Qeation for devs/for all
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Qeation for devs/for all
will the mod have a mill dot system? for sniper rifle scopes?
i have seen alot of the talk of mill dots bu never seen them are these it?
http://www.es.eagames.com/pages.view_sc ... 20PC%20DVD
heres a link if you some dont know what they are
http://www.snipersparadise.com/training/mildot3.htm
and also would poeple be intrested in incorperated this into the mod
i have seen alot of the talk of mill dots bu never seen them are these it?
http://www.es.eagames.com/pages.view_sc ... 20PC%20DVD
heres a link if you some dont know what they are
http://www.snipersparadise.com/training/mildot3.htm
and also would poeple be intrested in incorperated this into the mod
"Mess with the best...get sniped like the rest"
"being a patriot is not dieing for your country its making the other son of a ***** die for he's"
"being a patriot is not dieing for your country its making the other son of a ***** die for he's"
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found it yea bf1942 does have it but will they be operational i dont know
http://www.snipersparadise.com/marksman ... es/m3a.gif
http://www.snipersparadise.com/marksman ... es/m3a.gif
"Mess with the best...get sniped like the rest"
"being a patriot is not dieing for your country its making the other son of a ***** die for he's"
"being a patriot is not dieing for your country its making the other son of a ***** die for he's"
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That would be freakin awsome if that really worked like you said.....and yet I would be highly pissed as I would have never known.....Ugly Duck wrote:If you mean those small dots on the lines, they're of some use. In BF they can be used effectively to hit targets on the move at range. IE if your target apears to be yay big in your scope, you aim at a certain mark. As for wind.... I dont think BF has wind, so that wouldnt affect it.
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don't think BF2 will have windage...
have a look on this interview question 4:
http://www.realityfriends.com/forum/viewtopic.php?t=573
have a look on this interview question 4:
http://www.realityfriends.com/forum/viewtopic.php?t=573
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well basicly the dots are used to determine the range not to aim on the move. once determining the range then ur able to change your drop. then you do the math for the windage, and do the math for the rate of speed there walking, 2 steps per 2 sec ect 19 mph blah blah
"Mess with the best...get sniped like the rest"
"being a patriot is not dieing for your country its making the other son of a ***** die for he's"
"being a patriot is not dieing for your country its making the other son of a ***** die for he's"
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- Retired PR Developer
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What's the point of sniping? Currently in BF/DC, there is no ghillie suits, the underbrush cover is inadequate, so for all intents and puropses, you are exposed 90% of the time. DCX tried to work on the issue by giving sniper a "deployable" bush, whereby one of the positions was made up of bunch of twigs you can drop, and that worked, but again, what's the point, if you can get picked up by RADAR, FFS..... I would take my time get into position, only to be taken out by a Shilka or Vulcan or best of all, some AF hot jock who would slow his F16 down and shoot me with his cannon. Pfft... pathetic. Add to that the the LevelOfDetail on the character is such that you can see a soldier from a long way off, even if he's in hiding, since the LOD of a bush is not the same as LOD of a character.[R-DEV wrote:Black Beret]A realistic marksmanship system has been one of our hopes for this mod since it first started up. However, we'll have to see what we can do with the the BF2 engine before any final decisions can be made.snipurs wrote:but i was askiing will the mod make it work?
I really hope BF2 finds a way around this.
/s Pulaski
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They fixed the brush problemPulaski wrote:What's the point of sniping? Currently in BF/DC, there is no ghillie suits, the underbrush cover is inadequate, so for all intents and puropses, you are exposed 90% of the time. DCX tried to work on the issue by giving sniper a "deployable" bush, whereby one of the positions was made up of bunch of twigs you can drop, and that worked, but again, what's the point, if you can get picked up by RADAR, FFS..... I would take my time get into position, only to be taken out by a Shilka or Vulcan or best of all, some AF hot jock who would slow his F16 down and shoot me with his cannon. Pfft... pathetic. Add to that the the LevelOfDetail on the character is such that you can see a soldier from a long way off, even if he's in hiding, since the LOD of a bush is not the same as LOD of a character.[R-DEV wrote:Black Beret]A realistic marksmanship system has been one of our hopes for this mod since it first started up. However, we'll have to see what we can do with the the BF2 engine before any final decisions can be made.snipurs wrote:but i was askiing will the mod make it work?
I really hope BF2 finds a way around this.
/s Pulaski
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Seeing how pilots can do touch and go landings on a carrier at sea during a night snow storm I think slowing down is highly realistic. Especially when combined with the F-15's AN/APG 70 radar patched into motion sensors that Area 51-like security teams placed all over the map. Catching snipers should be easy with radar.
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Sniping not also just a form of killing people its allso used for recon so there for if the Voice thingy works well the sniper is a valuable assest to any team in real or video game life.
Pulaski wrote:What's the point of sniping? Currently in BF/DC, there is no ghillie suits, the underbrush cover is inadequate, so for all intents and puropses, you are exposed 90% of the time. DCX tried to work on the issue by giving sniper a "deployable" bush, whereby one of the positions was made up of bunch of twigs you can drop, and that worked, but again, what's the point, if you can get picked up by RADAR, FFS..... I would take my time get into position, only to be taken out by a Shilka or Vulcan or best of all, some AF hot jock who would slow his F16 down and shoot me with his cannon. Pfft... pathetic. Add to that the the LevelOfDetail on the character is such that you can see a soldier from a long way off, even if he's in hiding, since the LOD of a bush is not the same as LOD of a character.[R-DEV wrote:Black Beret]A realistic marksmanship system has been one of our hopes for this mod since it first started up. However, we'll have to see what we can do with the the BF2 engine before any final decisions can be made.snipurs wrote:but i was askiing will the mod make it work?
I really hope BF2 finds a way around this.
/s Pulaski
"Mess with the best...get sniped like the rest"
"being a patriot is not dieing for your country its making the other son of a ***** die for he's"
"being a patriot is not dieing for your country its making the other son of a ***** die for he's"
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- Joined: 2005-01-27 13:59
ow just for thought, when i my dad starts seeing i am good with my .22 he get my for chrismas i probly gonna get a higher caliber and have the mildot system installed into my scope(or buy it already installed)
"Mess with the best...get sniped like the rest"
"being a patriot is not dieing for your country its making the other son of a ***** die for he's"
"being a patriot is not dieing for your country its making the other son of a ***** die for he's"