[Map] Al-Basrah v2 (2km) [Released]

Maps created by PR community members.
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TeRR0R
Posts: 451
Joined: 2007-10-20 10:33

Re: Al-Basrah V2!

Post by TeRR0R »

[R-CON]Outlawz wrote:Retexture it and add the new file to the objects_client, Basrah already has it set up due using custom billboards.

Also minimap please and agreed on overgrowth, paint it a bit randomly and delete spots here and there to make it look more natural.
Today i retextured the apartement and reviewed the overgrowth.
Thanks for the tips, it looks much better this way!
Last edited by TeRR0R on 2011-02-09 11:08, edited 1 time in total.
TeRR0R
Posts: 451
Joined: 2007-10-20 10:33

Re: Al-Basrah V2!

Post by TeRR0R »

Draakon wrote:Don't block the water-land roads. Why? a) If bridges are blown up, both sides are screwed. b) No more can a gary or any other vehicle/unit be more stealthy.
I don't think they will be screwed. The bridge west of village is indestructible (even in the official Al Basrah) and there will be a helo again (chinook).
Additionally, it's not too easy to blow them up as the bridges are much stronger in V2, so you need alot of explosives to destroy them.

The removal of landbridges has been discussed serval times and it's indeed an interesting gameplay change. So let's try it out. If it's fail I can revert it again. I'm not limited to two releases per year.


See:

https://www.realitymod.com/forum/f18-pr ... idges.html

https://www.realitymod.com/forum/f10-pr ... asrah.html



Keep in mind that this is an unofficial custom map. This is not meant to replace the official Al Basrah map.

usmcguy
Posts: 642
Joined: 2009-12-14 20:26

Re: Al-Basrah V2!

Post by usmcguy »

stinks there wont be a sp version..
AnThRaX-NL
Posts: 78
Joined: 2008-08-20 20:11

Re: Al-Basrah V2!

Post by AnThRaX-NL »

It has been downloadable for several days now, people should get it its pretty epic. Imo better than Basrah with Brits.
usmcguy
Posts: 642
Joined: 2009-12-14 20:26

Re: Al-Basrah V2!

Post by usmcguy »

where can i download?
AnThRaX-NL
Posts: 78
Joined: 2008-08-20 20:11

Re: Al-Basrah V2!

Post by AnThRaX-NL »

Edit: Woops...
Last edited by AnThRaX-NL on 2010-04-21 17:39, edited 1 time in total.
steve_06-07
Posts: 916
Joined: 2008-04-27 23:36

Re: Al-Basrah V2!

Post by steve_06-07 »

Sorry guys you have to know somebody who already has the link. It's not officially released...yet ;) just Beta Testing.
Last edited by steve_06-07 on 2010-04-21 17:36, edited 1 time in total.
[img]http://www.realitymod.com/forum/uploads/signatures/sigpic21893_1.gif[/img]
BattleArena4
Posts: 279
Joined: 2007-07-04 19:41

Re: Al-Basrah V2!

Post by BattleArena4 »

It's pretty simple to hop on board. Just ask at our website and keep in touch with us over there. We want to work out any bugs or kinks before general release.
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Hotrod525
Posts: 2215
Joined: 2006-12-10 13:28

Re: Al-Basrah V2!

Post by Hotrod525 »

no more Apache ? =\
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nater
Posts: 489
Joined: 2009-01-07 19:35

Re: Al-Basrah V2!

Post by nater »

This comes out May 1st, according to the website, just a little over a week, I can't wait to play it.
Dutch(CAN)
Posts: 55
Joined: 2007-02-04 21:38

Re: Al-Basrah V2!

Post by Dutch(CAN) »

Some of my pics to help you gauge the visual sight lines, or lack there of. View distance is awesome, sniping across the city will now be possible. Watch out for insurgents hiding under bushes. The insurgents have watched Monty Python!
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New south construction, the contractor finally got paid and finished the job.
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Gas Station is now, well...an actual gas station.
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Looking EAST from Village towards the 2 story bulding. Notice, you can't see it! Great greenery Terror.
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Makikou
Posts: 90
Joined: 2010-04-11 09:43

Re: Al-Basrah V2!

Post by Makikou »

Looks excellent, im pretty sure ill enjoy this more than the older!
Peeta
Posts: 1204
Joined: 2008-11-28 02:05

Re: Al-Basrah V2!

Post by Peeta »

Do want!
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Al-Basrah V2!

Post by Rudd »

I like the look of some of the OG changes, though I think some more bushes and less trees might have been a better way to go, it does look a little like you went "oh, and open space...put a FOB there" and too many FOBs isn't a good idea imo, as it detracts from realism as well as giving bluefor too many hidey holes which separates their team, though i'm looking forward to seeing this first hand.
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rampo
Posts: 2914
Joined: 2009-02-10 12:48

Re: Al-Basrah V2!

Post by rampo »

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masterceo
Posts: 1914
Joined: 2008-08-25 23:00

Re: Al-Basrah V2!

Post by masterceo »

BH is one of these thing that made Basrah epic, please, put it back :'C

Priby:Why cant i be norwegian?
H.sta:becouse we are a specially selected bunch of people created by god to show how awsome mankind can be
steve_06-07
Posts: 916
Joined: 2008-04-27 23:36

Re: Al-Basrah V2!

Post by steve_06-07 »

I look good in those pics :)
[img]http://www.realitymod.com/forum/uploads/signatures/sigpic21893_1.gif[/img]
J.F.Leusch69
Retired PR Developer
Posts: 2988
Joined: 2008-04-23 16:37

Re: [MAP] Al-Basrah v2 (2km) [WIP]

Post by J.F.Leusch69 »

moved to community maps
TeRR0R
Posts: 451
Joined: 2007-10-20 10:33

Re: Al-Basrah V2!

Post by TeRR0R »

[R-CON]Rudd wrote: it does look a little like you went "oh, and open space...put a FOB there"
Every change has a reason and were well planned before.
But yeah, you will see how it plays first hand. ;)
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