who play AAS matches generally arent that good they're just well organised, although i would exclude GCA from that as they're good.
Who is the better player? The public player who knows how to play the full and proper version of the game to best effect, who knows how to drive a tank and fly an attack chopper whilst still being able to achieve a respectable KDR as infantry with all the other threats on the full PR battlefield? Or the clan player who plays only 6v6 skirmish matches against other clan members and only knows how to survive against 6 opposing players?

Also some of the very very best PR players that I know are not affiliated with any clan.

As has been said before PR is about teamwork, organisation and tactics with communication thrown in for good measure. Clan play will never give the same experience.
http://www.youtube.com/watch?v=8CKjNcSUNt8
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
Tirak
Posts: 2022
Joined: 2008-05-11 00:35

Re: Your opinion on the new 0.9 rally point change?

Post by Tirak »

jermaindefoe wrote: You'd be surprised how easy it is if you're with people you know who are decent at PR how easy it is to actually takeover the whole map, aslong as the rest of your team knows how to defend you can do the attacking and you'll run the map soon enough.
While Jiggy goes after you for the first part, I'm going to focus on this. Specifically the point where you say the rest of the team does the defending. You obviously acknowledge that without people backing you up, your "1337 ninja teh awsum clan" would have been able to accomplish nothing at all. Without the support of your team you would have been useless. If anything, your squad likely brought down the team, because I can't see a squad with your attitude listening to the plan of a commander or SL Democracy, so the rest of the team had to make up for your attitude. PR is for players who work as a team, not your single little "leet" squad.
00SoldierofFortune00
Posts: 2944
Joined: 2006-02-28 01:08

Re: Your opinion on the new 0.9 rally point change?

Post by 00SoldierofFortune00 »

Jigsaw wrote:I love the way I can regroup my squad more easily by having everyone spawn at a firebase, rather than a trickle of players coming from a pile of bags, yet can still have new players squad up straight away.
That's just 100% incorrect. First off, new players can't squad up straight away, they usually have to spawn at FOBs far away from the squad because you already used your RP to respawn in other squad mates. Second, players trickle off of FOBs just like they did RPs, but the difference is now, that FOBs are usually far away from the rest of the squad. Third, it splits the squad up much more since they can't spawn in the general area unless a FOB is right near the battle.
manligheten wrote:It's balanced up as NATO has 57 tickets to waste for each cache, compared to 34 in 0.87 and that NATO has tanks on many maps. Tactics that never had worked in old times does work now and usually NATO wins as long as they aren't really bad.
Its balanced on some maps and a horror on others. Have you even played Gaza yet? The IDF is lucky to get 3 caches because as soon as they set foot in the city they are demolished by superior numbers which has to do with the spawnpoints. Fallujah is pretty winnable now although it depends on if the caches spawn deep within the city or not. Karbala and Basrah (which was always easy for the UK) were always pretty winnable. Ramiel is pretty hard because the city is so big and most spots to put FOBs are easily spottable from miles away. Archer is 50/50ish. There is a pattern though. On the dense city maps (Ramiel, Gaza, Iron Ridge's city) and especially Korengal US/UK/RUS almost always get slaughtered. On the more open insurgency maps like Archer, Basrah, and Karbala, BLUFOR have a pretty good chance of winning. Either the US win or they get slaughtered very badly on those before mentioned maps. Very rarely do I see epic stalemates to the death anymore.
Last edited by 00SoldierofFortune00 on 2010-03-10 04:05, edited 1 time in total.
"Push the Envelope, Watch It Bend"

Tool ~ Lateralus
Qaiex
Posts: 7279
Joined: 2009-02-28 21:05

Re: Your opinion on the new 0.9 rally point change?

Post by Qaiex »

I like the new changes. To be honest I spent more time waiting for rallies in 0.87 than I've ever done in 0.9
It's a better system.
Nick_Gunar
Posts: 215
Joined: 2009-10-20 07:54

Re: Your opinion on the new 0.9 rally point change?

Post by Nick_Gunar »

Doesn't bother me at all, SLs practically never use rally point anymore, they rely on the FOB.

The only problem I can see is that FOB are build too quickly as the troops are advancing and sometimes there are exposed and destroyed easily because of this hastyness.

Also, people tend no to give up to quickly and wait for the medic (less ticket loss due to immediately giving-up).
The best victory is when the opponent surrenders of its own accord before there are any actual hostilities... It is best to win without fighting.
KeksTerror
Posts: 144
Joined: 2009-12-26 12:51

Re: Your opinion on the new 0.9 rally point change?

Post by KeksTerror »

Jigsaw wrote:Sure.
I love how people are more patient whilst waiting for a medic to get to them instead of giving up.
Completely wrong. They give up much more quicklier. They can see me smoking the area where they died but just give up. Medic is now annoying, because often you waste your epics in those I just described! :-x
Last edited by KeksTerror on 2010-03-10 16:04, edited 2 times in total.
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: Your opinion on the new 0.9 rally point change?

Post by gazzthompson »

KeksTerror wrote:Completely wrong. They give up much more quicklier. They can see me smoking the area where they died but just give up. Medic is now often annoying, because often you waste your epics in those I just described! :-x
Voip + mumble is the answer to your problems.
KeksTerror
Posts: 144
Joined: 2009-12-26 12:51

Re: Your opinion on the new 0.9 rally point change?

Post by KeksTerror »

gazzthompson wrote:Voip + mumble is the answer to your problems.
I know. But sometimes I like to play with some good friends and than I do not use the PR Mumble ;-)
jermaindefoe
Posts: 48
Joined: 2010-03-03 22:26

Re: Your opinion on the new 0.9 rally point change?

Post by jermaindefoe »

Jigsaw wrote:Who is the better player? The public player who knows how to play the full and proper version of the game to best effect
Well being a pub player yourself im sure you'd say that. The best marksmen are always the clan players wherever i have been.
Jigsaw wrote:Or the clan player who plays only 6v6 skirmish matches against other clan members and only knows how to survive against 6 opposing players?
skirmish is anything up to 12vs12 and it's not like pub PR where the players are rubbish and they come once every 10mins, the players are decent and they come every minute or so.
Jigsaw wrote:Also some of the very very best PR players that I know are not affiliated with any clan.
Obviously you've not played with many people in clans then...
Jigsaw wrote:As has been said before PR is about teamwork, organisation and tactics with communication thrown in for good measure. Clan play will never give the same experience.
Again wrong. I see much more teamwork within my clan during a match than i see during a game of public. Also tactics are required in the skirmish as well as organisation. If people dont know what kits they're going to take it would end up in total chaos. Maybe before you judge skirmish you should actually play a few rounds properly.
PLODDITHANLEY
Posts: 3608
Joined: 2009-05-02 19:44

Re: Your opinion on the new 0.9 rally point change?

Post by PLODDITHANLEY »

Jigsaw is in a clan.....so your arguments sort of don't work (hint look at avatar thingy whatsit)
Most clan battles are just full on war with winning being it all - rightly so, but I try to have fun and a laugh when possible too.
Chill out on defence have a stupid joke competition with your SM's, tell another SL you will co ordinate with his squad then don't and watch as they get destroyed then ask you about using your medic....JOKE
It's fun trying to motivate a squad of unknowns to fight, communicate and have a laugh together a huge feeling when an ambiance develops.
pub PR where the players are rubbish
Well after re-reading that part of the post there's really not much point wearing out my keyboard.
Last edited by PLODDITHANLEY on 2010-03-10 16:46, edited 2 times in total.
jermaindefoe
Posts: 48
Joined: 2010-03-03 22:26

Re: Your opinion on the new 0.9 rally point change?

Post by jermaindefoe »

ive never seen DM play matches tbh
PLODDITHANLEY
Posts: 3608
Joined: 2009-05-02 19:44

Re: Your opinion on the new 0.9 rally point change?

Post by PLODDITHANLEY »

jermaindefoe wrote:ive never seen DM play matches tbh
No not since Mar 2010, but I would imagine Jigsaw has probably been in one or two to know what happens.

Anyway OT:

I like new rallies as I am a **** twitcher and I have an obligation (IMHO) to stay at the back of my squad with my medic close by to revive me. For emergency RP if squad dies.
Yes it is a major head fluffy sometimes with all the comms, yes gameplay has changed but I am part borg so I will adapt (eventually), yes a good TW game can be harder to find (just hang in the right servers) overall though I am happy as 0.9 suits how I want to play.
fStar
Posts: 26
Joined: 2010-01-02 17:35

Re: Your opinion on the new 0.9 rally point change?

Post by fStar »

snooggums wrote:Being in a clan, which usually means skirmish ie deathmatch vBF2 style play, doesn't mean you were actually playing the game as the developers intended. As versions have been released each time the game gets a little slower and more team focused, so it would appear that you want to play lone wolfing skirmish and are complaining that the mod as a whole has gotten to the point where the focus is shifting too much to a team based style instead of deathmatch.
I imagine you have never played a skirmish match, or at least one with an organised clan, because you obviously have no idea what it's actually like. The level of teamplay by good clans in skirmish matches is far beyond that of a normal PR server. Every player is expected to know what to do at the start of a round, to be able to work alone and with their team in close quarters, and to communicate quickly and clearly. When the enemy isn't 400m away, you don't have time to spend 20 seconds calling out every sighting.
Jigsaw wrote:Who is the better player? The public player who knows how to play the full and proper version of the game to best effect, who knows how to drive a tank and fly an attack chopper whilst still being able to achieve a respectable KDR as infantry with all the other threats on the full PR battlefield? Or the clan player who plays only 6v6 skirmish matches against other clan members and only knows how to survive against 6 opposing players?

Also some of the very very best PR players that I know are not affiliated with any clan.

As has been said before PR is about teamwork, organisation and tactics with communication thrown in for good measure. Clan play will never give the same experience.
Again, the teamwork, organisation, tactics and comms of a good clan in a match, whether skirmish or AAS, leave much to be desired of public play. I imagine the same is true of the PRT if not more so in terms of tactics and large-scale organisation.

I would like to see the PR beta team make an 8v8 lineup and go face to face with WNP, GDW, LP or any of these other "lone wolf" / "deathmatch" players. When you do, send me the demo.

As for public players being more skilled than skirmish players, well, when I go onto a Muttrah server and see the choppers fly into the sea one by one, then I wonder.
Tirak wrote:While Jiggy goes after you for the first part, I'm going to focus on this. Specifically the point where you say the rest of the team does the defending. You obviously acknowledge that without people backing you up, your "1337 ninja teh awsum clan" would have been able to accomplish nothing at all. Without the support of your team you would have been useless. If anything, your squad likely brought down the team, because I can't see a squad with your attitude listening to the plan of a commander or SL Democracy, so the rest of the team had to make up for your attitude. PR is for players who work as a team, not your single little "leet" squad.
I don't think he's referring to the whole rest of the team holding back while this ninja squad goes round destroying everyone. The fact is, inter-squad coordination hardly works and that's the real point. As soon as one point is capped people want to move into the next, and if the team left more of the attacking duties to better inf players they could both hold and take objectives; that is more the point.
gazzthompson wrote:Voip + mumble is the answer to your problems.
Once again you simply point to a perfectly idealistic view of the PR community. It's pretty hard to find any server other than TG where the vast majority of players all speak the same language, let alone natively.
PLODDITHANLEY
Posts: 3608
Joined: 2009-05-02 19:44

Re: Your opinion on the new 0.9 rally point change?

Post by PLODDITHANLEY »

How did this thread get on to a debate about clans are the best pubs are all noobs?
Oh noes I have no clan....

My summary I like 32 V 32 with defence, CAS, logy squad an all that nice stuff- (with mumble).
Yes 6 V 6 or 12 V 12 is very exciting, but atm I (and I think many others) prefer a team v team battle slow and boring as it may be.

Oh Fstar go try Project Mumble Community one night with Mumble, a reasonable SL and an open mind ... you might enjoy it. For non native english speakers think of the IFOR or ISAF howzat for realism?

http://en.wikipedia.org/wiki/IFOR

http://www.isaf.nato.int/
Last edited by PLODDITHANLEY on 2010-03-10 17:25, edited 4 times in total.
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: Your opinion on the new 0.9 rally point change?

Post by gazzthompson »

fStar wrote: Once again you simply point to a perfectly idealistic view of the PR community. It's pretty hard to find any server other than TG where the vast majority of players all speak the same language, let alone natively.
2 servers currently have widespread mumble use, these servers dont have the same problems that other servers do in terms of communication. its not my problem if people experience these problems and i dont.
00SoldierofFortune00
Posts: 2944
Joined: 2006-02-28 01:08

Re: Your opinion on the new 0.9 rally point change?

Post by 00SoldierofFortune00 »

gazzthompson wrote:2 servers currently have widespread mumble use, these servers dont have the same problems that other servers do in terms of communication. its not my problem if people experience these problems and i dont.
There goes that "elitist" mentality again.....

Its not a problem for you because you speak english, but many players don't and I can see fStar's point even though I rarely have that problem. Stop citing mumble as the ultimate problem solver too. The vast majority of players don't bother with it because they either aren't on for long, don't want to deal with it, or switch servers constantly.
"Push the Envelope, Watch It Bend"

Tool ~ Lateralus
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: Your opinion on the new 0.9 rally point change?

Post by gazzthompson »

its not elitist that i choose to play on certain servers if i want to not experience problems with communicating with other players. I dont waste epipens as i simply ask the guy "want a revive?"
manligheten
Posts: 202
Joined: 2007-03-25 21:01

Re: Your opinion on the new 0.9 rally point change?

Post by manligheten »

00SoldierofFortune00 wrote: Its balanced on some maps and a horror on others. Have you even played Gaza yet? The IDF is lucky to get 3 caches because as soon as they set foot in the city they are demolished by superior numbers which has to do with the spawnpoints. Fallujah is pretty winnable now although it depends on if the caches spawn deep within the city or not. Karbala and Basrah (which was always easy for the UK) were always pretty winnable. Ramiel is pretty hard because the city is so big and most spots to put FOBs are easily spottable from miles away. Archer is 50/50ish. There is a pattern though. On the dense city maps (Ramiel, Gaza, Iron Ridge's city) and especially Korengal US/UK/RUS almost always get slaughtered. On the more open insurgency maps like Archer, Basrah, and Karbala, BLUFOR have a pretty good chance of winning. Either the US win or they get slaughtered very badly on those before mentioned maps. Very rarely do I see epic stalemates to the death anymore.
Yea, Korengal and Gaza etc is really easy for ins if they not suck. On the other hand the open maps is lopsided the other way. Every NATO soldier can die 12.5 half times, or around 2 per cache, assets not included. As long as NATO is winning and takes out caches they get too many tickets. Most of the times there is just one or two NATO-guys who goes ninja and takes out the cache by himself rather than full on assaults or some tank or APC that kills everyone in sight from distance. Win för NATO.
The ninja tactic is also the only way I noticed to win as NATO in tight maps. Bore the ins out so they leave the caches and then sneak in. Playing as insurgent was quite boring and slow in 0.87 but now it's way too slow and since ins got them self nerfed I can't really stand it, except on Gaza where it's quite fun to slaughter the IDF. That's sad because ins game mode was really fun.
TOME Malambri
Posts: 91
Joined: 2008-01-05 06:32

Re: Your opinion on the new 0.9 rally point change?

Post by TOME Malambri »

I chose: I dont like it and the community is having a hard time using it

It has all been said in here already, so I will reiterate in short form: Destroys squad based teamwork, turns game into Project Run, and lessens dramatically the size and scope of battles.

As it is now, I haven't played in days and I have no motivation for loading up the game at all, as my most hated thing is my clan all feels exactly as I do and hardly ever play anymore except weekends. And hearing things like, "Rallies will never be put back in" makes me want to start getting into another game altogether. This shit sucks! Not trying to piss off any of the developers or server admins, but do you realize how many players you lost with this patch? A lot, and I am not talking about tactical gamer...
jermaindefoe
Posts: 48
Joined: 2010-03-03 22:26

Re: Your opinion on the new 0.9 rally point change?

Post by jermaindefoe »

yeah this game is turning into a walk simulator.
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