Project Reality: ARMA 2

Project Reality announcements and development highlights.
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WallyJas
Posts: 296
Joined: 2005-11-01 10:07

Re: Project Reality ArmA2

Post by WallyJas »

This is an amazing day ..... well done Eyeball, UKF and the team. I look forward to a new and exciting PR experience. :)
Beowulf2525
Posts: 87
Joined: 2007-08-28 01:47

Re: Project Reality ArmA2

Post by Beowulf2525 »

Woot, I pass the recommended. Time to spend some money I guess :P
HeXeY
Posts: 1160
Joined: 2008-06-28 18:03

Re: Project Reality ArmA2

Post by HeXeY »

Another reason for me to buy ArmAII, yay :D

Luv u DEVs <3
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gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: Project Reality ArmA2

Post by gazzthompson »

'[R-DEV wrote:UK_Force;1292468']
courtesy of [R-DEV]Dr_Eyeball, who has brought over his Devastation Mod to the project. This will form the basis of PR:ArmA2 gameplay.
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Burningpunk
Posts: 20
Joined: 2007-12-11 11:41

Re: Project Reality ArmA2

Post by Burningpunk »

OMFG !!!!! This IS Epic !!!!!

I don't have enough words to express myself !!!!!!!!!!!!

Like we say here "Voces são O CARA" Hands down.
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maarit
Posts: 1145
Joined: 2008-02-04 17:21

Re: Project Reality ArmA2

Post by maarit »

HellDuke wrote:WOWOW!!! WOULD BE SOOOO AWESOME!!! One problem for me though... I don't own ArmA2 :(
hey,your things are good.i dont have computer that i can play arma :)
Peeta
Posts: 1204
Joined: 2008-11-28 02:05

Re: Project Reality ArmA2

Post by Peeta »

Guess I'm reinstalling ArmA2 when I get home.
Panem Today,
Panem Tomorrow,
Panem Forever.
paszczak
Posts: 38
Joined: 2009-10-12 07:33

Re: Project Reality ArmA2

Post by paszczak »

It is better than Christmas :p but now i have to download arma again and that's 10 gigs :evil: but hey i payed 50 euro for prerelese German version, had problems with language change after each patch and have uninstalled it after 3 months cause gameplay sucked, but now were back in buisnes :P . Just imagine that epic tank battles. There is a GOD.
GUNNY197
Posts: 4
Joined: 2010-01-01 08:13

Re: Project Reality ArmA2

Post by GUNNY197 »

Pr into arma 2!!!!!!!!!!! All i got to say is its about bloody time .Hopefully you guys work on Usmc somewhere down the line in this mini mod they could use a face lift XD
NyteMyre
Posts: 2394
Joined: 2008-08-31 10:10

Re: Project Reality ArmA2

Post by NyteMyre »

Damn, can't run ArmA2 :(
You better not all leave the BF2 scene :@
epoch
Retired PR Developer
Posts: 4091
Joined: 2007-04-07 14:16

Re: Project Reality ArmA2

Post by epoch »

Marko wrote:Fastropes???
Fastropes are indeed possible in ArmA2. However we probably won't include them, as it wouldn't be PR without no fastropes :p


[R-MOD]Cp: epoch if I wasn't dancing right now I'd shoot you.
AfterDune
Retired PR Developer
Posts: 17093
Joined: 2007-02-08 07:19

Re: Project Reality ArmA2

Post by AfterDune »

NyteMyre wrote:You better not all leave the BF2 scene :@
The PR Universe is only expanding, not moving away from our holy grounds :p .
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HunterMed
Posts: 2080
Joined: 2007-04-08 17:28

Re: Project Reality ArmA2

Post by HunterMed »

NautaFIN wrote:aww god dammit, now i must pay crapload of money to upgrade my PC for Arma2! look what u've done! :P
same... :D
rampo
Posts: 2914
Joined: 2009-02-10 12:48

Re: Project Reality ArmA2

Post by rampo »

PR has taken over the gaming industry :) can we now has fastropes?
btw will this work whit the steam version of arma2?
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Hitman.2.5
Posts: 1086
Joined: 2008-03-21 20:54

Re: Project Reality ArmA2

Post by Hitman.2.5 »

should do...
Derpist
FelipeFR
Posts: 146
Joined: 2009-08-13 01:11

Re: Project Reality ArmA2

Post by FelipeFR »

HOLY $#%@! *&¨¨%$# AWESOME!!!!!!!!!!!!!!!!!!!!!!

So, are your guys thinking about going to use the same assets from BF2 PR? Since they are already high-poly, high-resolution and etc? Though I still don't like that there isn't any desert-themed map in ArmA II...
Lightninguk
Posts: 114
Joined: 2007-04-08 14:34

Re: Project Reality ArmA2

Post by Lightninguk »

JDMT
Posts: 322
Joined: 2008-11-25 22:45

Re: Project Reality ArmA2

Post by JDMT »

Here's how you add Fast Ropes(ACE2 must be running for it to work, but ACE2 will not be required for the mod). Features of ACE2 - ACE

You can still run the addon without ACE even with the ACE additions in the config.
Zimmer
Posts: 2069
Joined: 2008-01-12 00:21

Re: Project Reality ArmA2

Post by Zimmer »

[R-DEV]epoch wrote:Fastropes are indeed possible in ArmA2. However we probably won't include them, as it wouldn't be PR without no fastropes :p
Yar going to hardcode fastropes arent ya?
People don't realize that autism doesn't mean they're "stupid". Just socially inept. Like rhino... > > or in a worst case scenario... Wicca. =)- Lithium fox
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I found this sentence quite funny and since this is a war game forum I will put it here. No offense to the french just a good laugh.
"Going to war without France is like going deer hunting without an accordion. All you do is leave behind a lot of noisy baggage."
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