PR:ARMA 2 - Highlights Reel #1
-
- Posts: 1554
- Joined: 2009-08-03 12:53
-
- Posts: 239
- Joined: 2009-10-23 15:49
Re: PR:ArmA2 - Highlights Reel #1
Looks AMAYSCHZING!!! Srsly
-
- Posts: 55
- Joined: 2007-12-01 12:46
Re: PR:ArmA2 - Highlights Reel #1
i have seen a video showing an other Arma2 Mod where 2 infs where able to setup a cal .50 mg in the field one was carrying the tripod otherone the MG itself, will you support something like that too? could be interesting maybe good use on rooftops etc And there is the fastrope question again ^^
Im only gonna buy ArmA2 if you implent fastroping
Im only gonna buy ArmA2 if you implent fastroping
I want German Forces (Bundeswehr) in PR
-
- Posts: 203
- Joined: 2009-06-22 16:59
Re: PR:ArmA2 - Highlights Reel #1
Sweet news on the release date. I was ready to send an order for a new system right away, but this means I can chill for a bit and order closer to release.
-
- Posts: 195
- Joined: 2009-04-04 01:27
Re: PR:ArmA2 - Highlights Reel #1
The only reason I would buy Arma 2 is now because PR is there. Keep up the great work.
-
- Posts: 1933
- Joined: 2009-07-23 17:52
Re: PR:ArmA2 - Highlights Reel #1
Did I mention that I love you? like... passionately...
-
- Posts: 1933
- Joined: 2009-07-23 17:52
Re: PR:ArmA2 - Highlights Reel #1
BTW if there's anything, anything at ALL I can do to help please email me ([email protected]) I do sound recording, music, and of course any labor/grunt work for whatever you would need. this is one dedicated fan ready to help his beloved PR community in any way possible =)
-
- Posts: 1687
- Joined: 2007-03-09 22:03
Re: PR:ArmA2 - Highlights Reel #1
Chernarus - Bohemia Interactive Community
Chernarus is based on actual real world data
Chernarus is 225 km2 in size
Almost 100km2 of Chernarus is covered by forest
Chernarus has 350 kilometers of roads
There are a total of 50 towns and villages across Chernarus
Chernarus has three airfields (1 big and 2 small)
1 million 3d objects
Hilly rural landscape with rocky coastline
Living environment including civilian population and wildlife
Chernarus is based on actual real world data
Chernarus is 225 km2 in size
Almost 100km2 of Chernarus is covered by forest
Chernarus has 350 kilometers of roads
There are a total of 50 towns and villages across Chernarus
Chernarus has three airfields (1 big and 2 small)
1 million 3d objects
Hilly rural landscape with rocky coastline
Living environment including civilian population and wildlife
-
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
-
- Posts: 6
- Joined: 2010-03-18 18:25
Re: PR:ArmA2 - Highlights Reel #1
Considering that two of the PR Dev's they've recruited from ARMA (norrin and DeanosBeano) have already written a Fast Rope mod for ARMA 2 (That works great BTW) I think you'd be safe in your purchase of ARMA 2allirog wrote:Im only gonna buy ArmA2 if you implent fastroping
-
- Posts: 1482
- Joined: 2009-09-02 07:47
Re: PR:ArmA2 - Highlights Reel #1
IEDs will be present?
If so, I will buy the game just to play.
If so, I will buy the game just to play.
-
- Posts: 23
- Joined: 2007-03-26 23:06
Re: PR:ArmA2 - Highlights Reel #1
Wow, this looks great! I'll have to dust off my copy of arma2 and reinstall it
- Trex
-
- Retired PR Developer
- Posts: 5055
- Joined: 2009-05-08 19:48
-
- Posts: 384
- Joined: 2008-08-31 12:06
Re: PR:ArmA2 - Highlights Reel #1
no doubt that they will in future. let them just concentrate on the most important aspects of a release... other than fa57r0p3s.
-
- Posts: 15
- Joined: 2010-02-04 17:54
Re: PR:ArmA2 - Highlights Reel #1
what im interrested in is how you will solve the "squad" - problem!! as i could remember there isnt something like that in ARMA2 as in pr0.9!!
-
- Posts: 1
- Joined: 2010-03-26 13:42
Re: PR:ArmA2 - Highlights Reel #1
I'm sure this mod will find its place within ARMA2, and it will become the first in its class
je suis persuadé que ce mod trouvera sa place au sein d'arma2 , et qu'il deviendra le premier dans sa catégorie
je suis persuadé que ce mod trouvera sa place au sein d'arma2 , et qu'il deviendra le premier dans sa catégorie
-
- Posts: 277
- Joined: 2009-10-27 16:51
Re: PR:ArmA2 - Highlights Reel #1
JackFrench wrote:I'm sure this mod will find its place within ARMA2, and it will become the first in its class
je suis persuadé que ce mod trouvera sa place au sein d'arma2 , et qu'il deviendra le premier dans sa catégorie
lol hope you wil lnot psot thsi comment on BIS forum cuz you will start a war against the ace funboyz
yeah i wish the best to this mod too.personally i would to see something very similar to the
ACE but of course mp oriented and with the typical quality for vehicles of PR.
it's gonna be hard to wait 3/4 mounths to see this baby coming out.
-
- Posts: 277
- Joined: 2009-10-27 16:51
Re: PR:ArmA2 - Highlights Reel #1
lol hope you wil lnot psot thsi comment on BIS forum cuz you will start a war against the ace funboyz
yeah i wish the best to this mod too.personally i would to see something very similar to the
ACE but of course mp oriented and with the typical quality for vehicles of PR.
it's gonna be hard to wait 3/4 months to see this baby coming out.
yeah i wish the best to this mod too.personally i would to see something very similar to the
ACE but of course mp oriented and with the typical quality for vehicles of PR.
it's gonna be hard to wait 3/4 months to see this baby coming out.
-
- Posts: 431
- Joined: 2008-05-01 12:38
Re: PR:ArmA2 - Highlights Reel #1
7th page and no one posted this???You people make me ashamed.
Awesome stuff can't wait for it to be released.
Last edited by Dunehunter on 2010-03-27 14:23, edited 1 time in total.
"Intermolecular interactions in the flake's matrix could be weakened by the plasticizer [water], leading to the solubilization of some components, and to a decrease in mechanical integrity."
READ: Water makes cereal soggy.