PR:V aircraft and their roles

General discussion of the Project Reality Vietnam modification.
Cassius
Posts: 3958
Joined: 2008-04-14 17:37

Re: PR:V aircraft and their roles

Post by Cassius »

Well you could compensate, you could give the us forces more airpower and artillery on a shorter time, but limit the ammount of fobs they can have a lot more.
Snazz wrote:Infantry jungle combat would be like fighting Italians?
I dont get it :-?
ma21212
Posts: 2551
Joined: 2007-11-17 01:12

Re: PR:V aircraft and their roles

Post by ma21212 »

Alot of aircraft were shot down in the south (mainly the Hueys), as i read once, a Huey piolt got a gift from one of the grunts on the ground, it was a poster that showd where to aim when the huey was flying, lifting of, landing etc. in the north over 900 planes were shot down due to up to date SAM IIs givven by the soviets and in some cases operated by chinese engneers. PRV probably wont have a Op. Rolling Thunder if you ask me so i kinda dought B52s. when they were used in the south they did some crazy stuff like Arch light bombing runs but ..its just too big
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Snazz
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Joined: 2009-02-11 08:00

Re: PR:V aircraft and their roles

Post by Snazz »

TheOldBreed wrote:no i mean they were used for tactical bombing in Vietnam as well. see things like: Operation Niagara
I don't doubt that strategic assets are sometimes used tactically, but it's hard enough justifying the presence of 2 opposing airfields with fighter jets in PR let alone intercontinental bombers.

BTW B-1 targeting pods (http://www.af.mil/news/story.asp?id=123042750).
Cassius wrote:I dont get it :-?
He said a Vietnam map without aircraft would be like WW2 without Germany or Japan.

That leaves Italy alone on the Axis side.
Fluffywuffy
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Joined: 2007-11-13 23:52

Re: PR:V aircraft and their roles

Post by Fluffywuffy »

AC-47

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[DM]AirborneLegs or hellatom ingame
Technoelite
Posts: 632
Joined: 2007-06-19 16:37

Re: PR:V aircraft and their roles

Post by Technoelite »

i am sorry but if u have the EOD maps which are 2x2 and take out the jets and that no offence it will fail, but oh well you need the jets air support played a major role in the war, my american history proffesser is a nut about the subject
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TheOldBreed
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Joined: 2009-05-08 23:03

Re: PR:V aircraft and their roles

Post by TheOldBreed »

Snazz wrote:I don't doubt that strategic assets are sometimes used tactically, but it's hard enough justifying the presence of 2 opposing airfields with fighter jets in PR let alone intercontinental bombers.
see my previous post.

B52s carry JDAMs. thought i'd throw that down haha :mrgreen:
Snazz
Posts: 1504
Joined: 2009-02-11 08:00

Re: PR:V aircraft and their roles

Post by Snazz »

TheOldBreed wrote:see my previous post.
I read it and it is interesting, but doesn't explain how player controlled B-52s would fit into PR game play.
TheOldBreed wrote:B52s carry JDAMs. thought i'd throw that down haha :mrgreen:
True. How about a scripted flyover when a JDAM is dropped, like this:
[XFIRE]161a04[/XFIRE]
Technoelite wrote:i am sorry but if u have the EOD maps which are 2x2 and take out the jets and that no offence it will fail
We don't know yet what maps will actually end up in PRV, but IMO the bigger EOD maps (eg. Irving and C.D.S) wouldn't be very appropriate for PR gameplay with or without the jets.
Technoelite wrote:you need the jets air support played a major role in the war
Could just have an A1 Skyraider performing CAS, they'd at least take longer to circle the small maps compared to jets.

You may want to fly jets and dogfight and so on regardless of map size or realism, but it's such a tiny aspect of PR.

I could say 'just go play EOD2 then' but there's no one else to play that with except bots.
Last edited by Snazz on 2010-04-20 00:05, edited 1 time in total.
McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: PR:V aircraft and their roles

Post by McBumLuv »

@ Snazz, the fact that aircraft are such a small aspect in PR probably lies far more in the lack of attention or abilities they are actually given as opposed to anything else.
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Snazz
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Joined: 2009-02-11 08:00

Re: PR:V aircraft and their roles

Post by Snazz »

I agree with the theory that aircraft are given the least attention in PR, but I doubt that if they were more capable they would be more numerous than they are now.

I still attribute it primarily to the fact that we have 32 players per team max and only a few 4x4km maps.
Delaruz [29th ID]
Posts: 4
Joined: 2009-06-07 03:02

Re: PR:V aircraft and their roles

Post by Delaruz [29th ID] »

A7 Corsair II's? And we could have everyone spawn on deck for Huey rides to the mainland for one map I'm guessing.
TheOldBreed
Posts: 637
Joined: 2009-05-08 23:03

Re: PR:V aircraft and their roles

Post by TheOldBreed »

Snazz wrote:I read it and it is interesting, but doesn't explain how player controlled B-52s would fit into PR game play.


True. How about a scripted flyover when a JDAM is dropped, like this:
[XFIRE]161a04[/XFIRE]
no not player controlled, i mean as an area attack with it scripted like that video. and that video is sick haha
sAueR115
Posts: 48
Joined: 2009-02-18 04:37

Re: PR:V aircraft and their roles

Post by sAueR115 »

Wouldn't you expect them to do this anyway?... It's PR
SCE_BloodyStars
Posts: 77
Joined: 2009-03-08 19:52

Re: PR:V aircraft and their roles

Post by SCE_BloodyStars »

Well you never know, and this thread was started with a diffrent suggestion.

But that video looked amazing that would be 100% awesome.
1st two squads are CAS?.. Well isn't this just going to be a great game..
Sgt.MADHat
Posts: 36
Joined: 2009-08-09 05:45

Re: PR:V aircraft and their roles

Post by Sgt.MADHat »

Im not entirely sure how they called in precision close air support in Vietnam, but I dont think they used any type of laser target designators like in pr. (feel free to correct me)

As said Earlier I would love to see Air support very dependent on ground force-to- air communication. EG: Calling in cordinates a5, key pads, and description of where to hit.

For example requesting air support a5, kp 3, hit the top of the hill.

Not only does this strengthen the requirements on communication, but is also pretty satisfying when you see the bombs drop on the right location.
Silverwolf
Posts: 132
Joined: 2004-09-01 02:02

Re: PR:V aircraft and their roles

Post by Silverwolf »

Off the top of my head MADhat, your description of CAS targetting during Vietnam is pretty much it ;) .

Ground forces hop on the radio, request strike at x grid location, give some description of the target location, and hope the pilot knows how to navigate :P .


I'd say a B52 fly-over such as in that nice looking vid would be the way to go as a JDAM replacement. I'd say if they were put in the mod as a player controled aircraft would be rather silly.

Now an AC-47... that'd be fun :D , and definately require some good communication both amongst the aircraft crew (pilot and gunners) and the forces on the ground calling for CAS.
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Sgt.MADHat
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Re: PR:V aircraft and their roles

Post by Sgt.MADHat »

ac-130 would be incredible.

I think it would take some time to get used to it though, the only thing it would lite up on opening day is the team kill marker.
regardless that would be awesome.
Hitman.2.5
Posts: 1086
Joined: 2008-03-21 20:54

Re: PR:V aircraft and their roles

Post by Hitman.2.5 »

Elektro wrote:Meh, we have food, wine and football. Who cares which side we are on?
Your Italian, thought all along you were from the UK OMG XD

and the old breed the reason that there were arc lights every 3 hours is because it would be another, of many moral crushing defeats to the US effort in vietnam and the US were desperate to keep khe sanh :S

A B-52 fly over would be pretty nice though XD do you know if it can be set higher though?
Sgt.MADHat wrote:ac-130 would be incredible.
Shame the maps are too small cobra with the Auto GL will suffice though XD

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Derpist
Sgt.MADHat
Posts: 36
Joined: 2009-08-09 05:45

Re: PR:V aircraft and their roles

Post by Sgt.MADHat »

Hitman.2.5 wrote:


Shame the maps are too small cobra with the Auto GL will suffice though XD
Could you enlighten me here, if Current pr maps can support jets flying at very fast speeds, how could the maps be too small for an ac-130. Not arguing here, just curious.
Hitman.2.5
Posts: 1086
Joined: 2008-03-21 20:54

Re: PR:V aircraft and their roles

Post by Hitman.2.5 »

It been debated in PR so i thought i'd get there before the rest.

TBH if we have an AC-130 that should be all we get because of how small the map actually is.
Plus AAA is gonna shred that thing every time providing the view distance will be small as it is on most PR maps so you'll HAVE to fly low and low isn't how that thing flies. and jets have always been in PR and yet the maps are Too small they seem to fit in well.

Maybe it could be like a PR gunie pig pop it in to see how well the thing works.

or just put it in as an area attack has the same radius of a JDAM but have multiple explosions and vary the size of the explosions so you will have 20mm pops 40mm bangs and 105 BOOM! and lots of em so a arty strike plus a more frequent and less powerful mortar strike and streams of red tracer(f-16 cannon) all at once while that thing is called in.
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Pvt.SmittY15
Posts: 31
Joined: 2009-10-17 06:27

Re: PR:V aircraft and their roles

Post by Pvt.SmittY15 »

Isnt some of that hardcoded i mean like have a jet flying over without a pilot and it drops a payload?
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