Theres a whole common folder full of vietnam junk!
im glad i know what its for now
![Smile :)](./images/smilies/icon_e_smile.gif)
Weapons will certainly be different, but work like they do in PR.. PR:V is using alot of the handweapons of PR that are period time line in PR:V..Dutch(CAN) wrote:I don't want to start a new thread and I don't want to highjack this one, but... I've never played EoD, besides content, statics, weeapons and the like, what things will be different from PR:vanilla (yeah, I said it)?
Obviously medics won't have epipens, will the revival system be there? maybe in a differnt form? Is it really practical to have voip? they weren't so wired up in vietnam. (i'm not advocating removing voip btw) Can we have some bad weather maps? (lots of rain, poor visibilty and no listening range) Can we rename the AR gunner PIG gunner?
Just wondering what will and what could be different. I guess my M79 suggestion thread has value now. sweet
i think tad sae is allready in[R-CON]Outlawz wrote:If you need more maps, you could add in Tad Sae and Ghost Train![]()
They are both already in.. As is Mao Valley.. We also have some from the EoD Mod build too. However, we don't want to make or give a list of all the maps yet, as we are still working out which ones can be used vs which ones cannot be used.[R-CON]Outlawz wrote:If you need more maps, you could add in Tad Sae and Ghost Train![]()
if i understand correctly there is much night/dark maps in EOD.[R-DEV]TrahnLee wrote:They are both already in.. As is Mao Valley.. We also have some from the EoD Mod build too. However, we don't want to make or give a list of all the maps yet, as we are still working out which ones can be used vs which ones cannot be used.
EoD doesn't need to use the bugged night shaders, because they didn't have NVGs.maarit wrote:if i understand correctly there is much night/dark maps in EOD.
and i have readed that nightmaps dont work correctly in bf2.
so how is it?will there be nightmaps?