It's understandable considering the name of the mod, it invites comments like 'Arma2 doesn't need more realism' from people who only assume they know what the mod is about.Rezza wrote:I guess some people really do seem to miss the main point of PR
Project Reality: ARMA 2
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Re: Project Reality ArmA2
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Re: Project Reality ArmA2
Let me correct you. ArmA2 is not a simulator. ArmA2 is an arcade shooter based on a simulator. Otherwise you'd be playing VBS2Callaghan wrote:Remember BF2 was an arcade shooter, Arma 2 was a military simulator (not an FPS like some here seem to think) from the outset, and is actually used by NATO forces for training world over. Add to that the fact that ArmA has the most active, supportive and exciting mod community for any game out there, and it makes me kinda sad that so many of you realism/teamwork fanatics missed out on something so wonderful for so long. Yes, PR should bring something good to ArmA, but honestly if you are looking for a highly improved arma engine then what you want to try is ACE mod 2.0. It makes BFPR look like BC1, no joke, the level of detail is pretty much overwhelming. But hey, dont take my word for it or just take a fanboi stance and flame me, try it for yourself.
![Wink ;)](./images/smilies/icon_e_wink.gif)
We are aware of the differences between the BF2 and ArmA2 engine. We also have an experienced ArmA2 Dev team, who have done a fantastic job already. The modding scene in OFP, and P:UKF was what led me here, to PR. We have a great community here, and I'm sure they will enjoy PR's vision for ArmA2
![Smile :)](./images/smilies/icon_e_smile.gif)
ACE2 is a fantasic mod in itself. However, we are not in 'competition' with them. As a mod team, it's completely counter-productive. We will however create what we see as PR's vision of ArmA2. We don't expect all of the ArmA2 community to instantly love it. It will also start as a mini mod. May I remind you that PR:BF2 started this way, and it did quite well for itself coming from a 'young upstart' team in 2002
![Smile :)](./images/smilies/icon_e_smile.gif)
![Image](http://i.imgur.com/YzGCZBw.jpg)
"By profession I am a soldier, and take pride in that fact. But I am prouder, infinitely prouder, to be a father". - Gen Douglas MacAurthur.
-Proud wearer of motorcycle helmets since 1998.
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Re: Project Reality ArmA2
I find Arma2 to be little stiff, for being enjoyable. Although I wish you all the best with the mod, and hopefully you can make something interesting out of it.
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Re: Project Reality ArmA2
What does this mean for PR BF2? Will this still be developed with new upcoming patches upcoming year(s) or will all the efforts go to the AMA2 Engine?
[img]http://i.imgur.com/Jcuzeia.png?1[/img]
http://www.forgottenhonor.com
http://www.forgottenhonor.com
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Re: Project Reality ArmA2
dutch wrote:What does this mean for PR BF2? Will this still be developed with new upcoming patches upcoming year(s) or will all the efforts go to the AMA2 Engine?
![Image](http://i63.photobucket.com/albums/h145/Twista6002/i-lol-d.jpg)
read the news post, dont just look at the pretty pictures.
"We are not in any way changing engines. We have simply expanded the team's reach into ArmA2 with new developers. It is not PR2, nor are we ceasing PR:BF2 development."
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Re: Project Reality ArmA2
it still amazes me how the same questions are being asked over and over again. why don't people read these forums fully before posting.
in regards to 3rd person. that option is entirely server side. so its up to the server to decide whether its on or not.
there is no official player count its up to mission design and server capabilities. but 100v100 is possible. (would literally be just 200 people playing and nothing else in the way of scripts and AI)
and for the last time FAST ROPES ARE POSSIBLE IN ARMA2
in regards to 3rd person. that option is entirely server side. so its up to the server to decide whether its on or not.
there is no official player count its up to mission design and server capabilities. but 100v100 is possible. (would literally be just 200 people playing and nothing else in the way of scripts and AI)
and for the last time FAST ROPES ARE POSSIBLE IN ARMA2
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Re: Project Reality ArmA2
wow now i feel bad for not taking those copys of arma2 i found in a walmart over bfbc2....
Oh if any one in the us needs a hard copy i could ship out 4, but they might all get bouth out because of the vast Canadians who like pr
in my area.
I will still be playing PR but this is a got to play type of thing.
Oh if any one in the us needs a hard copy i could ship out 4, but they might all get bouth out because of the vast Canadians who like pr
![Wink ;)](./images/smilies/icon_e_wink.gif)
I will still be playing PR but this is a got to play type of thing.
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Re: Project Reality ArmA2
HOLY YES!!!!!
FINALLY A GOOD MOD FOR ARMA2!!!!
I soooooo told my bro to get the game, just in case. Now he will get on his knees and pray for forgiveness....
FINALLY A GOOD MOD FOR ARMA2!!!!
I soooooo told my bro to get the game, just in case. Now he will get on his knees and pray for forgiveness....
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Re: Project Reality ArmA2
Shouldn't the Taliban have this kind of turban/mask instead of that strange cloth they currently have?
Using this picture as an example of what im trying to explain
![Image](http://www.longwarjournal.org/threat-matrix/images/taliban-fighters.jpg)
I don't mean to sound picky but it seems like the Taliban skins aren't up to par when compared to real life or the models like the UK in this mini mod. Why are they all wearing that grayish black shirt, wouldnt it be more fitting to have a few wearing a BDU jacket or something?
Using this picture as an example of what im trying to explain
![Image](http://www.longwarjournal.org/threat-matrix/images/taliban-fighters.jpg)
I don't mean to sound picky but it seems like the Taliban skins aren't up to par when compared to real life or the models like the UK in this mini mod. Why are they all wearing that grayish black shirt, wouldnt it be more fitting to have a few wearing a BDU jacket or something?
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Re: Project Reality ArmA2
Wait till you have seen the rest of the Taliban models...The_Blitzcraig wrote:Shouldn't the Taliban have this kind of turban/mask instead of that strange cloth they currently have?
Using this picture as an example of what im trying to explain
I don't mean to sound picky but it seems like the Taliban skins aren't up to par when compared to real life or the models like the UK in this mini mod. Why are they all wearing that grayish black shirt, wouldnt it be more fitting to have a few wearing a BDU jacket or something?
I have had very little time to create taliban models/textures but will continue to improve them when I can, most of my time has been spent on doing the British infantry and their weapons. And the Warrior and Scimitar, and the taliban vehicles.
Who said they were?Why are they all wearing that grayish black shirt, wouldnt it be more fitting to have a few wearing a BDU jacket or something?
![Razz :p](./images/smilies/imported_icon_razz.gif)
Most have a Pakol (or Pakul) on their head as the Taliban aren't too bothered bout covering their faces alot of the time.Shouldn't the Taliban have this kind of turban/mask instead of that strange cloth they currently have?
@EvilWaffles, the steam version works fine with mods for ARMA2
![Smile :)](./images/smilies/icon_e_smile.gif)
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Re: Project Reality ArmA2
Lol, wait until it is out and you've actually seen it before making your criticism of art assets like that.The_Blitzcraig wrote:I don't mean to sound picky but it seems like the Taliban skins aren't up to par when compared to real life or the models like the UK in this mini mod. Why are they all wearing that grayish black shirt, wouldnt it be more fitting to have a few wearing a BDU jacket or something?
http://www.youtube.com/watch?v=8CKjNcSUNt8
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
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Re: Project Reality ArmA2
How conceited, presumptuous and incorrect. Arma 2 is by no means an arcade shooter, I fail to see how anyone could argue that by dint of the fact that it contains shooting. Yes it is based on the definitive 'simulator' known as VBS 2, of which I own a copy; Arma 2 has all of the simulator capability of VBS 2, some of it is simply ommited i.e. FLIR (soon to be added by Operation Arrowhead) but nothing exclusive to the military that cannot later be added by mod teams, the difference is largely in marketing. If anything, ArmA 2 has the potential for more advanced AI processes and a much improved graphics engine. To call it a shooter is incorrect, yes you shoot, but there is so much more involved that it simply cannot be labelled by this alone; for one it takes vehicle use far more seriously than a 'shooter'. More importantly, your defensive stance is misdirected as my comments were for many of the PR community who have either never heard of ArmA 2 ( a disturbingly large proportion) or those who simply gave up on it after the first version. Perhaps on occasion you should have the humility to realise that not everything in this world is directed at you.'[R-DEV wrote:Gaz;1294894']Let me correct you. ArmA2 is not a simulator. ArmA2 is an arcade shooter based on a simulator. Otherwise you'd be playing VBS2That's why there are PE licenses for VBS2. Some of the PR:ArmA2 Devs have chats with some of VBS2's BIA Staff on a daily basis. Some use VBS2 in work on a regular basis. We are not ignorant of the BIS community, the BIS/BIA Team itself and the modding community around it.
We are aware of the differences between the BF2 and ArmA2 engine. We also have an experienced ArmA2 Dev team, who have done a fantastic job already. The modding scene in OFP, and P:UKF was what led me here, to PR. We have a great community here, and I'm sure they will enjoy PR's vision for ArmA2
ACE2 is a fantasic mod in itself. However, we are not in 'competition' with them. As a mod team, it's completely counter-productive. We will however create what we see as PR's vision of ArmA2. We don't expect all of the ArmA2 community to instantly love it. It will also start as a mini mod. May I remind you that PR:BF2 started this way, and it did quite well for itself coming from a 'young upstart' team in 2002ACE2 have been established in the OFP/ARMA/ARMA2 scene for a long long time. ''Reminding" us of anything regarding other mod teams would be like you coming here in 2002 and saying "yeah, FH or POE is much better". We've been officially in the ArmA2 community as an entity for about 3 days....
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Re: Project Reality ArmA2
Everything is possible in arma 2, the main reason it is the engine of choice for devs interested in milsim.browna3 wrote:it still amazes me how the same questions are being asked over and over again. why don't people read these forums fully before posting.
in regards to 3rd person. that option is entirely server side. so its up to the server to decide whether its on or not.
there is no official player count its up to mission design and server capabilities. but 100v100 is possible. (would literally be just 200 people playing and nothing else in the way of scripts and AI)
and for the last time FAST ROPES ARE POSSIBLE IN ARMA2
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Re: Project Reality ArmA2
I havent missed the point, I appreciate that it finds a certain middleground that the mainstream wants. The simple fact is, most teamplayers will also be fans of realism, make of that what you will. Also, I don't know where, why or how you get the impression that anyone in the community feels threatened by PR, the idea is ridiculous, there are so many damn mod teams in the community it is exactly that competition that keeps it fresh and exciting, bring it on I say. I know the PR team will say time and time again they do not want a competetive stance but the simple fact is, mods need support, the most successful mods are the most supported, therefore each time a high standard is met everyone else has to up their standard thereafter, this is a good thing. My post was not comparing the two communities or putting them against each other, I was merely underlining the fact that some PR Players (players, not devs) have some unfortunate impressions of ArmA and I was asking them to give it another go before deciding finally.KILLER wrote:I' afraid you miss the whole point of why PR is so popular.. it's not one single thing as you kept describing which was "realism". most PR users prefer a more balanced approach meaning we do expect a level of realism but we do not want to be "working" a simulator, we want to be "playing" a game which is based around realism and teamwork but most of all we want PVP! this is something the current mods haven't been able to successfully achieve, PR on the other hand has the correct vision to achieve this.
I don't understand why some in the arma2 community feel threatened by PR.
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Re: Project Reality ArmA2
mo0nbuggy1 wrote:I never bothered to play arma again after it crashed half way through the campaign and deleted all my progress and I played the MP once and was pretty disgusted at the lack of anything good. But by some divine intervention I didnt un-install it, I now know why......................This is gonna be A R M A Z I N G, see what I did there < ?
emmm the 1.5 patch is out man,it's pretty stable now and most of the bugs we're removed
![Wink :wink:](./images/smilies/icon_e_wink.gif)
![Wink :wink:](./images/smilies/icon_e_wink.gif)
+ the pr mini mod for arma 2 is making this game a "must have".
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Re: Project Reality ArmA2
***LeGeNDK1LLER*** wrote:emmm the 1.5 patch is out man,it's pretty stable now and most of the bugs we're removed
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+ the pr mini mod for arma 2 is making this game a "must have".
edit:
im trying to spam this news around all the italian forums concerning PR and arma 2..
hope you will bring new life in this game.
wish all the best.
dev rocks...
![Razz :-P](./images/smilies/icon_razz.gif)
![Razz :-P](./images/smilies/icon_razz.gif)
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Re: Project Reality ArmA2
I think you're overreacting to his definition of ArmA2.Callaghan wrote:How conceited, presumptuous and incorrect. Arma 2 is by no means an arcade shooter, I fail to see how anyone could argue that by dint of the fact that it contains shooting. Yes it is based on the definitive 'simulator' known as VBS 2, of which I own a copy; Arma 2 has all of the simulator capability of VBS 2, some of it is simply ommited i.e. FLIR (soon to be added by Operation Arrowhead) but nothing exclusive to the military that cannot later be added by mod teams, the difference is largely in marketing. If anything, ArmA 2 has the potential for more advanced AI processes and a much improved graphics engine. To call it a shooter is incorrect, yes you shoot, but there is so much more involved that it simply cannot be labelled by this alone; for one it takes vehicle use far more seriously than a 'shooter'. More importantly, your defensive stance is misdirected as my comments were for many of the PR community who have either never heard of ArmA 2 ( a disturbingly large proportion) or those who simply gave up on it after the first version. Perhaps on occasion you should have the humility to realise that not everything in this world is directed at you.
Whilst I wouldn't call one of the most realistic and hardcore games available 'arcade' it is still classed as a shooter. Being able to do more than shoot doesn't really change that.
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Re: Project Reality ArmA2
Dont be too worried about you PC not being able to handle ARMA2, I still thing there will be more than enough playing on the BF2 PR servers for a long time. Having said that the PR universe needs to evolve Lets face it the BF2 engine is looking very dated... and if it plays half as good as it looks with ARMA2 engine then any expense to upgrade your PC will be well worth it!