dtacs wrote:Word.
Out of interest beta testers, did you build firebases at all?
Truism wrote:It really amazes me that beta testers are posting gripes like this in general discussion. This strikes me as exactly the sort of thing that playtesting should catch. Perhaps the beta testing schedule needs to be looked at a bit.
Dtacs, i've called you on this before and you still don't seem to understand what the test team's role is. We test the fixes and look for bugs, for example regarding this specific change we were told that it was implemented and that it should be checked to make sure it is working. We tested this change on Silent Eagle, it was working, so we moved on to the next thing on the list. We don't play test, because playtesting is a massive task that 24 people cannot do effectively when this is a 64 player game.
Note the name of the team Truism, Beta Testing, not Play Testing.
Ya, thus removing the careful secrecy the development team have adopted in creating the mod that is key to how they work and any sense of surprise created by a new releasedtacs wrote:I think that list should be released to the public so they can suggest things, y'know just so things as obvious as this get checked over.
There was. It was called the Stress Test Team and was made up from trusted clans when a release was close. It has been discontinued because nowhere near enough people showed up to make it worthwhile.ChizNizzle wrote:Then there should be another separate testing team for playing only...
With that in mind, any release is basically for playtesting and issues get fixed later.