[WIP] Diemaco C7 AG36

Discussion pertaining to the PR Dutch Forces faction.
FPaiva
Posts: 667
Joined: 2008-10-02 19:46

[WIP] Diemaco C7 AG36

Post by FPaiva »

Glimmerman asked me to do it a while ago, i have managed to start it now. It should be a easy job.

-Ambient Occlusion Map Exported
-Normal Maps Done
-UV Maps Exported

Viewport:
Image

Ambient Occlusion:
Image
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Normal Map:
Image
Last edited by Glimmerman on 2010-04-24 00:40, edited 1 time in total.
Sniper77shot
Posts: 509
Joined: 2009-12-24 04:46

Re: [WIP] Diemaco C7 AG36 Mount

Post by Sniper77shot »

Looks nice.
The_MDexs
Posts: 108
Joined: 2009-12-22 12:57

Re: [WIP] Diemaco C7 AG36 Mount

Post by The_MDexs »

nice work
Glimmerman
Retired PR Developer
Posts: 3237
Joined: 2007-08-14 11:12

Re: [WIP] Diemaco C7 AG36 Mount

Post by Glimmerman »

Nice one m8, once the texture is done and its exported all C7 assault rifles for the factions are complete and we are one step closer to finalizing the build :)
Wakain
Posts: 1159
Joined: 2009-11-23 21:58

Re: [WIP] Diemaco C7 AG36 Mount

Post by Wakain »

will the canadian faction profit from this too?
the current m16a4 placeholder is a pain:S
Glimmerman
Retired PR Developer
Posts: 3237
Joined: 2007-08-14 11:12

Re: [WIP] Diemaco C7 AG36 Mount

Post by Glimmerman »

Dont know, depends on if they use the AG-36 or the M203 40mm nade launcher.
Wakain
Posts: 1159
Joined: 2009-11-23 21:58

Re: [WIP] Diemaco C7 AG36 Mount

Post by Wakain »

apologies, should've known
Charliesierra-RCR
Posts: 143
Joined: 2009-11-21 20:57

Re: [WIP] Diemaco C7 AG36 Mount

Post by Charliesierra-RCR »

when is the Dutch forces gunna get rid of their C7a1's?
NemeanHavoc
Posts: 128
Joined: 2008-01-16 19:54

Re: [WIP] Diemaco C7 AG36 Mount

Post by NemeanHavoc »

I think around 2020, we just started updating the colt's (diemaco's).
new optics, rails/ris, double fire control etc. So it will take a long while..
DAF supporter/Skinner
FPaiva
Posts: 667
Joined: 2008-10-02 19:46

Re: [WIP] Diemaco C7 AG36 Mount

Post by FPaiva »

*Update

-Finished Diffuse Maps
-Finished Specular Maps
-Finished Final Render
-Finished

I guess that i have managed to make the textures match up, but in any case, i still have the psd with me.

Perspective:
Image
Image
Image

Renders:
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Image

Map Samples:
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I already delivered the files to Glimmerman.

Cheers!
Hauteclocque
Retired PR Developer
Posts: 3312
Joined: 2008-10-02 17:55

Re: [WIP] Diemaco C7 AG36 Mount

Post by Hauteclocque »

Good work, as usual :-)
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Z-trooper
Retired PR Developer
Posts: 4166
Joined: 2007-05-08 14:18

Re: [WIP] Diemaco C7 AG36 Mount

Post by Z-trooper »

Hmm.

I don't get this. I did this, UV'd it and made an AO map (which dosn't look like is being used on the diffuse where it should be).

And whatever this is:

Image

It is NOT a working normal map. It looks like a projection of the low poly on to the low poly... which is of no use what so ever.
Image
"Without geometry, life is pointless"
FPaiva
Posts: 667
Joined: 2008-10-02 19:46

Re: [WIP] Diemaco C7 AG36 Mount

Post by FPaiva »

'[R-DEV wrote:Z-trooper;1311841']Hmm.

I don't get this. I did this, UV'd it and made an AO map (which dosn't look like is being used on the diffuse where it should be).

And whatever this is:

Image

It is NOT a working normal map. It looks like a projection of the low poly on to the low poly... which is of no use what so ever.
I got only the model, the rest was done from scratch. And about the Normal map, i did it from the AO who i did in the beggining of it. Any tips to improve?
Z-trooper
Retired PR Developer
Posts: 4166
Joined: 2007-05-08 14:18

Re: [WIP] Diemaco C7 AG36 Mount

Post by Z-trooper »

First off, don't use it. Start over.

Second; read this:

Image
Image
"Without geometry, life is pointless"
FPaiva
Posts: 667
Joined: 2008-10-02 19:46

Re: [WIP] Diemaco C7 AG36 Mount

Post by FPaiva »

Better now?

Image
Wilkinson
Posts: 1916
Joined: 2008-08-18 21:55

Re: [WIP] Diemaco C7 AG36 Mount

Post by Wilkinson »

'[R-COM wrote:FPaiva;1311877']Better now?

Image
It literally looks like you did the same thing but just lowered the scale. You can see your grooves for the grip pop out.. they have to go in.

Use the heightmap technique. It's a pain but once you get it you get a 10000x better normal map then you ever thought. I've tried it and it works wonders.
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FPaiva
Posts: 667
Joined: 2008-10-02 19:46

Re: [WIP] Diemaco C7 AG36 Mount

Post by FPaiva »

Okay, i've added the Gray background over the diffuse and used the diffuse as a reference to drawn the details over the grey background and this was my best result:
Image
Glimmerman
Retired PR Developer
Posts: 3237
Joined: 2007-08-14 11:12

Re: [WIP] Diemaco C7 AG36 Mount

Post by Glimmerman »

I send him all the files you gave me Z, im a noob so dont know what happened but in the end i do like the result :)

A very big thank you to all who participated :D
Wilkinson
Posts: 1916
Joined: 2008-08-18 21:55

Re: [WIP] Diemaco C7 AG36 Mount

Post by Wilkinson »

You should post up your Heightmap FP, it'd be easier to help or understand.

Looks more understandable though. maybe in those grooves use a gradient from 50%grey to 100% black center to out.

Gradients on these things are your friend. Salmonella taught me that one
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