Server Killers

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BabylonCome
Posts: 709
Joined: 2008-03-30 02:31

Server Killers

Post by BabylonCome »

I was just wondering what maps don't people like....

My clan has noticed over this past few weeks that certain maps just empty our server, they are as follows:

Silent Eagle (don't know why, this is an awesome map)
Dragon Fly (the lag is just unplayable)
Asad Khal (nobody likes the new layout)
Qin Ling (again another awesome map but just empties servers)

There are some maps that always do well and fill or keep players on but what maps have you noticed just empty servers?
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CO - Rusty In Places - http://www.rustyinplaces.org
joethepro36
Posts: 471
Joined: 2007-12-28 23:57

Re: Server Killers

Post by joethepro36 »

Dragonfly for performance issues.
All 4km maps because a lot of people don't like the lack of infantry focus and/or the long distances to meet the enemy.
Barracuda because the chinese often just sit and wait for the americans.
Korengal because of the difficult US play.

Have to disagree with you about asad, it seems like a good seeder map to me. Servers running it seem to fill up very quickly due to the quick action.
Zi8
Posts: 401
Joined: 2007-12-19 20:43

Re: Server Killers

Post by Zi8 »

BabylonCome wrote: There are some maps that always do well and fill or keep players on but what maps have you noticed just empty servers?
Siege at ochmchira to the list aswell, and almost Qwai River too which is quite surprising.

Though well establised bigger servers have no difficulty in running any map with any layer
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>para<
Posts: 765
Joined: 2008-07-04 18:15

Re: Server Killers

Post by >para< »

i looove silent eagle ,on asad IDF loosing half of the tickets untill they get mansion ,and other half to capture south obj,you can see mutrah get more popular now ,kashan too
Gore
Retired PR Developer
Posts: 2491
Joined: 2008-02-15 21:39

Re: Server Killers

Post by Gore »

I used to really hate Asad Khal, in fact my most hated map, but now I really enjoy it, I think it's one of the best. I think it's because there's alot more action at the mansion now.
Web_cole
Posts: 1324
Joined: 2010-03-07 09:51

Re: Server Killers

Post by Web_cole »

I'm not sure there are any maps that are always going to be server killers. Joe makes a good point about people leaving on the 4K maps cause of a lack of action, infantry fighting and long distances. But then I've seen the large 'combined arms' maps go down really well too.

It's a pretty un-exact science is what I'm saying. For instance, Asad Khal in my experience is very popular for seeding. But I'll give you my list:

Korengal: In a word, clusterf*ck (And not the good kind)

Dragonfly: Looks like a great map, but too many people have performance issues (Still)

Ochamchira: Basically the problem with this map is it sucks if you don't know how to attack. Which is a more common issue than you might think. And this results in a crappy round for both teams.

4K Maps (Qin Ling, Yamalia, Kashan, Silent Eagle): The problem here is, imo, most of the team is going to be infantry. And this means that more than usual, in order to get anywhere, you're going to have to rely on APCs and choppers to transport you. And we all know that a) pubbies can't fly, and b) APC crews don't know what APC means. :p

But saying all that, it depends. I've had awesome rounds on Korengal, and I freekin' hate that map with a passion. Cole out ;)
Orford
Posts: 856
Joined: 2009-06-17 15:41

Re: Server Killers

Post by Orford »

Asad Khal was a winner nice team work setting up and holding a line and moving into mansion under fire with surpression fire coming over from your team mates. Hopefully once the FOB issue is sorted it will got back to being a great clsoe battle map. But until then it dose suck not being able to build a FOB to the west or a hide out close to the edge of the map to the east.
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: Server Killers

Post by Outlawz7 »

Qinling has been killing servers before 0.9, so that's not a new one, dunno about the rest, probably just the tard fleet wanting Muttrah for choppers and Insurgency maps for leet wtfbbqqpwnzor US vs failsurgents and starting a kiddie fit at anything else.
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boilerrat
Posts: 1482
Joined: 2009-09-02 07:47

Re: Server Killers

Post by boilerrat »

jabal al burj.
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Tte.oteo
Posts: 302
Joined: 2008-03-11 12:19

Re: Server Killers

Post by Tte.oteo »

boilerrat wrote:jabal al burj.
yes jabal maybe kill the server cause we was played this map [(34.789+84.000)]x2 times :-P

but.. i belive that the reason of map killers its not (IMO) exactly the map, at some hours, normally in the night when the mature members are playing, maps like Korengal, kashan yamalia silent eagel have a very very good rounds.

I dont have a server, but i belived that if i have it, i will make two map lists.. one with quick actions maps and other with slow tactics maps to change in some hours. :idea:
snooggums
Posts: 1093
Joined: 2008-01-26 06:33

Re: Server Killers

Post by snooggums »

Only server killer I see regularly is Barracuda. A great scenario map that just doesn't work too well with public play as the US can win based on tickets without ever capping a flag, but what usually happens is they lose a bunch of tickets in choppers and rarely get a foothold.
Dev1200
Posts: 1708
Joined: 2008-11-30 23:01

Re: Server Killers

Post by Dev1200 »

Qinling, Dragonfly, Iron Ridge, Kozelsk, qwai, Ochamchira, Gaza, Lashkar, and Korengal (Spawns are messed..)

IMHO
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BabylonCome
Posts: 709
Joined: 2008-03-30 02:31

Re: Server Killers

Post by BabylonCome »

LOL - looking at the response to my question it would of been easier to ask what maps fill your servers....

Seriously, thanks to those that have replied what is interesting is that many maps that do well for my clan appear not to do well for others. However there does appear to be a few that appear in near all responses, mainly the large 4Km maps which I still find strange as these to me represent what PR is really all about. The use of combined arms to move troops around and then plan strategic infantry movements with armour and air support to attack or defend a given point. I guess these larger maps require out and out team play and interaction between squads and support to ensure victory and this isn't always possible on a public server but usually are the favourite maps for inter-clan scrims.

What about Insurgency and skirmish modes...?

I personally hate skirmish as this mode feels more like COD4 than PR and involves too much running and gunning for my likings and while I do enjoy being BluFor on insurgency, I have a hate for being an insurgent because there is too much waiting around for the enemy to turn up and then with them usually having better guns, find it can be very hard to stop them advancing - but this is just me.....

What's your thoughts on these modes regarding to if they fill or empty servers?
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CO - Rusty In Places - http://www.rustyinplaces.org
manligheten
Posts: 202
Joined: 2007-03-25 21:01

Re: Server Killers

Post by manligheten »

BabylonCome wrote: Seriously, thanks to those that have replied what is interesting is that many maps that do well for my clan appear not to do well for others. However there does appear to be a few that appear in near all responses, mainly the large 4Km maps which I still find strange as these to me represent what PR is really all about. The use of combined arms to move troops around and then plan strategic infantry movements with armour and air support to attack or defend a given point. I guess these larger maps require out and out team play and interaction between squads and support to ensure victory and this isn't always possible on a public server but usually are the favourite maps for inter-clan scrims.
The problem with most 4 km maps is that there are too much assets screwing up the infantry/non-infantry ratio ending in most people doing nothing. Yamalia is good because there there are a reasonable amount of assets. 32 people in each team is to little to get any actual "combined arms".
snooggums
Posts: 1093
Joined: 2008-01-26 06:33

Re: Server Killers

Post by snooggums »

BabylonCome wrote:LOL - looking at the response to my question it would of been easier to ask what maps fill your servers....

Seriously, thanks to those that have replied what is interesting is that many maps that do well for my clan appear not to do well for others. However there does appear to be a few that appear in near all responses, mainly the large 4Km maps which I still find strange as these to me represent what PR is really all about. The use of combined arms to move troops around and then plan strategic infantry movements with armour and air support to attack or defend a given point. I guess these larger maps require out and out team play and interaction between squads and support to ensure victory and this isn't always possible on a public server but usually are the favourite maps for inter-clan scrims.

What about Insurgency and skirmish modes...?

I personally hate skirmish as this mode feels more like COD4 than PR and involves too much running and gunning for my likings and while I do enjoy being BluFor on insurgency, I have a hate for being an insurgent because there is too much waiting around for the enemy to turn up and then with them usually having better guns, find it can be very hard to stop them advancing - but this is just me.....

What's your thoughts on these modes regarding to if they fill or empty servers?
Skirmish is great for filling servers after a crash, last about 30 minutes (or shorter as the more people join the faster they die and give up tickets) as people join in and gives people something to do right away without needing transport, etc. I wouldn't suggest a 64 players server playing skirmish regularly. Insurgency is not usually a good filler simply because intel collection makes it very slow, which while I enjoy the slow pace myself most people don't. It works better when there are 30+ people on the server.

The 4km maps are the best seeders for general players because of the assets, but it also means that the round will usually start very randomly and you end up with a crappy multi hour game instead of a short one like skirmish. What we do at TG is start the maplist with a seeder skirmish map to have available for seeding or for people rejoining after a server crash, and then anything after that as the critical mass of player numbers are what fills a server regularly. The critical mass being available to seed is why general servers are populated more often than others, not the map list itself.

I will withhold comments on single map servers other than to say they are reminiscent of 24/7 Karkand maps from BF2, with the same level of teamwork and civility ;)
drs79
Posts: 401
Joined: 2008-07-07 15:40

Re: Server Killers

Post by drs79 »

I'm not a big fan of Fools Road or Kozelik right now, I don't have any negative things to say about the map, its just that I have played those two maps the most in .9 and .91 and haven't really had the chance to play any other maps more than twice.
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SocketMan
Posts: 1687
Joined: 2007-03-09 22:03

Re: Server Killers

Post by SocketMan »

Why not just run Vehicle Warfare on all 4km maps ?

Would solve any transportation "issues" :razz:
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