[Map] Bagdhad (2km) [WIP]

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maarit
Posts: 1145
Joined: 2008-02-04 17:21

Re: [Map] Bagdhad (2km) [WIP]

Post by maarit »

dunem666 wrote:If the devs fix NVG then ill happilly make a night version of the map for the us army, then the minig facility will be put to some good use ;)
yeah,give the sky some love.
but no nightmap.
maybe just like silent eagles sky is..
rushn
Posts: 2420
Joined: 2010-01-01 02:51

Re: [Map] Bagdhad (2km) [WIP]

Post by rushn »

that map is huuuge!
galeknight1
Posts: 252
Joined: 2009-08-15 22:33

Re: [Map] Bagdhad (2km) [WIP]

Post by galeknight1 »

rushn wrote:that map is huuuge!
not really, its just that the whole map is urban, as opposed to most city maps having a lot of water/forest in it.
dunem666
Posts: 559
Joined: 2009-06-02 13:04

Re: [Map] Bagdhad (2km) [WIP]

Post by dunem666 »

**bump**
new screenshot at 1st page
BloodBane611
Posts: 6576
Joined: 2007-11-14 23:31

Re: [Map] Bagdhad (2km) [WIP]

Post by BloodBane611 »

Looking good dune, I love the new signage!
[R-CON]creepin - "because on the internet 0=1"
AFsoccer
Retired PR Developer
Posts: 4289
Joined: 2007-09-04 07:32

Re: [Map] Bagdhad (2km) [WIP]

Post by AFsoccer »

Looks cool.

Btw, if you get the National Geographic channel in the UK, look for an episode they did on "Iraq's Guns for Hire". It's all about the convoys that are guarded by private contractors.
usmcguy
Posts: 642
Joined: 2009-12-14 20:26

Re: [Map] Bagdhad (2km) [WIP]

Post by usmcguy »

man that looks awesome!!!!
Winstonkalkaros
Posts: 190
Joined: 2010-03-25 17:29

Re: [Map] Bagdhad (2km) [WIP]

Post by Winstonkalkaros »

I hope this is coming out soon!!!
CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: [Map] Bagdhad (2km) [WIP]

Post by CodeRedFox »

Sent you back a PM dunem666.

Some things I forgot to add in. I wouldn't worry about Light map right now. After your test this coming weekend you might end up moving things around so leave that as your last step...because its gonna take some time.

Its looking good, its hard to see how far you are from a final but that will be solidified this weekend. You'll see what works and what doesnt.
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"apcs, like dogs can't look up" - Dr2B Rudd
Robbi
Posts: 3564
Joined: 2008-07-05 14:53

Re: [Map] Bagdhad (2km) [WIP]

Post by Robbi »

dunem666 wrote:too true, however


its worked just fine for me before 0.856
Nope it never, NVG works but lighting is buggy on all statics when using an Nvidia card.
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samogon100500
Posts: 1134
Joined: 2009-10-22 12:58

Re: [Map] Bagdhad (2km) [WIP]

Post by samogon100500 »

3/5 for this map!
1)So many long distance in city,somewhere - without coves for infantry!
2)Why spruces doing on Iraq(On thefields)?I think it's must be replace to palms or other exotic trees!
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BloodBane611
Posts: 6576
Joined: 2007-11-14 23:31

Re: [Map] Bagdhad (2km) [WIP]

Post by BloodBane611 »

samogon100500 wrote:3/5 for this map!
1)So many long distance in city,somewhere - without coves for infantry!
2)Why spruces doing on Iraq(On thefields)?I think it's must be replace to palms or other exotic trees!
Iraq has plenty of pine-type trees, especially in baghdad. This is quite realistic
[R-CON]creepin - "because on the internet 0=1"
Tannhauser
Posts: 1210
Joined: 2007-11-22 03:06

Re: [Map] Bagdhad (2km) [WIP]

Post by Tannhauser »

[R-COM]BloodBane611 wrote:Iraq has plenty of pine-type trees, especially in baghdad. This is quite realistic
OT, but thinking of it, Iraq is not far from lebanon and syria, and they got a lot of pine trees too. Lebanon's emblem is a green cedar after all.
«Hollywood jackasses who insist on spending seriously huge amounts of money to make films that even my cat won't watch. And he'll happily sit in the bathroom and watch me shit.»
- [R-DEV]Masaq
Pirate
Posts: 145
Joined: 2009-10-25 22:30

Re: [Map] Bagdhad (2km) [WIP]

Post by Pirate »

Anyone else CTD when trying to load it in?
orunes
Posts: 72
Joined: 2009-10-29 15:21

Re: [Map] Bagdhad (2km) [WIP]

Post by orunes »

holy HOLE!!!!!!
This isn't normal!!!!! This is one of the most realistic maps and also one of the most beautiful I've ever seen, how long do you work on it per day? :shock:

Keep on your EXELENT work!!! :-o
Last edited by Chuc on 2010-06-05 07:57, edited 1 time in total.
PatrickLA_CA
Posts: 2243
Joined: 2009-07-14 09:31

Re: [Map] Bagdhad (2km) [WIP]

Post by PatrickLA_CA »

This is gonna be my favourite map
centralhigh76
Posts: 180
Joined: 2009-05-04 19:54

Re: [Map] Bagdhad (2km) [WIP]

Post by centralhigh76 »

WOW! Stunning! so 9 months!!! WOW! I can't wait let me know when this is out!!
dunem666
Posts: 559
Joined: 2009-06-02 13:04

Re: [Map] Bagdhad (2km) [WIP]

Post by dunem666 »

have now completed this map as of 10th August 2010
2 years in the making.

Will upload new trailer coming soon.
dunem
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The Iron Dreamer
Posts: 444
Joined: 2009-01-16 22:23

Re: [Map] Bagdhad (2km) [WIP]

Post by The Iron Dreamer »

dunem666 wrote:have now completed this map as of 10th August 2010
2 years in the making.

Will upload new trailer coming soon.
do I smell a new event with this map?
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Nebsif
Posts: 1512
Joined: 2009-08-22 07:57

Re: [Map] Bagdhad (2km) [WIP]

Post by Nebsif »

Hope ya added lightmaps, thats teh only thingy that was bothering me when I played the event :P
Last edited by Nebsif on 2010-08-10 04:15, edited 1 time in total.
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