FO on the edge of maps change

Post your feedback on the current Project Reality release (including SinglePlayer).
laban
Posts: 30
Joined: 2010-03-24 22:57

FO on the edge of maps change

Post by laban »

so how long is it? i assumed it was just a few meters so we wouldnt have spawnpoints we couldnt select because it was outside of the map. right now its over 1 and a half grids, are you kidding? please elaborate on this rather weird "tweak"

thank u.
Gore
Retired PR Developer
Posts: 2491
Joined: 2008-02-15 21:39

Re: fb edge of maps

Post by Gore »

1 and a half grids???
Kain888
Posts: 954
Joined: 2009-04-22 07:20

Re: fb edge of maps

Post by Kain888 »

What have you expected? Reasons by this are quite easy to think of.

1. It's good change to simulate that there are not borders in real world.
2. You can't spawn in glitched places.
3. U can't set FOB in place where enemy can get only from 1-2 positions because he will die of DoD.
4. The best reason IMO is CnC. U can't place FOB in corner of maps, forcing enemy to attack only from 2 directions.
5. U can find more if you try.
Redamare
Posts: 1897
Joined: 2007-10-30 21:09

Re: fb edge of maps

Post by Redamare »

im a little confused too :) lol ... if the spawn spot is off the screen you can still spawn on it ... you just have to know it there... SUCHAS... if you select the FAR left or RIGHT or w.e direction border youwill automaticaly select the neerest FOB :) sorta lolol...
Gore
Retired PR Developer
Posts: 2491
Joined: 2008-02-15 21:39

Re: FB edge of maps change.

Post by Gore »

So now you only have the option to place it in obvious places in some maps. The dome of death things is good, but making the gap so big is ridiculous.
Jigsaw
Posts: 4498
Joined: 2008-09-15 02:31

Re: FB edge of maps change.

Post by Jigsaw »

GoreZiad wrote:So now you only have the option to place it in obvious places in some maps. The dome of death things is good, but making the gap so big is ridiculous.
Indeed.

Quite frustrating trying to get an FOB down on Fallujah in a playable area of the map where caches can spawn and you can't place it within 200m of the map edge. Needs optimisation for different map sizes, 200m may be fine on 4x4km maps but on 2km it is just far too big.
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Oddsodz
Posts: 833
Joined: 2007-07-22 19:16

Re: FB edge of maps change.

Post by Oddsodz »

As soon as I saw this in the change log, I knew it was going to be bad.
dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: FB edge of maps change.

Post by dtacs »

Shame because now its going to be in PR until the next release.
Truism
Posts: 1189
Joined: 2008-07-27 13:52

Re: FB edge of maps change.

Post by Truism »

It really amazes me that beta testers are posting gripes like this in general discussion. This strikes me as exactly the sort of thing that playtesting should catch. Perhaps the beta testing schedule needs to be looked at a bit.
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Conman51
Posts: 2628
Joined: 2008-05-03 00:27

Re: FB edge of maps change.

Post by Conman51 »

we already have enough problems with lack of rallies, making Fbs more vulnerable in the middle in obvious places just makes it worse
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Web_cole
Posts: 1324
Joined: 2010-03-07 09:51

Re: FB edge of maps change.

Post by Web_cole »

200M? Ouch, yeah that's going to suck on small maps. Asad Khal will be interesting...
dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: FB edge of maps change.

Post by dtacs »

Truism wrote:It really amazes me that beta testers are posting gripes like this in general discussion. This strikes me as exactly the sort of thing that playtesting should catch. Perhaps the beta testing schedule needs to be looked at a bit.
Word.

Out of interest beta testers, did you build firebases at all?
Cheditor
Posts: 2331
Joined: 2009-03-01 14:35

Re: FB edge of maps change.

Post by Cheditor »

Well alot of changes can only be tested by a full player server. When beta testers test they don't just play the game, they have a list of what they need to test and do it.
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dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: FB edge of maps change.

Post by dtacs »

I think that list should be released to the public so they can suggest things, y'know just so things as obvious as this get checked over.

More minds are better than less tbh.
Farks
Posts: 2069
Joined: 2007-01-20 00:08

Re: FB edge of maps change.

Post by Farks »

dtacs wrote:Word.

Out of interest beta testers, did you build firebases at all?
Truism wrote:It really amazes me that beta testers are posting gripes like this in general discussion. This strikes me as exactly the sort of thing that playtesting should catch. Perhaps the beta testing schedule needs to be looked at a bit.
Beta testing is not done by "playing" because it takes too much time and you don't get enough testing out of it. It's already taking several hours a week just to test all the changes made from build to build.
Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: FB edge of maps change.

Post by Arnoldio »

Then there should be another separate testing team for playing only...

Check if the transmission is assembled correctly -yes it is -ok we'll put it into the car. Then the car is sold and customer calls. There is something wrong with the transmission, i cannot drive forward, every gear gets my car going reverse. -Yeah, well... its working doesnt it?

Moral of the story is, if something does work, it doesnt mean it works properly.

Now i shall go into my basement and unleash my rage over returded public players, with an axe and some logs.

Have a nice day.
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dbzao
Retired PR Developer
Posts: 9381
Joined: 2006-06-08 19:13

Re: FB edge of maps change.

Post by dbzao »

You guys should really watch your accusations that the test team didn't "catch" this kind of "obvious" change.

We don't need play testing, a release is play testing, if you don't like that, too bad.

Any issues with rules like that can be changed between versions, and some even on server side hotfixes.

This is not the end of the world, get off of your high horses thinking you know it all.

You can post that you think something is not working, but trying to find somebody guilty is stupid.

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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: FB edge of maps change.

Post by Rudd »

this is definately a good thing for CnC, however in AAS and INS it might be a bit large atm, time shall tell.
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Smiddey723
Posts: 901
Joined: 2010-03-27 18:59

Re: FB edge of maps change.

Post by Smiddey723 »

My question is, what was wrong with the old version? never saw anything wrong with it. Maybe on CnC not AAS though so maybe just add it to CnC not AAS or insurgency though.

Just a thaught
fuzzhead
Retired PR Developer
Posts: 7463
Joined: 2005-08-15 00:42

Re: FB edge of maps change.

Post by fuzzhead »

On 4km maps I think its fine.

On 2km maps, maybe 100 meters would be better.

On 1km maps (Asad Khal, Fallujah, Korengal) maybe should just be zero, although especially korengal there is other issues than that...
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