Project Reality: ARMA 2

Project Reality announcements and development highlights.
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h0tthings
Posts: 58
Joined: 2009-05-24 18:57

Re: Project Reality ArmA2

Post by h0tthings »

if we buy it on steam will the mod work?

because i've got some issues with bf2 on steam working with PR.

and plus i got a fungasm :razz:
cm.
Posts: 125
Joined: 2010-03-12 16:20

Re: Project Reality ArmA2

Post by cm. »

yes it will work fine
Lanthan
Posts: 162
Joined: 2010-03-13 09:18

Re: Project Reality ArmA2

Post by Lanthan »

This is so awesome and I waited for this.
No I don´t wonder anymore why Dr_Eyeball wasn´t working on his Devastation mod anymore. This mod already was the closest to PR what we had so far for ArmA.
Thanks a lot guys!
K4on
Retired PR Developer
Posts: 5055
Joined: 2009-05-08 19:48

Re: Project Reality ArmA2

Post by K4on »

in my opinion, steam is not the best at all.
my arma is running without steam. perfectly.
for example u can patch the game if u want, not when steams says
Fieldy
Posts: 7
Joined: 2009-05-01 09:00

Re: Project Reality ArmA2

Post by Fieldy »

NautaFIN wrote:aww god dammit, now i must pay crapload of money to upgrade my PC for Arma2! look what u've done! :P
Jup, join the club :-)
Lanthan
Posts: 162
Joined: 2010-03-13 09:18

Re: Project Reality ArmA2

Post by Lanthan »

[R-DEV]STALKERGB wrote:The number of players will be slightly higher than you could on chernarus (arma default island) as there is slightly less going on with a desert map. Would have though 50 v 50 is possible at the moment.
50vs50 will be certainly possible. I already played 50vs50 on the AAS mod and stable 120 on the Berzerk mod. So I´m more than confident that armaPR will bring us minimum 50vs50 battles. I hope we can put it on the server pretty soon :D
PatrickLA_CA
Posts: 2243
Joined: 2009-07-14 09:31

Re: Project Reality ArmA2

Post by PatrickLA_CA »

So which patch will we need to play PR on arma2
Garbol
Posts: 1
Joined: 2010-03-13 10:40

Re: Project Reality ArmA2

Post by Garbol »

Someone asked is there is VoiP in game. Yes, there is, couple channels same goes for text messages.

Group Channel - Only soldiers in your group can hear you.
Side Channel - Only soldiers in your side can hear you (BLUFOR, OPFOR etc.)
Vehicle Channel - only soldiers in your vehicle can hear you.
Direct Channel - Only soldiers close to you can hear you.
Command Channel and Commander Channel - not sure for those but I think they are used for "High Command Module"
NightMaker
Posts: 25
Joined: 2009-10-17 20:35

Re: Project Reality ArmA2

Post by NightMaker »

Oh, Bohemia Interactive is gonna wonder why their selling is increased so drastically :P
Wakain
Posts: 1159
Joined: 2009-11-23 21:58

Re: Project Reality ArmA2

Post by Wakain »

I don't know if it's possible, but seeing that there are quite some new high quality models for the british faction, will we see some of those (like the fn mag, the L85 with railz and acog and that beautiful landrover with mark 19) ported to PR:BF2?
Meza82
Posts: 279
Joined: 2009-06-13 21:26

Re: Project Reality ArmA2

Post by Meza82 »

awsome! and blood?! looking forward to it! if this is what i think it is, PR + better everything and WAY less bf2 engine hardcode limitations, omfg

u should all at least dl (via steam) the Arma2 demo for free on their official site. i just did, and low settings, the graphics are still good
Violence is power
In .308 we trust
Snazz
Posts: 1504
Joined: 2009-02-11 08:00

Re: Project Reality ArmA2

Post by Snazz »

Technobanana wrote:Ok if you sort out the fucking shitty voice acting shizzle i might atculy buy ARMA 2
The annoying robotic voices are for bots whereas PR will focus on PvP and mic usage.
browna3 wrote:you can either ignore it or get used to it
Or not play bots or just disable their voices.
Kill001 wrote:Jesus, someone make a FAQ thread for PRArmA2
Indeed, The need for one is very evident.
MaxSalvatore
Posts: 358
Joined: 2009-01-01 15:03

Re: Project Reality ArmA2

Post by MaxSalvatore »

Well, how 'bout city firefights? Is it possible in ArmA 2? Shall i expect Muttrah v.3 night assault? :)
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***LeGeNDK1LLER***
Posts: 277
Joined: 2009-10-27 16:51

Re: Project Reality ArmA2

Post by ***LeGeNDK1LLER*** »

johnkodesu wrote:YEEES !!! YEEEES!!!! YEEEEEEEEESSS!!
no more weird BF2 glitches no more small maps NO MORE jumping retardedly with your gun!!!

*

:-P :-P :-P
Web_cole
Posts: 1324
Joined: 2010-03-07 09:51

Re: Project Reality ArmA2

Post by Web_cole »

Ha, I bought ARMA 2 yesterday... and then I find this just now, awesome :D
***LeGeNDK1LLER***
Posts: 277
Joined: 2009-10-27 16:51

Re: Project Reality ArmA2

Post by ***LeGeNDK1LLER*** »

Lanthan wrote:50vs50 will be certainly possible. I already played 50vs50 on the AAS mod and stable 120 on the Berzerk mod. So I´m more than confident that armaPR will bring us minimum 50vs50 battles. I hope we can put it on the server pretty soon :D


even in arma 1 it was possible to play 50 vs 50,the problem is the quality of the server hosting the match. my clan has organzied a campaign involved a lot of different players from various nations.but the possibility to do that is real obviously even in arma 2..
eddie
Posts: 5495
Joined: 2005-05-09 20:42

Re: Project Reality ArmA2

Post by eddie »

Awesome :p I was looking at P:UKF the other day and wondering just why they won't release their work. I'm happy that PR's on the case :)
Wakain wrote:I don't know if it's possible, but seeing that there are quite some new high quality models for the british faction, will we see some of those (like the fn mag, the L85 with railz and acog and that beautiful landrover with mark 19) ported to PR:BF2?
It's a H&K GMG actually.
Gaz
Posts: 9032
Joined: 2004-09-23 10:19

Re: Project Reality ArmA2

Post by Gaz »

eddie wrote:Awesome :p I was looking at P:UKF the other day and wondering just why they won't release their work. I'm happy that PR's on the case :)



It's a H&K GMG actually.
P:UKF are a very skilled and experienced team. I remember they pumped out some amazing stuff on OFP1. I believe the team were contracted by BISim to create a proportion (if not all) of the original UK vehicle assets in VBS2. Due to this, I am not sure, but they may be restricted in what they can release publically due to NDAs or EULAs agreed between the two entities. This only applies to the ARMA1 assets ported/made as far as I'm aware. I actually came over all nostalgic and signed up on their forums to say hello today :)

Google 'Op JCOVE' for the UK VBS2 project. You can also check out JCOVE Lite for the free public version, which has pretty much all the assets included. Note that the EULA dictates that files or assets may not be ripped/reverse engineered for other programs, like ArmA etc :)

Was about to order ArmA2 from Play.com for £11.99, but it's out of stock :(
Last edited by Gaz on 2010-03-13 14:35, edited 4 times in total.
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"By profession I am a soldier, and take pride in that fact. But I am prouder, infinitely prouder, to be a father". - Gen Douglas MacAurthur.
-Proud wearer of motorcycle helmets since 1998.
eddie
Posts: 5495
Joined: 2005-05-09 20:42

Re: Project Reality ArmA2

Post by eddie »

Cheers, I did read that people have been ripping off their work, which is fair enough. Kind of a kick in the teeth to their community though. And yeah, I have JCOVE Lite, it's good but quite clunky.

Gamestop usually has it in store and at a decent price. It's not worth it just for the vanilla version though ;)
stilpu
Posts: 43
Joined: 2008-09-17 11:27

Re: Project Reality ArmA2

Post by stilpu »

@[R-DEV]Gaz: £12.07 + £1.99 shipping on amazon UK.
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