PR:ARMA 2 - Highlights Reel #1

Project Reality announcements and development highlights.
Stoic Sentinel
Posts: 239
Joined: 2009-10-23 15:49

Re: PR:ArmA2 - Highlights Reel #1

Post by Stoic Sentinel »

Looks AMAYSCHZING!!! Srsly :D
Swat54swe
Posts: 48
Joined: 2009-07-09 15:57

Re: PR:ArmA2 - Highlights Reel #1

Post by Swat54swe »

I'm very excited :D
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allirog
Posts: 55
Joined: 2007-12-01 12:46

Re: PR:ArmA2 - Highlights Reel #1

Post by allirog »

i have seen a video showing an other Arma2 Mod where 2 infs where able to setup a cal .50 mg in the field one was carrying the tripod otherone the MG itself, will you support something like that too? could be interesting maybe good use on rooftops etc :) And there is the fastrope question again ^^

Im only gonna buy ArmA2 if you implent fastroping :razz:
I want German Forces (Bundeswehr) in PR :mrgreen:
Lucke189
Posts: 203
Joined: 2009-06-22 16:59

Re: PR:ArmA2 - Highlights Reel #1

Post by Lucke189 »

Sweet news on the release date. I was ready to send an order for a new system right away, but this means I can chill for a bit and order closer to release.
Phantom2
Posts: 195
Joined: 2009-04-04 01:27

Re: PR:ArmA2 - Highlights Reel #1

Post by Phantom2 »

The only reason I would buy Arma 2 is now because PR is there. Keep up the great work.
Bluedrake42
Posts: 1933
Joined: 2009-07-23 17:52

Re: PR:ArmA2 - Highlights Reel #1

Post by Bluedrake42 »

Did I mention that I love you? like... passionately...
Bluedrake42
Posts: 1933
Joined: 2009-07-23 17:52

Re: PR:ArmA2 - Highlights Reel #1

Post by Bluedrake42 »

BTW if there's anything, anything at ALL I can do to help please email me ([email protected]) I do sound recording, music, and of course any labor/grunt work for whatever you would need. this is one dedicated fan ready to help his beloved PR community in any way possible =)
SocketMan
Posts: 1687
Joined: 2007-03-09 22:03

Re: PR:ArmA2 - Highlights Reel #1

Post by SocketMan »

Chernarus - Bohemia Interactive Community

Chernarus is based on actual real world data
Chernarus is 225 km2 in size
Almost 100km2 of Chernarus is covered by forest
Chernarus has 350 kilometers of roads
There are a total of 50 towns and villages across Chernarus
Chernarus has three airfields (1 big and 2 small)
1 million 3d objects
Hilly rural landscape with rocky coastline
Living environment including civilian population and wildlife
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: PR:ArmA2 - Highlights Reel #1

Post by Rudd »

that RWS on the panther looks awesome
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Cabal
Posts: 6
Joined: 2010-03-18 18:25

Re: PR:ArmA2 - Highlights Reel #1

Post by Cabal »

allirog wrote:Im only gonna buy ArmA2 if you implent fastroping :razz:
Considering that two of the PR Dev's they've recruited from ARMA (norrin and DeanosBeano) have already written a Fast Rope mod for ARMA 2 (That works great BTW) I think you'd be safe in your purchase of ARMA 2 :lol:
boilerrat
Posts: 1482
Joined: 2009-09-02 07:47

Re: PR:ArmA2 - Highlights Reel #1

Post by boilerrat »

IEDs will be present?

If so, I will buy the game just to play.
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Trex
Posts: 23
Joined: 2007-03-26 23:06

Re: PR:ArmA2 - Highlights Reel #1

Post by Trex »

Wow, this looks great! I'll have to dust off my copy of arma2 and reinstall it
- Trex
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K4on
Retired PR Developer
Posts: 5055
Joined: 2009-05-08 19:48

Re: PR:ArmA2 - Highlights Reel #1

Post by K4on »

allirog wrote:
Im only gonna buy ArmA2 if you implent fastroping :razz:

YouTube - Norrins Fast Rope Arma 2
Cptkanito
Posts: 384
Joined: 2008-08-31 12:06

Re: PR:ArmA2 - Highlights Reel #1

Post by Cptkanito »

no doubt that they will in future. let them just concentrate on the most important aspects of a release... other than fa57r0p3s. :)
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Psseg
Posts: 15
Joined: 2010-02-04 17:54

Re: PR:ArmA2 - Highlights Reel #1

Post by Psseg »

what im interrested in is how you will solve the "squad" - problem!! as i could remember there isnt something like that in ARMA2 as in pr0.9!!
JackFrench
Posts: 1
Joined: 2010-03-26 13:42

Re: PR:ArmA2 - Highlights Reel #1

Post by JackFrench »

I'm sure this mod will find its place within ARMA2, and it will become the first in its class


je suis persuadé que ce mod trouvera sa place au sein d'arma2 , et qu'il deviendra le premier dans sa catégorie
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***LeGeNDK1LLER***
Posts: 277
Joined: 2009-10-27 16:51

Re: PR:ArmA2 - Highlights Reel #1

Post by ***LeGeNDK1LLER*** »

JackFrench wrote:I'm sure this mod will find its place within ARMA2, and it will become the first in its class


je suis persuadé que ce mod trouvera sa place au sein d'arma2 , et qu'il deviendra le premier dans sa catégorie

lol hope you wil lnot psot thsi comment on BIS forum cuz you will start a war against the ace funboyz :D :D

yeah i wish the best to this mod too.personally i would to see something very similar to the
ACE but of course mp oriented and with the typical quality for vehicles of PR.

it's gonna be hard to wait 3/4 mounths to see this baby coming out.
***LeGeNDK1LLER***
Posts: 277
Joined: 2009-10-27 16:51

Re: PR:ArmA2 - Highlights Reel #1

Post by ***LeGeNDK1LLER*** »

lol hope you wil lnot psot thsi comment on BIS forum cuz you will start a war against the ace funboyz :D :D

yeah i wish the best to this mod too.personally i would to see something very similar to the
ACE but of course mp oriented and with the typical quality for vehicles of PR.

it's gonna be hard to wait 3/4 months to see this baby coming out.
xatu miller
Posts: 431
Joined: 2008-05-01 12:38

Re: PR:ArmA2 - Highlights Reel #1

Post by xatu miller »




7th page and no one posted this???You people make me ashamed.


Awesome stuff can't wait for it to be released.
Last edited by Dunehunter on 2010-03-27 14:23, edited 1 time in total.


"Intermolecular interactions in the flake's matrix could be weakened by the plasticizer [water], leading to the solubilization of some components, and to a decrease in mechanical integrity."
READ: Water makes cereal soggy.
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