[Changelog] PR v0.91 Features

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maarit
Posts: 1145
Joined: 2008-02-04 17:21

Re: [Changelog] PR v0.91 Features

Post by maarit »

i tryed lashkar valley and dropped view distance to 50%.
in brit mainbase get 50fps and the drived in center of map and fps dropped below 20.
maybe its time to say goodbye to my **** pc :lol:
also test fallujah with droppedviewdistance and almost managed to play it.
just testing that cos i dont want to dissapoint when patch get released.


but its odd that yamalia gives quite good fps.
Last edited by maarit on 2010-04-07 10:48, edited 1 time in total.
KeksTerror
Posts: 144
Joined: 2009-12-26 12:51

Re: [Changelog] PR v0.91 Features

Post by KeksTerror »

'[R-DEV wrote:AncientMan;1315186']
  • Updated Korengal, giving US more of a chance, and fixing some minor issues.
Does it mean, that the two caches (located in the upper north mountains of the US main), got removed?

No more fun as taliban :( :mrgreen:
PLODDITHANLEY
Posts: 3608
Joined: 2009-05-02 19:44

Re: [Changelog] PR v0.91 Features

Post by PLODDITHANLEY »

clueless_noob wrote:
Simonov? Is it the same as SKS?
Modern Firearms - Rifle - SKS carbine
Wakain
Posts: 1159
Joined: 2009-11-23 21:58

Re: [Changelog] PR v0.91 Features

Post by Wakain »

I'm curious what changes were made to the hamas primary weapons... :? ??:

am happy to hear the m16a1 animations are updated(pulling out a stock that can't be pulled out seems a little unnecessary :p )

I guess we can expect v0.91 fairly soon?
joethepro36
Posts: 471
Joined: 2007-12-28 23:57

Re: [Changelog] PR v0.91 Features

Post by joethepro36 »

Updated Deployable MG nests to have 4x zoom.
Finally, I was wondering how an army could have scopes for lmgs but not hmgs.

Now we need the jeeps to have zoom.

Some excellent changes so far, I noticed that a load of the fixes are for things I noticed ingame.
myles
Posts: 1614
Joined: 2008-11-09 14:34

Re: [Changelog] PR v0.91 Features

Post by myles »

so do you guys pick the names randomly from the fourms or somthing for PRSP?
Check out my Project Reaity gamplay here http://www.youtube.com/user/Projectreality1

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Hauteclocque
Retired PR Developer
Posts: 3312
Joined: 2008-10-02 17:55

Re: [Changelog] PR v0.91 Features

Post by Hauteclocque »

The names used are names of team members : Testers, [R-COM]s, [R-CON]s, [R-MOD]s, [R-DEV]s, some retired devs. :-)
It's for PRSP bots indeed.
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McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: [Changelog] PR v0.91 Features

Post by McBumLuv »

[R-CON]DankE_SPB wrote:VD reduction is hardly noticeable on all maps and at the same time gives major(at least for me) performance boost, your example might be the only one where it will be noticeable and still only on specific asset
so its a very little loss for a big gain :smile:
Well, with VD cuts I'm supposing on average at around 100m depending on how bad the map performed previously, I'm not supposing it to be that huge of a negative, but it is a very specific problem that doesn't improve things in any case for that aspect of SE.
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Chuc
Retired PR Developer
Posts: 7016
Joined: 2007-02-11 03:14

Re: [Changelog] PR v0.91 Features

Post by Chuc »

Here's the rearranged Hamas kit loadout for those interested.

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Note - Map arrangement is old
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fStar
Posts: 26
Joined: 2010-01-02 17:35

Re: [Changelog] PR v0.91 Features

Post by fStar »

Liking the medic and rally point arrangements, good work there. Hopefully we will see some nice new goodies in 0.92 ;)
Asystole
Posts: 158
Joined: 2009-06-27 09:51

Re: [Changelog] PR v0.91 Features

Post by Asystole »

What about CTD when using TOW? Is it still unfixed?
rampo
Posts: 2914
Joined: 2009-02-10 12:48

Re: [Changelog] PR v0.91 Features

Post by rampo »

Hokkane wrote:What about CTD when using TOW? Is it still unfixed?
If you would have read the list you would know the answer is yes, it has been fixed
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General Dragosh
Posts: 1282
Joined: 2005-12-04 17:35

Re: [Changelog] PR v0.91 Features

Post by General Dragosh »

Updated Deployable MG nests to have 4x zoom.
YAAAAAAAAAAAAAAAY ^__^
[img][/img]Newly ordered sig !


Moonlight
Posts: 211
Joined: 2009-07-04 20:05

Re: [Changelog] PR v0.91 Features

Post by Moonlight »

Arty IED for hamas/taliban/militia, zoom on hmgs, RANGEFINDER! and ppsh for taliban... That's gonna be awesome. ;]
boilerrat
Posts: 1482
Joined: 2009-09-02 07:47

Re: [Changelog] PR v0.91 Features

Post by boilerrat »

Taliban / Hamas get artillery IED

Thank god for suggestion forum :d ... and thank you DEVs
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Zi8
Posts: 401
Joined: 2007-12-19 20:43

Re: [Changelog] PR v0.91 Features

Post by Zi8 »

FINALLY! I've been quite sad because we havent been able to keep Dragon Fly and Beirut in our rotation due the massive bugs in them. Also great that there is solution for the horrible fps-drop on most of the new maps.

:15_cheers
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Asystole
Posts: 158
Joined: 2009-06-27 09:51

Re: [Changelog] PR v0.91 Features

Post by Asystole »

rampo93(FIN) wrote:If you would have read the list you would know the answer is yes, it has been fixed
Yea, sorry. I looked from the wrong subtitle.
Sgt.Ayllon
Posts: 145
Joined: 2009-07-30 13:38

Re: [Changelog] PR v0.91 Features

Post by Sgt.Ayllon »

Leopard 2 A6??? OMG!!!!!!!!!! GERMAN FORCES????
sorry for my bad english :mrgreen:
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: [Changelog] PR v0.91 Features

Post by Outlawz7 »

No, the Canadian Leo 2, have you been living under a rock?
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gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: [Changelog] PR v0.91 Features

Post by gazzthompson »

Sgt.Ayllon wrote:Leopard 2 A6??? OMG!!!!!!!!!! GERMAN FORCES????
dose it say anything about adding germans?

edit: i should refresh moar.
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