Your opinion on the new 0.9 rally point change?

Post your feedback on the current Project Reality release (including SinglePlayer).
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Your opinion on the new 0.9 rally point change?

I love it
80
36%
I like it but it has issues [explain]
13
6%
I like it but the community is having a hard time using it
34
15%
Whatever, the game evolves every version
29
13%
I dont like it and the community is having a hard time using it
40
18%
I dont like it at all [explain]
4
2%
I hate it, it doesnt work, destroys gameplay [explain]
25
11%
 
Total votes: 225

TOME Malambri
Posts: 91
Joined: 2008-01-05 06:32

Re: Your opinion on the new 0.9 rally point change?

Post by TOME Malambri »

Make it 5 minutes for a recharge and it would have been awesome. As such, it is still MUCH appreciated, and shows that the DEVs really do listen to player concerns.
CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: Your opinion on the new 0.9 rally point change?

Post by CodeRedFox »

10 minutes go by really quickly (if not too early). You be fine this still allows a squad to fallback and regroup while not encouraging zombie floods which this originally was in place to stop.
Last edited by CodeRedFox on 2010-04-10 00:08, edited 1 time in total.
Image
"apcs, like dogs can't look up" - Dr2B Rudd
00SoldierofFortune00
Posts: 2944
Joined: 2006-02-28 01:08

Re: Your opinion on the new 0.9 rally point change?

Post by 00SoldierofFortune00 »

gazzthompson wrote:disagree on every point. Yesterday i was playing and:

http://i41.tinypic.com/9toj2s.jpg
http://i43.tinypic.com/2vvug7r.jpg
So because it happens in one game it applies to all of them? I could show you for every game you have 10 games where everyone is split up. 1 or 2 pics don't really prove much. I am inclined to think that insurgent team sucks too since you have a FOB which survived in VCP which is usually the first FOB to go.
"Push the Envelope, Watch It Bend"

Tool ~ Lateralus
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: Your opinion on the new 0.9 rally point change?

Post by gazzthompson »

00SoldierofFortune00 wrote:So because it happens in one game it applies to all of them?.
did i say that? no.
Dose his talk of no teamwork apply to every game? no.
Amir
Posts: 167
Joined: 2010-03-10 19:35

Re: Your opinion on the new 0.9 rally point change?

Post by Amir »

Aaw man I hate this ! Not the game but the people, first they shit about how many buggs there are and tell the Dev's what must be improved or changed, then when it's changed they start again bullshitting about it. Man -.-* I don't care about those stupid rally points, I just want to have fun on it that's all.
00SoldierofFortune00
Posts: 2944
Joined: 2006-02-28 01:08

Re: Your opinion on the new 0.9 rally point change?

Post by 00SoldierofFortune00 »

gazzthompson wrote:did i say that? no.
Dose his talk of no teamwork apply to every game? no.
Nope, but you always try to assume that what happens in your games applies to all servers or players. If this wasn't true, than why post the pics...
"Push the Envelope, Watch It Bend"

Tool ~ Lateralus
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: Your opinion on the new 0.9 rally point change?

Post by gazzthompson »

He made a hole post about how teamwork is gone, i was merely showing that it is still possible. im fully aware that the community pretty much failed to adapt to this new change (most probably the reason behind the new rearm time), thats why i voted for:

'I like it but the community is having a hard time using it' , and i hope this new change will be a happy medium.
Mr Smiles
Posts: 246
Joined: 2009-10-16 09:20

Re: Your opinion on the new 0.9 rally point change?

Post by Mr Smiles »

I like it, and the community seems to be adjusting.

Although i had a terrible round on Kashan 2 days ago, ive had 3 good matches too. One of it on archer where our squad took down 3 cashes by constantly building fb's not too close to cache positions but close enough. One on Iron Ridge (AAS) where some UKWF guys kept building fb 's behind appartments and our squad set one up on the opposite side. And 1 good round on... shoot i forgot but it was good.

I dont care about the walking, aslong as the SL makes everyone stay together i honestly dont care how far the walk is ( as long as we dont die instantly and have the same long walk 4 times).

-Medics, please do your job. Please please please, stop dieing and stop being trigger happy. Stay near the SAW if anything. Stay out of sight avoid contact, i dont want to you get up when you die.

Sigh, barracuda. US managed to destroy all hueys first 10 min.

Overal, aslong as there are trucks and INFANTRTY*** Sl's willing to build something, the round for a grunt is going to be OK.
BigDaddyMcFatSacks
Posts: 27
Joined: 2008-03-26 02:12

Re: Your opinion on the new 0.9 rally point change?

Post by BigDaddyMcFatSacks »

Dont like it. To me its just not as fun now with the RP's as it used to be (from either side).
IMO its taken a lot of the action out of the infantry part of the game...
CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: Your opinion on the new 0.9 rally point change?

Post by CodeRedFox »

New patch new poll
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"apcs, like dogs can't look up" - Dr2B Rudd
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