
Ok, let's get started
First, of all, i have fully updated them since i have noticed some imperfections over the models/ textures and in the final in-game result.
To start to show the updates, the HK-416
*Changelog:
-Edited Stock Textures & Variants
-Edited Grip Textures & Variants
-Edited Bullet & Back bolt textures
-Edited Vertgrip & RIS Textures
-Edited the Aimpoint CompM4, EO-Tech, Acog & Aimpoint Magnifier Textures (More lighter & detailed)
PS: In the screens, just to remember, the Acog texture called "Optic_Fiber" is a Aplhamap, so it can simulate a real Optic Fiber
PS²: The Acog in the screens is the PR Acog who i reworked.
HK-416 Screen Shots (Took in Milkshape 3D 1.7.




*Following advices from Chuc and Ztrooper, here is a preview of some Diffuse maps of the 416:

Final Render:

(The Three flags represents the Norway, Ducth and PSC factions, who will use the model)
PS: The HK-416 was only a texture job, so it wont require a new export, so don't urry.
PS²: Some people may ask? "Hey why didn't you did the camo versions?" I'll answer: The camo versions made by me are already done, the are the ones in the previous thread, but since i don't know how to make that camo look good for the people, i just dropped the task for the Norwegian Forces Mod team, but i still think that my current version is kick ***.

Now the 417 updates:
*As my 1st big project and my 1st hard-work, this weapon have a reserved place in my hearth

*Changelog:
-Reworked the Scale and the position of the Rail Covers
-Updated the Bipod texture - Added the "LaRue Tactical" Logo on it
-Updated the Barrels textures and fixed some missing faces
-Added a Front Flip-up Ironsight (Same as the 416, uses the same textures, models but not UV maps)
-Updated the Scope Textures, UV Maps and fixed some missing faces
-Reworked the Magazine, now it haves a transparent feeling. It's now that good, since i'm still learning how to do the effect, but is pretty godlike for me

-Edited the Bipod position over the RIS
-Edited the back bolt - Removed the "Property of the Norwegian Government" letters and added a more good felling)
-Edited the Stock Position
PS: Same as the 416, screens took in MS3D.
HK-417 Screenshots:



Texture Sample:

Final Render:

PS: I didn't made any new camos for the same reason as the 416.
PS²: This one will be a bit more complicated, requiring a new export, since i have made alterations not only in the textures, but in the model and in the UV Maps too.
PS³: There are 3 subforums for me to post this thread, so why i choose this one? Simple, this is where the original threads about the models took place, so it's quite a good reason for me.
For the ones who likes Pimp-My-Gun:


(I took the renders when i was bored, but this is a sample of what the current camo looks like)
Just to finish-off this, the references who i was based on to edit the HK-417:


And the twin-sisters:

See Ya!