Your opinion on the new 0.9 rally point change?
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Re: Your opinion on the new 0.9 rally point change?
I think the nature of the main problem here is the 32 player limit per team, a serious team will use all it's assets, that leaves like 2 full infantry squads, becouse fielding another tank/attackhelicopter or IFV IS better then a measly infantry squad, especailly if you don't have enough people to fully man it since two man of the squad are useless as combat force (the officer and the mandatory medic, the officer should gain a LAT or something, my groupchiefs in the army carried LAT.). And this combined with big maps don't help.
But before 0.9 we could inflate the infantry actually on the map with rally points, thus a squad could repesent a platoon which i think is needed to counter the low player limit. But the problem here is that rally points quite frankly was to spammy, and it was this symptom the devs tried to correct i think. And thus the rally point is useless now, it acts as a nerferd one time medic which is not really usefull when you already have a medic.
So what i think is that rally points should be renamed Staging points. They should get a limit of 2 before "reloading", and the stay should be for like 10-15 minutes, that gives you time to assault and if you fail within the time the Staging points disapears or the enemy could hunt you down. This would create more firefights and be more balanced.
Or if just 1 shot but 10-15 min upstay time, this would defentivly remove the spammy aspect and require some more teamwork to get a cahce to reload the Staging point.
The other method of balanceing as i see it is to make the rally point a viable alternative to a medic, so you can have more firepower in the squad and can use rallypoint to get losses back instead, teh down side being that it would be lmited in use. Becosue i find the medic quite arbitary and gamey and a useless gun now.
But before 0.9 we could inflate the infantry actually on the map with rally points, thus a squad could repesent a platoon which i think is needed to counter the low player limit. But the problem here is that rally points quite frankly was to spammy, and it was this symptom the devs tried to correct i think. And thus the rally point is useless now, it acts as a nerferd one time medic which is not really usefull when you already have a medic.
So what i think is that rally points should be renamed Staging points. They should get a limit of 2 before "reloading", and the stay should be for like 10-15 minutes, that gives you time to assault and if you fail within the time the Staging points disapears or the enemy could hunt you down. This would create more firefights and be more balanced.
Or if just 1 shot but 10-15 min upstay time, this would defentivly remove the spammy aspect and require some more teamwork to get a cahce to reload the Staging point.
The other method of balanceing as i see it is to make the rally point a viable alternative to a medic, so you can have more firepower in the squad and can use rallypoint to get losses back instead, teh down side being that it would be lmited in use. Becosue i find the medic quite arbitary and gamey and a useless gun now.
Last edited by Sirex[SWE][MoW] on 2010-03-11 10:35, edited 2 times in total.
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Re: Your opinion on the new 0.9 rally point change?
I'd be worried without the 'shame' (hassle/wait/risk it you prefer) of needing to be mediced it'd become die respawn attack die respawn attack....
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Re: Your opinion on the new 0.9 rally point change?
Although the rally change like i said before brings more realism, it brings PR more headaches and bordem. I'm honestly tired of walking for countless hours just to get to places when before i could spawn relatively close and get in the action in a matter of minutes.
Also i now notice more and more people creating 2-3 man squads due to the fact that 4+ people in squads bring too much attention and too much of a challenge to control them and hunt caches and people bog everyone else down. Although going all sneak and ninja style is fun for a bit i really do miss the only firefights i had before with rallies. Which brings my next point of which PR is now getting boring and i have had only maybe 1-2 great firefights that actually got my heart pumping since this patch came out. With rallies constant reinforcements made firefights more tactual for flanking and more epic but now its kill them and move on which good for realism but now it's boring.
City maps desperately need rallies, as soldierofortune said that getting a foothold in the city is nearly impossible now without rallies as FOB are easily seen and can be easily overrun inside a city. Which also removes the aspect of epic firefights.
The Rally change really needs some work and i hope it does get worked on but for now all i can do is play the game but like i said im getting bored of playing this walking simulator rather then a first person shooter. Some of you may say "Get transport" but with the lack of skilled members flying/driving and terrible map designs it makes it nearly impossible and walking is the safest route.
That's my 2 cents and my opinion.
Also i now notice more and more people creating 2-3 man squads due to the fact that 4+ people in squads bring too much attention and too much of a challenge to control them and hunt caches and people bog everyone else down. Although going all sneak and ninja style is fun for a bit i really do miss the only firefights i had before with rallies. Which brings my next point of which PR is now getting boring and i have had only maybe 1-2 great firefights that actually got my heart pumping since this patch came out. With rallies constant reinforcements made firefights more tactual for flanking and more epic but now its kill them and move on which good for realism but now it's boring.
City maps desperately need rallies, as soldierofortune said that getting a foothold in the city is nearly impossible now without rallies as FOB are easily seen and can be easily overrun inside a city. Which also removes the aspect of epic firefights.
The Rally change really needs some work and i hope it does get worked on but for now all i can do is play the game but like i said im getting bored of playing this walking simulator rather then a first person shooter. Some of you may say "Get transport" but with the lack of skilled members flying/driving and terrible map designs it makes it nearly impossible and walking is the safest route.
That's my 2 cents and my opinion.
In Game Name - Gr1mSoldier
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Re: Your opinion on the new 0.9 rally point change?
New guys voting every day but not much text going down. Put your opinions out there people, even if they're only simple!
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Re: Your opinion on the new 0.9 rally point change?
I had a go with some rifles, G3, L-86, and they both out preformed the marksmen versions. Scoped G3's only have 6 magazines, medic G3's only have 4 compared to 8 and 6.
The whole need four people for a squad gives a huge disadvantage if you just need a three man insertion strike team with one medic and a guy with a grenadier/marksmen/AR, all one kit per squad by the way.
Enemy steals your requested kit you can not request another one after death.
Every rifle bullet seems to get you a bleeding hit that needs two bandages to heal but they still kill you in their own different respective hits to kill.
The SWS still does not hit long ranges or becomes accurate faster like the M24, still does not hit and kill a person for 6 sec wait then fire at 280 yards on high ground prone.
The English APC and light tanks get disabled tracks, turret or both. by one RPG on any side besides the front directly and have too tight of turning.
I do not know how to properly build anything as Squad Leader now because after I right click it just makes a build icon and does not place down anything. There is not a properly build option with the radio because I can not acess the other menu. The new lasing target system is kinda a downgrade of the actual lase target because you have to manually place the range of target even though the marker is placed directly on the spot of the ground where the lase hits. Even though having an area marked for all on the map for any CAS units you still have to say lase target but the chat spam of the phrase with Missile or Cannon is really helpful when the only things are missiles and bombs. If tanks and other armor had a working target dot in a box then they could engage targets beyond their line of sight.
The whole need four people for a squad gives a huge disadvantage if you just need a three man insertion strike team with one medic and a guy with a grenadier/marksmen/AR, all one kit per squad by the way.
Enemy steals your requested kit you can not request another one after death.
Every rifle bullet seems to get you a bleeding hit that needs two bandages to heal but they still kill you in their own different respective hits to kill.
The SWS still does not hit long ranges or becomes accurate faster like the M24, still does not hit and kill a person for 6 sec wait then fire at 280 yards on high ground prone.
The English APC and light tanks get disabled tracks, turret or both. by one RPG on any side besides the front directly and have too tight of turning.
I do not know how to properly build anything as Squad Leader now because after I right click it just makes a build icon and does not place down anything. There is not a properly build option with the radio because I can not acess the other menu. The new lasing target system is kinda a downgrade of the actual lase target because you have to manually place the range of target even though the marker is placed directly on the spot of the ground where the lase hits. Even though having an area marked for all on the map for any CAS units you still have to say lase target but the chat spam of the phrase with Missile or Cannon is really helpful when the only things are missiles and bombs. If tanks and other armor had a working target dot in a box then they could engage targets beyond their line of sight.
Last edited by BadGuy on 2010-03-23 10:11, edited 1 time in total.
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Re: Your opinion on the new 0.9 rally point change?
It s getting boring , AAS is dieing as ppl are tired of walking . Remember lots of players dont vote or even read this .
AKA AlexanderK-47
"The sniper is a very necessary person. He serves to remind us that we are war."
A .303 round at +2500 fps will remove a leg if it impacts the mid to lower thigh, thus resulting in death for most circumstances
No word of a lie ever since i downloaded this mod on January, i havent gone near the BF2 icon lol!
"The sniper is a very necessary person. He serves to remind us that we are war."
A .303 round at +2500 fps will remove a leg if it impacts the mid to lower thigh, thus resulting in death for most circumstances
No word of a lie ever since i downloaded this mod on January, i havent gone near the BF2 icon lol!
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Re: Your opinion on the new 0.9 rally point change?
Its good, but takes time getting used to. Changes gameplay so much.
However, lack of transport in some obviously untested layers makes the "walking" issue rise. Nobody likes doing 2k runs. But, thats why you build firebases. Thats why they upped it to 6 firebases per team now. It's crazy.
However, lack of transport in some obviously untested layers makes the "walking" issue rise. Nobody likes doing 2k runs. But, thats why you build firebases. Thats why they upped it to 6 firebases per team now. It's crazy.
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Re: Your opinion on the new 0.9 rally point change?
I just build firebases as the team advances. If there are assets to be destroyed by TOW or AA my squad will man the FOB until another can be placed nearer the front line. Then the whole team then can use the FOB's for respawning.
Think about what the team needs to win, not just your squad.
Think about what the team needs to win, not just your squad.
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Re: Your opinion on the new 0.9 rally point change?
I think it did the complete oposite of it was sopused to do.
Destroyed more or less team work, ALLOT more lone wolfing.
Destroyed more or less team work, ALLOT more lone wolfing.
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Re: Your opinion on the new 0.9 rally point change?
I personally do not see the point in this thread anymore....as it as already been stated that this spawn system will remain in place, despite the fact that TG was the only server to run the beta. And yes, PR is dying because of it. This is my opinion, of course, but based on much evidence.
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Re: Your opinion on the new 0.9 rally point change?
TG was not the only server, and lets see this evidence. currently 9 servers with 50+ players.
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Re: Your opinion on the new 0.9 rally point change?
There were 4 servers running the beta rally change in 0.87, those were TG (which was always full at the time), 10th Community (which is always full), BigD (which I hear is virtually the only Australian server worth playing on) and T&T (which experienced a resurgence of sorts when it began running the beta).TOME Malambri wrote:I personally do not see the point in this thread anymore....as it as already been stated that this spawn system will remain in place, despite the fact that TG was the only server to run the beta. And yes, PR is dying because of it. This is my opinion, of course, but based on much evidence.
There was an extensive consultation period within the community where the feedback received was overwhelmingly positive.
And finally there are currently 30 populated servers with 800 people playing, whilst 70.07% of the 147 voters in this thread have expressed a positive/neutral attitude to the change, as opposed to 29.93% saying they dislike it. The original feedback thread for the change creates an even more positive picture with 81.98% of respondents expressing a positive/neutral view from 333 voters.
I hardly see that as the mod "dying", in fact overall player numbers have increased and when the performance patch is released that should only improve the situation.
http://www.youtube.com/watch?v=8CKjNcSUNt8
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
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Re: Your opinion on the new 0.9 rally point change?
Excuse me, the only US server. Most Americans get a 140-200 ping on Tactics and Teamwork, and 10th. Never seen this BigD server but I assume it is the same. In a game with already shoddy hit detection, anything more than 100 in latency makes it quite frustrating and possibly unplayable.gazzthompson wrote:TG was not the only server, and lets see this evidence. currently 9 servers with 50+ players.
PR has changed completely since .9. Squads are unable to stick together, so nearly every pubber that joins up has to be practically beaten with a stick to keep them from running off on loan wolf missions. Surprise surprise, most people don't like to sit and stare at a black DEAD screen for 4 minutes, every 15 minutes waiting for a non ridiculous spawn option. This has changed the spirit of the gameplay. As some have said, this perhaps increases the propensity for the entire team to work together, but in public settings this very rarely occurs. Squad play has effectively been halved.
These gameplay changes are enjoyed by many, but to those of us who were avidly against this stupid system, it is killing the gameplay. But since the vocal minority is present on this forum, many of us just get shafted. It also seems like a lot of people involved in the system change over get a slight amount of butthurt when people say they dislike what it has done to PR....a phenomena I am yet to understand.
This is of course all my opinion, even though its been repeated many times in this thread and to the Nth degree in game.
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Re: Your opinion on the new 0.9 rally point change?
I play on TG, CIA, Virginia USA and Hardcore Insurgency on a regular basis, always with a plus 100 ping and never have any problems with hit detection. The game is comfortably playable with anything less than a 250 ping.TOME Malambri wrote:Excuse me, the only US server. Most Americans get a 140-200 ping on Tactics and Teamwork, and 10th. Never seen this BigD server but I assume it is the same. In a game with already shoddy hit detection, anything more than 100 in latency makes it quite frustrating and possibly unplayable.
I have not had any issues with keeping my squad together in 0.9, so perhaps you are playing with the wrong SLs. I personally love how the focus is now on team assets, not squad assets.
http://www.youtube.com/watch?v=8CKjNcSUNt8
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
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Re: Your opinion on the new 0.9 rally point change?
yah IIRC the game is optimized for 100 ping, so anything upto 200 is fine.
but anyway, This thread is just going around in circles, people against it saying its bad for squad play & hard to keep the squad together etc then people for it saying its not. either way, i still see no evidence the mod is dying, quite the opposite really.
but anyway, This thread is just going around in circles, people against it saying its bad for squad play & hard to keep the squad together etc then people for it saying its not. either way, i still see no evidence the mod is dying, quite the opposite really.
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Re: Your opinion on the new 0.9 rally point change?
I like it, but it is very frustrating when your team does not set up FOB's in places where they are needed and you then have to walk miles to get to where you are going
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Re: Your opinion on the new 0.9 rally point change?
I was sceptical before playing, but now I think it's great! It's not perfect, but definitely an improvement
- Trex
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Re: Your opinion on the new 0.9 rally point change?
I challenge this statement. A 160 ping sucks balls and it is hard in many situations. For example, driving a logistics truck through the trees in Yamalia, getting decent hit responses on moving infantry targets farther than 150 meters out, etc...gazzthompson wrote:yah IIRC the game is optimized for 100 ping, so anything upto 200 is fine.
gazzthompson wrote:
but anyway, This thread is just going around in circles, people against it saying its bad for squad play & hard to keep the squad together etc then people for it saying its not. either way, i still see no evidence the mod is dying, quite the opposite really.
When I said that, I should have clarified a little. It's not like PR is dying in the sense of wilting, no one playing in 6 months. I mean that it is changing to a direction that is not fun, and a lot of people will stop playing this mod. Maybe you want this? It will be bad in the long run, trust me. But with PR moving to ARMA 2, does it even matter?
I have said this before, but I am a horrible PR addict and will not quit even if you crazy DEVs replace my m16 with a inverted banana launcher.
- bad_nade
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Re: Your opinion on the new 0.9 rally point change?
I play on American servers all the time with 150-ish ping and haven't found driving cars difficult at all. Dirtbike is the only thing that is harder to drive with high ping.TOME Malambri wrote:I challenge this statement. A 160 ping sucks balls and it is hard in many situations. For example, driving a logistics truck through the trees in Yamalia, getting decent hit responses on moving infantry targets farther than 150 meters out, etc...
Also, hitting distant targets is not affected by high ping, because BF2 engine compensates ping at the server end. Thus when you shoot moving target, hit is registered at the spot where target was at the time bullet arrived there. That's why it's sometimes possible to die behind corners when escaping enemy fire. If you have troubles hitting moving targets, then your lead is too small. PR has somewhat realistic bullet travel time and that's why you have to lead moving targets. The bigger lead the further or faster the target is.
High ping becomes an issue only on CQB when a guy with low ping pops out behind a corner just a few meters away. At that moment low ping player has a few tens of milliseconds more time to react than player with high ping.
Last edited by bad_nade on 2010-03-28 01:31, edited 4 times in total.