[Changelog] PR v0.91 Features

Project Reality announcements and development highlights.
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DDS
Posts: 820
Joined: 2008-03-27 22:52

Re: [Changelog] PR v0.91 Features

Post by DDS »

As usual DEV's and company working their butts off so we can play this game for free. Thanks guys!
I wonder if I can turn my graphics back up after the patch.

Cheers,

PS. I am seeding... please do the same.

DDS
Last edited by DDS on 2010-04-08 21:31, edited 1 time in total.

Tactical Gamer was an Excellent Server. Yeah that's right, I said that, go a head and BAN ME from your server now!
cancommando
Posts: 31
Joined: 2009-05-16 23:56

Re: [Changelog] PR v0.91 Features

Post by cancommando »

This is GREAT! but when this come out?
there no I in team
DDS
Posts: 820
Joined: 2008-03-27 22:52

Re: [Changelog] PR v0.91 Features

Post by DDS »

cancommando wrote:This is GREAT! but when this come out?

Project Reality : Battlefield 2 Mod - Passwords

Tactical Gamer was an Excellent Server. Yeah that's right, I said that, go a head and BAN ME from your server now!
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Zrix
Posts: 4426
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Re: [Changelog] PR v0.91 Features

Post by Zrix »

Image

Going strong :)



Edit; ****, wrong thread
Last edited by Zrix on 2010-04-08 22:01, edited 1 time in total.
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dbzao
Retired PR Developer
Posts: 9381
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Re: [Changelog] PR v0.91 Features

Post by dbzao »

Good stuff, thanks to all of you seeders.

"There's always one more bug." - Lubarsky's Law of Cybernetic Entomology
Oddsodz
Posts: 833
Joined: 2007-07-22 19:16

Re: [Changelog] PR v0.91 Features

Post by Oddsodz »

Forward Outposts can't be deployed too close to the edge of the map.
Well there goes my Muttra mountain fun :(
PatrickLA_CA
Posts: 2243
Joined: 2009-07-14 09:31

Re: [Changelog] PR v0.91 Features

Post by PatrickLA_CA »

[R-DEV]crazy11 wrote:The maximum cut was 150m but in-game it is not really noticeable.
Yeah right it is not except while flying with cobra or so :D and will I be able to put my GFX settings back again?
Stoic Sentinel
Posts: 239
Joined: 2009-10-23 15:49

Re: [Changelog] PR v0.91 Features

Post by Stoic Sentinel »

Zrix wrote:Image

Going strong :)



Edit; ****, wrong thread
Image
Same here :cool:
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diogoritter
Posts: 2
Joined: 2009-02-19 20:22

Re: [Changelog] PR v0.91 Features

Post by diogoritter »

there is some change in the rendering of vegetation?
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: [Changelog] PR v0.91 Features

Post by gazzthompson »

Stoic Sentinel wrote:Image
Same here :cool:
i think hes showing the fact hes uploaded 25gb, not that he completed it.
matthavener
Posts: 3
Joined: 2010-01-01 17:46

Re: [Changelog] PR v0.91 Features

Post by matthavener »

thanks for fixing the silent eagle out of bounds timer, that bug was killing me!
=]H[= JakCurse
Posts: 227
Joined: 2009-07-14 10:38

Re: [Changelog] PR v0.91 Features

Post by =]H[= JakCurse »

Seeding, standing by for the password :P
TheOldBreed
Posts: 637
Joined: 2009-05-08 23:03

Re: [Changelog] PR v0.91 Features

Post by TheOldBreed »

PepsiMachine wrote:Can the M113 reverse again?
haha good god i hope so. after driving into a repair tent on gaza. many variations of the humourous "FFFUUUUUUUUU" picture ensued. haha :lol:
The_MDexs
Posts: 108
Joined: 2009-12-22 12:57

Re: [Changelog] PR v0.91 Features

Post by The_MDexs »

nice looking great
lagopus
Posts: 73
Joined: 2009-11-03 20:54

Re: [Changelog] PR v0.91 Features

Post by lagopus »

Updated Silent Eagle, fixing out of bounds timer
Not fixed :( But much better fps on this map than earlier. :)
Lucke189
Posts: 203
Joined: 2009-06-22 16:59

Re: [Changelog] PR v0.91 Features

Post by Lucke189 »

I love the new walkin animations while scoped in with ironsights/red-dot!
JohnnyTheIED
Posts: 452
Joined: 2009-01-01 20:13

Re: [Changelog] PR v0.91 Features

Post by JohnnyTheIED »

ARTY ied for all sappers??? :)
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T.Nightingale
Posts: 90
Joined: 2009-04-22 20:50

Re: [Changelog] PR v0.91 Features

Post by T.Nightingale »

'[R-DEV wrote:AncientMan;1315186']...Fixed CH-47 flare reload bug, ramp not opening/closing on dedicated servers, position icons and pilot FOV...
Thank Christ.
'[R-DEV wrote:AncientMan;1315210']v0.91 is primarily a bugfix patch. No new assets. They will be in v0.92+ :) . Gotta have existing bugs fixed before we make more bugs :p .
HE SAID IT!!!!!!
Evidence mwuahhahahahahaaaa!
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Dr.Roy.Mustang
Posts: 76
Joined: 2009-04-30 01:49

Re: [Changelog] PR v0.91 Features

Post by Dr.Roy.Mustang »

What the heck does this mean???
Quote:
"Updated limit of supply crates deployed, maximum 10 per individual truck/heli, and 16 for APC/Jeep."

So we have to kill the truck after using it to unload 10 crates??? This means 10 / 2 = 5 return and go?
[Special Response Team]
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Enlisted since: PR 0.85

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Jarryd_455495
Posts: 175
Joined: 2009-02-19 06:20

Re: [Changelog] PR v0.91 Features

Post by Jarryd_455495 »

It means you can only have 10 creates ingame at one time, older ones will be destroyed just like grenade traps for example.
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