because i've got some issues with bf2 on steam working with PR.
and plus i got a fungasm
![Razz :razz:](./images/smilies/icon_razz.gif)
Jup, join the clubNautaFIN wrote:aww god dammit, now i must pay crapload of money to upgrade my PC for Arma2! look what u've done!![]()
50vs50 will be certainly possible. I already played 50vs50 on the AAS mod and stable 120 on the Berzerk mod. So I´m more than confident that armaPR will bring us minimum 50vs50 battles. I hope we can put it on the server pretty soon[R-DEV]STALKERGB wrote:The number of players will be slightly higher than you could on chernarus (arma default island) as there is slightly less going on with a desert map. Would have though 50 v 50 is possible at the moment.
The annoying robotic voices are for bots whereas PR will focus on PvP and mic usage.Technobanana wrote:Ok if you sort out the fucking shitty voice acting shizzle i might atculy buy ARMA 2
Or not play bots or just disable their voices.browna3 wrote:you can either ignore it or get used to it
Indeed, The need for one is very evident.Kill001 wrote:Jesus, someone make a FAQ thread for PRArmA2
johnkodesu wrote:YEEES !!! YEEEES!!!! YEEEEEEEEESSS!!
no more weird BF2 glitches no more small maps NO MORE jumping retardedly with your gun!!!
Lanthan wrote:50vs50 will be certainly possible. I already played 50vs50 on the AAS mod and stable 120 on the Berzerk mod. So I´m more than confident that armaPR will bring us minimum 50vs50 battles. I hope we can put it on the server pretty soon![]()
It's a H&K GMG actually.Wakain wrote:I don't know if it's possible, but seeing that there are quite some new high quality models for the british faction, will we see some of those (like the fn mag, the L85 with railz and acog and that beautiful landrover with mark 19) ported to PR:BF2?
P:UKF are a very skilled and experienced team. I remember they pumped out some amazing stuff on OFP1. I believe the team were contracted by BISim to create a proportion (if not all) of the original UK vehicle assets in VBS2. Due to this, I am not sure, but they may be restricted in what they can release publically due to NDAs or EULAs agreed between the two entities. This only applies to the ARMA1 assets ported/made as far as I'm aware. I actually came over all nostalgic and signed up on their forums to say hello todayeddie wrote:AwesomeI was looking at P:UKF the other day and wondering just why they won't release their work. I'm happy that PR's on the case
It's a H&K GMG actually.