Functional GL Sights

General discussion of the Project Reality: BF2 modification.
case1489
Posts: 31
Joined: 2009-12-07 03:54

Re: Functional GL Sights

Post by case1489 »

that wood b much better then wot we got now
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Pathfinder
Posts: 16
Joined: 2010-03-03 22:40

Re: Functional GL Sights

Post by Pathfinder »

Very nice, one would be much more accurate that way.. :)
but ofc it's not as realistic as the other one.
Celestial1
Posts: 1124
Joined: 2007-08-07 19:14

Re: Functional GL Sights

Post by Celestial1 »

Pathfinder wrote:Very nice, one would be much more accurate that way.. :)
but ofc it's not as realistic as the other one.
...What? What other one? The one we have now?


No, it's definitely more realistic than the current setup...
chrisweb89
Posts: 972
Joined: 2008-06-16 05:08

Re: Functional GL Sights

Post by chrisweb89 »

This is how they would aim it IRL, not have a hovering "crosshair" type image to the side showing where you should aim.
killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

Re: Functional GL Sights

Post by killonsight95 »

Beckham wrote:It would be nice if we just used the Free-aim option for a more fluid aiming expierence. But there would need to be labeled ranges on the leaf sight, In my opinion.
possibly good idea here lads
welcome to the forums have a nice time here and i hope you've read the rules :P :P :P :) :) :) :)
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DenvH
Posts: 208
Joined: 2008-01-01 09:17

Re: Functional GL Sights

Post by DenvH »

Isn't it possible to adjust the range with the mousewheel and aim with your mouse like normal? I don't know if it's possible though because you use the mousewheel to switch weapons, but maybe there is a way to disable that menu when zoomed in on the gl sight??
Iceberg
Posts: 63
Joined: 2010-04-01 13:23

Re: Functional GL Sights

Post by Iceberg »

looks awesome. the current gl sights are just a pain to use
boilerrat
Posts: 1482
Joined: 2009-09-02 07:47

Re: Functional GL Sights

Post by boilerrat »

I would agree with iceburg, hard to aim...
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Dev1200
Posts: 1708
Joined: 2008-11-30 23:01

Re: Functional GL Sights

Post by Dev1200 »

ma21212 wrote: like ...bullet ricochetat 1:15...?
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/zdNO3JgrSiQ&hl ... ram><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/zdNO3JgrSiQ&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>[/youtube]

It's just a fake design. That bullet wouldn't actually hurt someone.
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gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: Functional GL Sights

Post by gazzthompson »

boilerrat wrote:I would agree with iceburg, hard to aim...
i disagree, they are very easy to use currently. Tho this new system looks alot better.
Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: Functional GL Sights

Post by Alex6714 »

Dev1200 wrote:It's just a fake design. That bullet wouldn't actually hurt someone.
I am pretty sure they are real.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
Celestial1
Posts: 1124
Joined: 2007-08-07 19:14

Re: Functional GL Sights

Post by Celestial1 »

I wouldn't know, no one is ever on CA for me to shoot at*. That sentence makes me sad.







* because I have never attended one of the testing sessions because I'm infallibly busy these days.
Last edited by Celestial1 on 2010-04-04 08:57, edited 1 time in total.
killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

Re: Functional GL Sights

Post by killonsight95 »

Dev1200 wrote:It's just a fake design. That bullet wouldn't actually hurt someone.
no its real otherwise it wouldn't be able to destroy a house
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Redamare
Posts: 1897
Joined: 2007-10-30 21:09

Re: Functional GL Sights

Post by Redamare »

i vote ... add for next release :)
Dev1200
Posts: 1708
Joined: 2008-11-30 23:01

Re: Functional GL Sights

Post by Dev1200 »

Alex6714 wrote:I am pretty sure they are real.
Bullet ricochet isn't in BF2, and can't be implemented, since there's isn't a ricochet system. However, you can make it appear to have that effect. Read about it on the combined arms threads.


However, reading through the comments of the video, the original poster said it's for the BF2142 engine, not the BF2 engine. So I'm wrong. The round did destroy the house, however it can't be put into PR unless PR goes to the BF2142 engine.
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Hunt3r
Posts: 1573
Joined: 2009-04-24 22:09

Re: Functional GL Sights

Post by Hunt3r »

Dev1200 wrote:Bullet ricochet isn't in BF2, and can't be implemented, since there's isn't a ricochet system. However, you can make it appear to have that effect. Read about it on the combined arms threads.
YouTube - BF2 Tank 1 Hit Kill

Wut?
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McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: Functional GL Sights

Post by McBumLuv »

Dev1200 wrote:Bullet ricochet isn't in BF2, and can't be implemented, since there's isn't a ricochet system. However, you can make it appear to have that effect. Read about it on the combined arms threads.


However, reading through the comments of the video, the original poster said it's for the BF2142 engine, not the BF2 engine. So I'm wrong. The round did destroy the house, however it can't be put into PR unless PR goes to the BF2142 engine.

Remember those grenades? They also bounce around. Alex IIRC simply said in the CA thread that it would require alot more work to end up coding all the bullets to ricochet and so he used an effect as a placeholder.
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Excavus
Posts: 539
Joined: 2009-04-10 19:21

Re: Functional GL Sights

Post by Excavus »

Dev1200 wrote:Bullet ricochet isn't in BF2, and can't be implemented, since there's isn't a ricochet system. However, you can make it appear to have that effect. Read about it on the combined arms threads.
Haha, you don't know how much you are wrong. A couple weeks ago, me and a buddy were playing Forgotten Hope 2 and were just goofing around in the base. I got bored and started shooting my K98k into the ground right below his feet, but not actually aiming at him. The bullet ricocheted and killed him instantly. I was shocked to find out that this feature was implemented, but ultimately we both had a good laugh.
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