Project Reality: ARMA 2

Project Reality announcements and development highlights.
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UK_Force
Retired PR Developer
Posts: 10823
Joined: 2005-04-07 12:00

Project Reality: ARMA 2

Post by UK_Force »

The award-winning Project Reality Studios team are proud to announce that the official first release of v0.1 of the Project Reality ArmA2 Mini-Mod will be coming very soon. Although we are now moving into the Beta Testing stage, we think the time is right to inform the community of what will be coming to you very shortly. Project Reality will enter the ArmA2 battlefield for the first time!
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Our main aim for PR:ArmA2 is:
"To create a realistic and immersive modification for ArmA2, which focuses on encouraging teamwork through gameplay"

As with Project Reality's original conception on the Refractor 2 engine, at this stage PR:ArmA2 should be classed as a Mini-Mod; we have to start somewhere! Don't be fooled though, this release will by no means disappoint, due to the large number of high quality art assets already created by the Project Reality Team, and the considerable experience of the PR:ArmA2 Development Team on the Real Virtuality 3 engine!

PR:ArmA2 will exist as a standalone modification. It will remain self contained, self developing and not rely on or use externally held add ons from other sources where at all possible. What that means to the player is that it will be a 'one stop shop' as an installation package, with no requirement for additional multiple add on packs.

We also want to emphasis we are not in direct competition with any of the other great mods out there. However as a team we want to see what we can now do with the Real Virtuality 3 engine, as well as the continued full scale continued development of PR for Battlefield2. We are not in any way changing engines. We have simply expanded the team's reach into ArmA2 with new developers. It is not PR2, nor are we ceasing PR:BF2 development.


-Official Project Reality ArmA2 Mini-Mod v0.1 Release Trailer
Project Reality Studios has created the following trailer to showcase many of the features you will find in the PR:ArmA2 v0.1 release. So, dim the lights, grab your popcorn, sit back and enjoy the show!

-From concept to creation
The original concept came from [R-DEV]UK_Force over 9 months ago; the aim was to create a modification of ArmA2 in line with the Project Reality vision, bringing PR-style gameplay to the Real Virtuality 3 engine. This project has finally overcome the first hurdle towards becoming a reality with its first release, due soon. The team has drawn on some of the finest ArmA2 modders and developers, and following their amalgamation production, started in earnest with work going on behind the scenes to make this happen before official announcement.

It now gives us great pleasure to officially welcome the personalities resposible for PR:ArmA2 into the Project Reality development team. In doing so, we would like to take this moment to thank them for their hard work over the last few months. We are very proud to officially welcome [R-DEV]StalkerGB, [R-DEV]DeanosBeano, [R-DEV]Dr_Eyeball and [R-DEV]trini_scourge as the newest additions to the Project Reality Development Team!


-Features
Mirroring Project Reality's original goal, the British Army are featured strongly in this initial release, with a Taliban opposition all set on a beautiful Afghanistan-themed map, created by [R-DEV]DeanosBeano.

The advantages of using a more modern graphical environment really shows off the original PR art assets to their full potential - you'll look at the Scimitar, Challenger and all the others in a whole new light! [R-DEV]StalkerGB has put in many hours working on the infantry models and his work can be seen in all its glory. Ever up-to-date, we even bring you the new British MTP (Multi Terrain Pattern) uniforms announced by the Ministry of Defence last month!

As you would expect from any Project Reality development, gameplay improvements will feature strongly. These will take some time to get to where we want, however there have already been changes made to reflect PR-style gameplay, courtesy of [R-DEV]Dr_Eyeball, who has brought over his Devastation Mod to the project. This will form the basis of PR:ArmA2 gameplay.
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We are now happy to announce that PR:ArmA2 is at Beta Stage, and as we are sure you can understand, due to the gameplay changes implemented, this is a very important part we need to get right. We plan on releasing PR:ArmA2 v0.1 in the near future. Please be patient with us and keep an eye on the newly added PR:ArmA2 Forums, as well as keeping up to date with the latest Project Reality news for future developments on a concrete release timeframe.

With the creative talents and realism-based goals of the current contributors already in place, this will surely develop into a great ArmA2 mod; so expect a lot more to follow in the future. As always, the Project Reality Studios team would like to thank all those who make our developments possible; in this case the supporting ArmA2 mod sites, server providers, and of course our dedicated community for all their continued support. Without your combined efforts and contributions, Project Reality would not be where it is today and certainly would not be expanding into the ArmA2 arena. See you on the new battlefield soon!


-The Project Reality Team
Gaz
Posts: 9032
Joined: 2004-09-23 10:19

Re: Project Reality ArmA2

Post by Gaz »

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"By profession I am a soldier, and take pride in that fact. But I am prouder, infinitely prouder, to be a father". - Gen Douglas MacAurthur.
-Proud wearer of motorcycle helmets since 1998.
ralfidude
Posts: 2351
Joined: 2007-12-25 00:40

Re: Project Reality ArmA2

Post by ralfidude »

HOLY MOLY!

Will any ACE MOD 2 features be implemented in this?

Absolutely not sounding ungreatful, just a curiosity, as they have used the bipod features in the way PR is trying to now with BF2 and all, and all the other goodies...
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Polka
Posts: 6245
Joined: 2007-07-08 14:18

Re: Project Reality ArmA2

Post by Polka »

I think I'll go buy ArmA2 now then.
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Zimmer
Posts: 2069
Joined: 2008-01-12 00:21

Re: Project Reality ArmA2

Post by Zimmer »

As I said: There is a god somewhere :D
People don't realize that autism doesn't mean they're "stupid". Just socially inept. Like rhino... > > or in a worst case scenario... Wicca. =)- Lithium fox
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I found this sentence quite funny and since this is a war game forum I will put it here. No offense to the french just a good laugh.
"Going to war without France is like going deer hunting without an accordion. All you do is leave behind a lot of noisy baggage."
Hulabi
Posts: 2277
Joined: 2009-08-08 22:15

Re: Project Reality ArmA2

Post by Hulabi »

aww god dammit, now i must pay crapload of money to upgrade my PC for Arma2! look what u've done! :P
Mad-Mike
Posts: 3137
Joined: 2008-01-25 13:21

Re: Project Reality ArmA2

Post by Mad-Mike »

Looks good, but will need a new comp now :x
The Iron Dreamer
Posts: 444
Joined: 2009-01-16 22:23

Re: Project Reality ArmA2

Post by The Iron Dreamer »

Chef wrote:I think I'll go buy ArmA2 now then.
same here :shock: :shock: :shock:
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Loller
Posts: 64
Joined: 2009-03-16 09:11

Re: Project Reality ArmA2

Post by Loller »

looks like im reinstalling ARMA2 then :P
maarit
Posts: 1145
Joined: 2008-02-04 17:21

Re: Project Reality ArmA2

Post by maarit »

Can You Run It

my pc fails
Last edited by maarit on 2010-03-12 10:59, edited 2 times in total.
AgentMongoose
Posts: 265
Joined: 2008-09-02 19:03

Re: Project Reality ArmA2

Post by AgentMongoose »

I now have a reason to reinstall Arma
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: Project Reality ArmA2

Post by gazzthompson »

yup *finds arma disk and rubs dust off*
Amok@ndy
Retired PR Developer
Posts: 5144
Joined: 2008-11-27 22:13

Re: Project Reality ArmA2

Post by Amok@ndy »

holy shit wanna have it know !!!! :)
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MaxBooZe
Posts: 2977
Joined: 2008-03-16 09:46

Re: Project Reality ArmA2

Post by MaxBooZe »

Hmm I knew there was something going on behind the scenes! :D
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volks
Posts: 346
Joined: 2009-07-05 21:32

Re: Project Reality ArmA2

Post by volks »

Damn you guys!!! now i have to buy ArmA 2 !!


EPIC WORK BTW
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Fortune favors the insane
Chuc
Retired PR Developer
Posts: 7016
Joined: 2007-02-11 03:14

Re: Project Reality ArmA2

Post by Chuc »

All of the imported PR assets look absolutely stunning in ARMA2 :D
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Personal Folio - http://www.studioash.net
Snazz
Posts: 1504
Joined: 2009-02-11 08:00

Re: Project Reality ArmA2

Post by Snazz »

If this is just what I think it is, which I expect this time of year...it's quite elaborate.
AgentMongoose
Posts: 265
Joined: 2008-09-02 19:03

Re: Project Reality ArmA2

Post by AgentMongoose »

Snazz wrote:If this is just what I think it is, which I expect this time of year...it's quite elaborate.
To early for that I would think.
mangeface
Posts: 2105
Joined: 2009-12-13 09:56

Re: Project Reality ArmA2

Post by mangeface »

The Iron Dreamer wrote:same here :shock: :shock: :shock:
You're too late, I bought ArmA 2 the day it came out while on a deployment when the ship I was embarked on docked in Dubai.
k.dotman
Posts: 10
Joined: 2008-11-02 12:05

Re: Project Reality ArmA2

Post by k.dotman »

i cant WAIT!!! looks stunning, mix of arma 2 realism and PR awsomeness is gna lead to 1 hell of a mod.
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