[Vehicle] Tiger ARH

Discussion pertaining to the PR Australian Forces.
projectrealitycanada
Posts: 69
Joined: 2009-06-30 22:18

Re: [Vehicle] Tiger ARH

Post by projectrealitycanada »

I don't see why you can't put it in, 1.5 gives you Euro force free and you need 1.5 patch to play it any ways.
Snazz
Posts: 1504
Joined: 2009-02-11 08:00

Re: [Vehicle] Tiger ARH

Post by Snazz »

projectrealitycanada wrote:I don't see why you can't put it in, 1.5 gives you Euro force free and you need 1.5 patch to play it any ways.
Who said they can't?
anglomanii
Posts: 701
Joined: 2008-12-20 10:38

Re: [Vehicle] Tiger ARH

Post by anglomanii »

two things, 1.we have the ARH ready to go in game, it was on iron eagle.

2. unless things change in 2010 1AVN is being deployed second half of 2010.



<22:31:15> "Supahpingi": i was actually mastrubating ferosiosly to mike meyers pictures
Maxfragg
Posts: 2122
Joined: 2007-01-02 22:10

Re: [Vehicle] Tiger ARH

Post by Maxfragg »

pr was allready allowed to use SF/EF/AF vehicles before 1.5 ;-)
ReconAus
Posts: 199
Joined: 2007-07-08 13:44

Re: [Vehicle] Tiger ARH

Post by ReconAus »

anglomanii wrote:two things, 1.we have the ARH ready to go in game, it was on iron eagle.

2. unless things change in 2010 1AVN is being deployed second half of 2010.
Finally some aussie tigers will get deployed :p

Recon
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anglomanii
Posts: 701
Joined: 2008-12-20 10:38

Re: [Vehicle] Tiger ARH

Post by anglomanii »

no tigers to be deployed until april 2011 now, no deployment possible until after September 30 2010 with full handover ceremony planned. maritime deployment capability certification was however achieved this FEB,



<22:31:15> "Supahpingi": i was actually mastrubating ferosiosly to mike meyers pictures
***LeGeNDK1LLER***
Posts: 277
Joined: 2009-10-27 16:51

Re: [Vehicle] Tiger ARH

Post by ***LeGeNDK1LLER*** »

'[R-DEV wrote:Chuc;649269']Image

Image

Image


mmm mates this body of this tiger seems to long at my eyes especially the nose.
might me my error but this is my impression.
Hauteclocque
Retired PR Developer
Posts: 3312
Joined: 2008-10-02 17:55

Re: [Vehicle] Tiger ARH

Post by Hauteclocque »

It's the EuroForces model, Chuc did only the skin ;)
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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Vehicle] Tiger ARH

Post by Rhino »

***LeGeNDK1LLER*** wrote:mmm mates this body of this tiger seems to long at my eyes especially the nose.
might me my error but this is my impression.
the screenshots where taken in widescreen before the BF2 1.5 patch so the images are streched quite a bit since before the BF2 1.5 patch widescreen didn't have the proper aspect ratio but might be also something to do with poor modelling from EA, I wouldn't be suprized when you look at the BF2 EF CR2 :p
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Hauteclocque
Retired PR Developer
Posts: 3312
Joined: 2008-10-02 17:55

Re: [Vehicle] Tiger ARH

Post by Hauteclocque »

[R-DEV]Rhino wrote: might be also something to do with poor modelling from EA, I wouldn't be suprized when you look at the BF2 EF CR2 :p
Just compare the pods with the French real ones...(I think it was their reference), the Hellfire missiles are based on a prototype...(I only saw once those missiles) and the Hydra-like don't look like the French SNEB missiles at all. (see below in my sig :p )

If only someone could do this model...we will be three factions to use this chopper, and the German really need a new model, the pods and camera are so different on their version.
Last edited by Hauteclocque on 2010-04-23 18:44, edited 1 time in total.
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Psyrus
Retired PR Developer
Posts: 3841
Joined: 2006-06-19 17:10

Re: [Vehicle] Tiger ARH

Post by Psyrus »

***LeGeNDK1LLER*** wrote:mmm mates this body of this tiger seems to long at my eyes especially the nose.
might me my error but this is my impression.
It looks proportional in game, although I haven't seen any IRL :p
[First 10 seconds]
telecam
Posts: 119
Joined: 2010-04-01 13:32

Re: [Vehicle] Tiger ARH

Post by telecam »

This should be a beast of a vehicle ingame
sylent/shooter
Posts: 1963
Joined: 2009-04-10 18:48

Re: [Vehicle] Tiger ARH

Post by sylent/shooter »

.... how much ammo does the friggen thing have O.o

Killing the enemy sylently
General Dragosh
Posts: 1282
Joined: 2005-12-04 17:35

Re: [Vehicle] Tiger ARH

Post by General Dragosh »

sylent/shooter wrote:.... how much ammo does the friggen thing have O.o
I guess a looooooooooooooooooooooooot for testing purposes of course xD
[img][/img]Newly ordered sig !


sylent/shooter
Posts: 1963
Joined: 2009-04-10 18:48

Re: [Vehicle] Tiger ARH

Post by sylent/shooter »

no kidding. if it has that much in game I'm going to be hiding in a building and eating potato chips all round

Killing the enemy sylently
Hauteclocque
Retired PR Developer
Posts: 3312
Joined: 2008-10-02 17:55

Re: [Vehicle] Tiger ARH

Post by Hauteclocque »

Last time I tested it, the ammo were unlimited. :p
Leusch redid the codes fortunately.
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velocity
Posts: 164
Joined: 2009-07-20 19:36

Re: [Vehicle] Tiger ARH

Post by velocity »

the tiger looks amazing with its new skin :razz:

and how long is that run way??? no more landing problems with that thing going across half the map ;-)
Maxfragg
Posts: 2122
Joined: 2007-01-02 22:10

Re: [Vehicle] Tiger ARH

Post by Maxfragg »

no copyright protected music please, can't watch the vid (germany)
sylent/shooter
Posts: 1963
Joined: 2009-04-10 18:48

Re: [Vehicle] Tiger ARH

Post by sylent/shooter »

thank you leusch! :D I don't have to worry about getting my a** kicked XD (as much of course)

Killing the enemy sylently
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