![Smile :)](./images/smilies/icon_e_smile.gif)
[Changelog] PR v0.91 Features
-
- Posts: 261
- Joined: 2009-05-31 16:37
Re: [Changelog] PR v0.91 Features
^ what he said
and great job once again, definitely looking forward to it
![Smile :)](./images/smilies/icon_e_smile.gif)
![Image](http://i39.tinypic.com/w6yuzr.png)
Handle every stressful situation like a dog.If you can't eat it or hump it. Piss on it and walk away
-
- Posts: 42
- Joined: 2008-08-04 06:44
Re: [Changelog] PR v0.91 Features
Won't this shorten the rounds too much, or is the ticket drain for a killed tank lowered as well?Decreased tickets from 300 to 200 on Vehicle Warfare.
-
- Retired PR Developer
- Posts: 5144
- Joined: 2008-11-27 22:13
-
- Posts: 916
- Joined: 2008-04-27 23:36
Re: [Changelog] PR v0.91 Features
So does this mean I can play Iron Ridge finally?!?!
[img]http://www.realitymod.com/forum/uploads/signatures/sigpic21893_1.gif[/img]
-
- Retired PR Developer
- Posts: 2491
- Joined: 2008-02-15 21:39
Re: [Changelog] PR v0.91 Features
Zoom on deploayble mgs and that you can't place fobs at the edge of maps I don't really like. Everything else is great.
-
- Posts: 2628
- Joined: 2008-05-03 00:27
Re: [Changelog] PR v0.91 Features
thank god for the lag fixes, but t i thought the lag was a little more complex than just view distance?
wasnt it like memory leaks or something?
wasnt it like memory leaks or something?
-
- Posts: 1145
- Joined: 2008-02-04 17:21
Re: [Changelog] PR v0.91 Features
good news!!!
hope that you managed fix fps things.
good job with medic and also rally thing.
Updated Deployable MG nests to have 4x zoom,nice
good job with everything!!!.
little worried though,cos i got lag in muttrah in version 0.9 but no in 0.87 and theres no viewdistance drop in muttrah.
i have also problems in karbala,....etc
edit:
just noticed that kitgeometry thing,hope that help.
hope that you managed fix fps things.
good job with medic and also rally thing.
Updated Deployable MG nests to have 4x zoom,nice
good job with everything!!!.
little worried though,cos i got lag in muttrah in version 0.9 but no in 0.87 and theres no viewdistance drop in muttrah.
i have also problems in karbala,....etc
edit:
just noticed that kitgeometry thing,hope that help.
Last edited by maarit on 2010-04-07 06:43, edited 3 times in total.
-
- Posts: 2105
- Joined: 2009-12-13 09:56
Re: [Changelog] PR v0.91 Features
I've had Devs say that there are hopes for the Lynx and Huey to have door guns in the future and still haven't seen anything? Possiblity for v0.92? Or are we waiting for GPMG?
Anyways, love the updates. Especially the lower squad count for a medic. Hated having to wait for 4 players to have a medic.
Anyways, love the updates. Especially the lower squad count for a medic. Hated having to wait for 4 players to have a medic.
-
- Retired PR Developer
- Posts: 3678
- Joined: 2008-09-30 22:29
Re: [Changelog] PR v0.91 Features
VD reduction is hardly noticeable on all maps and at the same time gives major(at least for me) performance boost, your example might be the only one where it will be noticeable and still only on specific assetMcLuv wrote:Don't like the reduction of View distance on maps. SE is already pretty horid when it comes to attack helicopter gunning and landing aircraft.
so its a very little loss for a big gain
![Smile :smile:](./images/smilies/icon_e_smile.gif)
read the threadI've had Devs say that there are hopes for the Lynx and Huey to have door guns in the future and still haven't seen anything? Possiblity for v0.92? Or are we waiting for GPMG?
v0.91 is primarily a bugfix patch. No new assets. They will be in v0.92+ . Gotta have existing bugs fixed before we make more bugs
![Image](http://img51.imageshack.us/img51/2648/prsigd.png)
[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
-
- Posts: 2105
- Joined: 2009-12-13 09:56
Re: [Changelog] PR v0.91 Features
I did. That's why I asked about the possiblity of v0.92 because I keep getting told they'll be in, but no one says anything past that.[R-CON]DankE_SPB wrote:read the thread
-
- Posts: 598
- Joined: 2007-06-26 21:37
Re: [Changelog] PR v0.91 Features
Oh thank god !Updated botnames.
I have been dieing for this, now i will be able to play PR again.
Make nukes, Not war
-
- Posts: 611
- Joined: 2009-01-11 02:23
Re: [Changelog] PR v0.91 Features
They added my name, AM I RIGHT?master of the templars wrote:Oh thank god !
I have been dieing for this, now i will be able to play PR again.
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
-
- Retired PR Developer
- Posts: 7016
- Joined: 2007-02-11 03:14
Re: [Changelog] PR v0.91 Features
Darkside - Indeed we are still developing our own FN MAG to use, which is why no updates on the matter have been given out yet.
-
- Posts: 3608
- Joined: 2009-05-02 19:44
Re: [Changelog] PR v0.91 Features
I agree what was the problems that required this solution?badmojo420 wrote:Why was this changed? 10 crates seems pretty low. Dedicated logistics driver will have to do some juggling when the crates start disappearing after only your fifth trip.
-
- Posts: 227
- Joined: 2009-07-14 10:38
Re: [Changelog] PR v0.91 Features
Why can't people just change their view distance in their graphics options instead of making the DEV's ruin my sniping? *Sadface*
-
- Posts: 8012
- Joined: 2007-01-12 19:05
Re: [Changelog] PR v0.91 Features
cause that would be massively unfair. Looking forward to seeing the RP change, seems like a happy medium from current and previous versions.
- bad_nade
- Support Technician
- Posts: 1373
- Joined: 2008-04-06 18:26
- Location: Finland
Re: [Changelog] PR v0.91 Features
Lots of very welcomed changes and fixes. Thank you!
Here are my favourites with some questions and comments:
![Wink ;)](./images/smilies/icon_e_wink.gif)
Here are my favourites with some questions and comments:
Does this include reduction of smoke when firing ZPU-4?Updated various muzzle effects.
Missing dome of death around British main base is not a minor issue, IMOUpdated Lashkar Valley, reducing view distance to help with lag, and fixing some minor issues.
![Wink ;)](./images/smilies/icon_e_wink.gif)
Simonov? Is it the same as SKS?Replaced militia medic's AKS47 with a Simonov.
Sweet, more medics. And if they can't revive me, I have a slight chance to spawn at the rally point again
- Medic kit requires 2 players in the squad to be requestable, instead of 4.
- Rally Points rearm automatically 10 min after expiring. Skirmish gamemode it's still 2 min.
![Smile :)](./images/smilies/icon_e_smile.gif)
I don't know what material those markers were made of, but you really should consider patenting itFixed roadmarkers to have no collision (on Silent Eagle)
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
To make it flip over more easily?Fixed BRDM2 periscope, water engine, seat icons, rate of fire, and suspension.
![Wink ;)](./images/smilies/icon_e_wink.gif)
-
- Posts: 2123
- Joined: 2009-03-22 13:06
Re: [Changelog] PR v0.91 Features
people used to drop loads and loads of ammo bockes and crates around spamming to get more points and also if you drop enough i guess you could event crash the serverPLODDITHANLEY wrote:I agree what was the problems that required this solution?
finnaly!!!! they will actualy have some use nowUpdated Deployable MG nests to have 4x zoom.
will you be able to deploy a non-zoom and zoomable one?
![Image](http://i850.photobucket.com/albums/ab69/killonsight95/NATOsig.png)
-
- Posts: 358
- Joined: 2009-05-15 11:24
Re: [Changelog] PR v0.91 Features
Could you fix issue with undergrowth on Kozelsk? Bushes are like rocks... you just can't drive through them.
Some guy: "u a f** lier this guy dont use cheats i see him everyday... u draw tha lines u f*** loser"
www.clan41.ru
www.clan41.ru