Project Reality: ARMA 2
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Re: Project Reality ArmA2
Will you be adding the up-armoured hummers and Mrap add-ons?
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Re: Project Reality ArmA2
I think they need a bit of work before they should be added. Maybe some better textures and higher poly vehicles. That's just what I can remember about them anyway.
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Re: Project Reality ArmA2
please, please, please make this ACE compatible! Then it would be PERFECT!
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Re: Project Reality ArmA2
absolutelyThe Iron Dreamer wrote:same here![]()
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+1
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Re: Project Reality ArmA2
Why, if they can make it better ?browna3 wrote:please, please, please make this ACE compatible! Then it would be PERFECT!
In PR we trust !
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Re: Project Reality ArmA2
because ACE adds elements that are awesome. i have no doubt that the quality of the pr mod will be excelent. but trust me when i say PR and ACE would be a good combination! (for those that want to do it like that)Howitzer wrote:Why, if they can make it better ?
In PR we trust !
also, imo, the only people that can improve on ACE would be the ACE dev's themselves
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Re: Project Reality ArmA2
~ I do apologise if this has already been asked ~
we can has fastropes? =D =D
Anyways, looks like a fantastic way to go, as... well...
NO MORE DEVIATION!! (besides the rifle movement in ArmA, right?)
we can has fastropes? =D =D
Anyways, looks like a fantastic way to go, as... well...
NO MORE DEVIATION!! (besides the rifle movement in ArmA, right?)
'I love lamp.'
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Re: Project Reality ArmA2
Deviation is due to lack of rifle sway in PR:BF2 , so PR:ArmA shouldn't have both.Wiggles14 wrote: NO MORE DEVIATION!! (besides the rifle movement in ArmA, right?)
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Re: Project Reality ArmA2
mmm, I meant we no longer have to put up with the deviation in BF2 seeing as ArmA can do it properly, hopefully =Dgazzthompson wrote:Deviation is due to lack of rifle sway in PR:BF2 , so PR:ArmA shouldn't have both.
'I love lamp.'
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- Joined: 2006-04-05 10:07
Re: Project Reality ArmA2
First off this is probably the best news I have heard in quite a while!
Secondly just to get this right. ARMA II mainly builds on co-op missions and is restricted in the amount of total players allowed ( correct me If I am wrong but I believe this to be 32 ). What I want to know if this mod is going to feature human vs human warfare and how many players will there be in total allowed on the server?
I am asking this because what holds PR back a great deal is the limited amount of 64 players and know think of only 32 allowed.
Please anyone clarify.
Secondly just to get this right. ARMA II mainly builds on co-op missions and is restricted in the amount of total players allowed ( correct me If I am wrong but I believe this to be 32 ). What I want to know if this mod is going to feature human vs human warfare and how many players will there be in total allowed on the server?
I am asking this because what holds PR back a great deal is the limited amount of 64 players and know think of only 32 allowed.
Please anyone clarify.
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Re: Project Reality ArmA2
ArmA can support an infinite number of players on a server (APPARENTLY, I don't know the source for that), but it'd be hell for a CPU if you had hundreds of real players
'I love lamp.'
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Re: Project Reality ArmA2
ArmA has capabilities of 1000v1000 , its all down to server/client hardware.Chase Armitage wrote:First off this is probably the best news I have heard in quite a while!
Secondly just to get this right. ARMA II mainly builds on co-op missions and is restricted in the amount of total players allowed ( correct me If I am wrong but I believe this to be 32 ). What I want to know if this mod is going to feature human vs human warfare and how many players will there be in total allowed on the server?
I am asking this because what holds PR back a great deal is the limited amount of 64 players and know think of only 32 allowed.
Please anyone clarify.
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- Joined: 2009-08-09 20:27
Re: Project Reality ArmA2
:O i think i just fell in love this looks INCREDIBLE!!!!
was lag... honest!
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Re: Project Reality ArmA2
But by the time this is like... v0.7/v0.8 hardware will have evolved to the point where we can play with games of like... 200 people?Colonelcool125 wrote:Once you get 100+ people it gets very tough to have anything stable.
That would be so. damn. awesome...
'I love lamp.'
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Re: Project Reality ArmA2
The number of players will be slightly higher than you could on chernarus (arma default island) as there is slightly less going on with a desert map. Would have though 50 v 50 is possible at the moment.
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- Posts: 144
- Joined: 2009-12-26 12:51
Re: Project Reality ArmA2
I am ... Wow. But you started with the British Forces again, I'd like to see the German Forces ![Smile :)](./images/smilies/icon_e_smile.gif)
![Smile :)](./images/smilies/icon_e_smile.gif)
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Re: Project Reality ArmA2
the only thing I can forsee I'll miss at this state of the ArmA mod is conventional vs conventional fighting
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Re: Project Reality ArmA2
arma2 has russian forces...
and ace 2 has chineese....
and ace 2 has chineese....