So I set myself this challenge:
Stay alive, at all costs.
I figure firstly that a decent KDR must always stem from dying less than the enemy and that being alive more will always increase your chances of killing the enemy, secondly that it can be hard to get kills but dying in PR is very very easy making it a real challenge.
So to that end, each round I play i'll be trying my hardest to obtain zero deaths on the scoreboard at the end of the round or at the point I leave the game. I'll document my experiences here and also use this thread to put down some AARs from the games I play including what I think has gone right or wrong when my squad mates or I do go down. I'll only write about infantry experiences, vehicles just aren't my thing.
Over the weekend I’ve already been experimenting in several rounds, so these will be my starting point.
Ramiel Inf - 30/04/2010 - NATO Public Server
Final KDR -> 15 - 0
I was playing as US, I joined [OD-S ]Pirate[BE]'s squad and was detailed to take the AR kit. I use the AR often as it is something of a speciality for me and a weapon I enjoy using at all times. We were operating as infantry in coordination with other squads led by *=LP=* Pel85 and others im not familiar with, whilst [OD-S] L4gi went CO. In all honesty this round had become somewhat stacked with many very good leaders on the US side and it is fair to say we blitzed the round.
For that reason I don't see it as really indicative of my skill level because of the way in which our team were able to dominate. I made one mistake, whilst in a building with an insurgent moving towards me. I knew he was there and foolishly left the building and cover to try and take him down, resulting in us both rounding a corner coming face to face. I reacted first and fired, only to hear the dead man's click as my box was empty.
Two lessons therefore, first do not leave hard cover if you already have an advantage over your enemy and second always keep track of your ammo situation; it is called a dead man's click for a reason.
Luckily Pirate was able to revive me, a healthy reminder of the biggest advice one can give; never give up.
Beirut - 01/05/2010 - [GROM] Server
Final KDR -> 6 - 1
I joined roughly halfway through this round, creating my own squad with a couple of friends on the IDF side. I spawned initially on a FOB roughly in the center of the map along with octo-crab and immediately came under fire from an apartment building to the SE. I cut down one or two of them, at which point we immediately heard the terrifying sound of artillery being dropped on us. Octo and I ran south as quick as we could but sadly were caught in one of the blasts and died.
We respawned at main and, knowing that the enemy were around that area still decided to attempt to dig them out. We moved up in a transport M113, advancing the final 100m or so on foot. We breached the building and cleared it, one of my squad members went down on the ground floor and unfortunately due to the number of hostiles we were unable to revive. The medic and I cleared the building successfully and took refuge on the rooftop, we were under attack from the North and South with a marksman pinning us from the East.
We stayed alive up there through simple technique, allowing the enemy to come into our line of fire and not walking into theirs. Several times enemy came up the stairs or attempted to grappel into the building and we always had the advantage because we were in cover and stationary. By the time the enemy realised they weren't going to get anywhere and moved on we had killed two squads worth.
We moved off South as the Russians had made progress against the rest of our team and in our absence had managed to cap all the flags back to main. It really does indicate how involving CQB can be. We got taken down as we moved South but the round ended almost immediately after. My only death was from the artillery as soon as I spawned.
Beirut - 02/05/2010 - Tactical Gamer
Final KDR -> 6 - 0
Joined this round roughly halfway through I think on Russians. They had basically fortified the island area around the docks and were making light assaults on the next active flag "East City Apartments". I joined a squad led by Prowler (I think) and took the Rifleman Specialist.
This round proceeded fairly slowly, we stayed around the island perimeter for about 20-25 minutes before eventually advancing East across on of the bridges and into the city. I took point and we pushed through the city towards the flag, stopping at an apartment complex to construct an FOB. Whilst building defenses we came under attack from hostile infantry at close range and I went down briefly when a SAW came around a corner just in front of where I was building some razorwire (lesson here is avoid building unless you have cover from other squad members). I was revived and we killed several enemies before we again continued East.
At this point we had a full 6 v 6 squad contact. They had entrenched in the building marked by the red cross, with a potential FOB at the red mark. Our FOB is marked in green.
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At this point however several hostiles had flanked us as marked by the red arrow and were taking down our FOB. The SL detailed us to head back towards the FOB to try to clear them out whilst the AR stayed to cover. I got caught up dealing with another couple of hostiles that were firing at us from the South and meanwhile the rest of the squad except the AR were killed trying to clear the apartment buildings.
I think in hindsight we should have consolidated our winning position, having wiped out an enemy squad, by continuing East. By retreating back the way we came we were going into the LOS of entrenched hostile infantry in hard to clear buildings and duly most of the squad were killed. Thankfully the AR and I were able to exfil south, the server crashing as we stole away.
Kudos to Prowler though, for very good SLing.
Qwai River - 02/05/2010 - Tactical Gamer
Final KDR -> 5 - 5
This was not the greatest round, we messed around more than anything else but it really showed that lone-wolfing does not work and when squads get split up they do not function properly. I was playing as Chinese with the AR kit for my squad led by [TG-X]Brummy.
Much of the round was spent wandering fairly aimlessly and again it shows how working closely together as a squad and having a clear goal is the only way to succeed.
My deaths were all related simply to not working properly with the rest of my squad.
Kashan Desert - 03/05/2010 - Tactical Gamer
Final KDR -> 3 - 0
The subsequent round however, was a vast improvement. Brummy again led the squad (later [DM]darkcloak) and I took the AR kit.
It wasn't the most eventful round once again, due in part to the large map and a considerable deficit in skill between the US and MEC teams. Much of it was taken up by clearing the bunkers of one or two infantry where I got two of my kills, before being extracted by Blackhawk to the final MEC flag where we took down an enemy transport helicopter and capped them out.
Key thing really is that we stayed together and worked as a squad. When two of our guys went down the rest of us were able to kill the hostile, grab the medic kit and revive meaning none of us had a single death at the end of the round. I would mention that when they did go down it was because I was not in a proper covering position with my SAW, so that is something certainly to learn from.
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So a reasonable start, 3/5 rounds ending with no deaths and I hope that continues. I will say that much of your ability to stay alive is dictacted by your squad mates and if you're not working together then bad things happen. I'll just have to work on that.