[AAR] Jigsaw's Zero Death Challenge

Share your in-game experiences playing PR:BF2.
Post Reply
Mongolian_dude
Retired PR Developer
Posts: 6088
Joined: 2006-10-22 22:24

Re: Jigsaw's Zero Death Challenge

Post by Mongolian_dude »

Savage and I murked it just now on TG, foolz road, as the Militia. We went as a two man IED ambush unit and racked up around 40 kills. A couple of tanks, a few scimis and numerous warriors.
Eventally, CanadaKyle and Buflax came back for a well earn't grudge killed, with it coming down to a 1v1 with rifle. Silly and I were finally overcome, but the damage done to the enemy was undeniable.

Probly deducted 70tickets or more by ourselves, at the cost of about 3 tickets.

Savage should have the details: Shashka!


...mongol...
Military lawyers engaged in fierce legal action.

[INDENT][INDENT]Image[/INDENT][/INDENT]
Jigsaw
Posts: 4498
Joined: 2008-09-15 02:31

Re: Jigsaw's Zero Death Challenge

Post by Jigsaw »

Stealth Clobber wrote:I forsee people who have seen this thread being in Jig's squad and being all like "OMG WE HAVE TO PROTECT HIM SO HE DOESNT DIE, Vip VIP!!!" Lol
Lol, its more the opposite actually ;)

RoAdRa$H wrote:funny you making a video bout it?

try it on our hardcore chicago server.!
I wish I had the skill to make a proper video about it, maybe someday i'll put some effort into it but atm I prefer playing :)

I did actually play on Chicago Hardcore a couple days ago, haven't written it up though thanks for reminding me will do shortly.
[R-DEV]Duke wrote:Came tantalisingly close to Jigsaw's challenge as insurgents on Fallujah West on Friday, Tactical Gamer.

15-1 KD, though more importantly, 40-0 win for the insurgents.

Myself and Mongol formed an insurgent sniper team, me taking the SVD and Mong as civi. After a quick jet through the city in his trusty dustmobile, we arrived at our camp in the apartments to the very south-east of the city, overlooking the main east-west road.
Nice one buddy, sounds like a good round especially as civi. I remember a little while ago doing a similar thing in those apartments just distracting US squads all round. Wasn't a sniper though, so I seem to remember dying a lot lol
http://www.youtube.com/watch?v=8CKjNcSUNt8
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
snooggums
Posts: 1093
Joined: 2008-01-26 06:33

Re: Jigsaw's Zero Death Challenge

Post by snooggums »

[R-MOD]Mongolian_dude wrote:Savage and I murked it just now on TG, foolz road, as the Militia. We went as a two man IED ambush unit and racked up around 40 kills. A couple of tanks, a few scimis and numerous warriors.
Eventally, CanadaKyle and Buflax came back for a well earn't grudge killed, with it coming down to a 1v1 with rifle. Silly and I were finally overcome, but the damage done to the enemy was undeniable.

Probly deducted 70tickets or more by ourselves, at the cost of about 3 tickets.

Savage should have the details: Shashka!


...mongol...
I was with Canada and Buflax clearing you out, I got the last person who went down. Not sure why no other squad tried to clear you out before we did. I think you got far more than 70 tickets ;)

Ambush squads are the way to go.

A non-sniper insurgent squad with 10+ kills would impress me highly, but most of the examples in the thread are either based on high use of the medic kit, sniper/vehicle/long distance fire or ambushes. I just don't find all of those examples to be very impressive because they are simply being on the fringe of things or unrealistic (lone wolf AR kit) and despite a high ratio a lot of the examples have teams that lost meaning what was effective for kills wasn't necessarily helping the team although a few were. I do enjoy having fun trying to keep a squad from having any deaths though, if I am in a squad named SURVIVOR that is what I'm going for but we usually have to join in a bloody assault to help the team with objectives.
Last edited by snooggums on 2010-05-05 17:39, edited 1 time in total.
Silly_Savage
Posts: 2094
Joined: 2007-08-05 19:23

Re: Jigsaw's Zero Death Challenge

Post by Silly_Savage »

Aha! That makes sense.

I was wondering how you guys managed to spawn and catch up with us so quickly. We thought it was only Canada and Buflax chasing after us. That would explain why we were taken out so soon after both Mongol and I had each downed an enemy combatant.

Any who, here's the screen:

Managed to kill one of our pursuers before being surprised by a third to make the total 36 kills.

Image

Mongol had roughly 6-7 kills while ferrying ammo to our position and holding back the enemies advancing on us.
"Jafar, show me a sniper rifle." - Silly_Savage 2013
mangeface
Posts: 2105
Joined: 2009-12-13 09:56

Re: Jigsaw's Zero Death Challenge

Post by mangeface »

I managed to go 19-2 on Asad Khal on TacticalGamer while using the AR kit. My squad was building a FOB and I was suppressing and killing Hamas that were spawning from a hideout about 150m from our position. I was revived a few times by our medic, so many thanks to him (sorry that I can't remember his name, but I believe that it was ComradeChaos). Big kudos to R3dCobr@ for his awesome SL skills for that round. I wish I would've gotten a picture of the after action report, but I did get a couple of the carnage that I created.

Image

Image
mangeface
Posts: 2105
Joined: 2009-12-13 09:56

Re: Jigsaw's Zero Death Challenge

Post by mangeface »

Silly_Savage wrote:Aha! That makes sense.

I was wondering how you guys managed to spawn and catch up with us so quickly. We thought it was only Canada and Buflax chasing after us. That would explain why we were taken out so soon after both Mongol and I had each downed an enemy combatant.

Any who, here's the screen:

Managed to kill one of our pursuers before being surprised by a third to make the total 36 kills.


Mongol had roughly 6-7 kills while ferrying ammo to our position and holding back the enemies advancing on us.

Great round. It's a shame that you went -8 in teamwork points, though.
-Prowler-
Posts: 169
Joined: 2010-03-10 15:06

Re: Jigsaw's Zero Death Challenge

Post by -Prowler- »

Jigsaw wrote: Beirut - 02/05/2010 - Tactical Gamer

Final KDR -> 6 - 0

Joined this round roughly halfway through I think on Russians. They had basically fortified the island area around the docks and were making light assaults on the next active flag "East City Apartments". I joined a squad led by Prowler (I think) and took the Rifleman Specialist.

This round proceeded fairly slowly, we stayed around the island perimeter for about 20-25 minutes before eventually advancing East across on of the bridges and into the city. I took point and we pushed through the city towards the flag, stopping at an apartment complex to construct an FOB. Whilst building defenses we came under attack from hostile infantry at close range and I went down briefly when a SAW came around a corner just in front of where I was building some razorwire (lesson here is avoid building unless you have cover from other squad members). I was revived and we killed several enemies before we again continued East.

At this point we had a full 6 v 6 squad contact. They had entrenched in the building marked by the red cross, with a potential FOB at the red mark. Our FOB is marked in green.
Image
They were high and low around the building and in the compound of the gas station, so myself and the medic proceeded to clear the main building whilst the rest of the squad gave covering fire. We successfully cleared the target building and wiped out the hostile squad.

At this point however several hostiles had flanked us as marked by the red arrow and were taking down our FOB. The SL detailed us to head back towards the FOB to try to clear them out whilst the AR stayed to cover. I got caught up dealing with another couple of hostiles that were firing at us from the South and meanwhile the rest of the squad except the AR were killed trying to clear the apartment buildings.

I think in hindsight we should have consolidated our winning position, having wiped out an enemy squad, by continuing East. By retreating back the way we came we were going into the LOS of entrenched hostile infantry in hard to clear buildings and duly most of the squad were killed. Thankfully the AR and I were able to exfil south, the server crashing as we stole away.

Kudos to Prowler though, for very good SLing.

Lol, I remember this round! We kinda jumbled around with the enemy, switching positions entirely. They where in our previous position and we where in theirs.
Though your right, we should have continued east and headed down to the apartment complex to flank the enemy from the northwest. I was to stuborn to let that FB go though =P
Image
"Teamwork is essential; it gives the enemy other people to shoot at."
Mongolian_dude
Retired PR Developer
Posts: 6088
Joined: 2006-10-22 22:24

Re: Jigsaw's Zero Death Challenge

Post by Mongolian_dude »

snooggums wrote: A non-sniper insurgent squad with 10+ kills would impress me highly, but most of the examples in the thread are either based on high use of the medic kit, sniper/vehicle/long distance fire or ambushes. I just don't find all of those examples to be very impressive because they are simply being on the fringe of things or unrealistic (lone wolf AR kit) and despite a high ratio a lot of the examples have teams that lost meaning what was effective for kills wasn't necessarily helping the team although a few were. I do enjoy having fun trying to keep a squad from having any deaths though, if I am in a squad named SURVIVOR that is what I'm going for but we usually have to join in a bloody assault to help the team with objectives.
Your quite right there, they do seem to be the most dominant type of high-kill, low death reports.
However, I find cases where individuals score particularly high, even when 'in the thick of it'. More often than not, this is most common in high-communication platoon sized units, perhaps with firesupport and transport on tap. Deaths are easily absorbed by the two medics and inferior opposition is usually crushed with little problem.

The high-risk element of this is while being transported, where an ambush can cause deaths to sky rocket. Also, formations are vulnerable to CAS and area attacks.

...mongol...
Military lawyers engaged in fierce legal action.

[INDENT][INDENT]Image[/INDENT][/INDENT]
snooggums
Posts: 1093
Joined: 2008-01-26 06:33

Re: Jigsaw's Zero Death Challenge

Post by snooggums »

darkside12 wrote:I managed to go 19-2 on Asad Khal on TacticalGamer while using the AR kit. My squad was building a FOB and I was suppressing and killing Hamas that were spawning from a hideout about 150m from our position.
This is a good example, what is so great about a high K : D ration from killing players not smart enough to stop spawning on a hot hideout? I mean, it's great for the team and is what should be done by a player in a similar situation, but it isn't really a representation of skill or ability to spray spawning players.

On the other hand I went like 10-1 in a tank the other day, the one death was from a lucky HAT. The 5 kills were a chopper and four tanks, three of the tanks were taken out without assistance so the driver getting a solid hull down position and choosing the location to hit played a large part in being able to take out two of the enemy tanks at the same time with four shots while surviving 3 return shots + 3 misses. It may not be 44 kills on the scoreboard and sure, I had one death, but it was 50+ enemy tickets and an effective neutering of their offensive firepower.
Pirate
Posts: 145
Joined: 2009-10-25 22:30

Re: Jigsaw's Zero Death Challenge

Post by Pirate »

Jigsaw;1337555 wrote: Played most of this round, playing as medic in [DM]darkcloak's squad. Initially it was just the two of us, later joined by [TG-X]Brummy and [OD-S]MaxbozNL along with a couple others. For much of it we were operating as a commando unit behind enemy lines, taking down enemy squads from the rear and conducting disruption ops. We were involved in some very heavy fighting around the Center City flag which culminated in grappeling up onto the MEC fortress to take down an enemy squad that had been causing problems all round.

Two things from this round; firstly never give up philosophy encapsulated when I was down wounded for four minutes before Darkcloak reached me and revived. Secondly that going down is always going to cause problems so avoiding even the chance of getting wounded is always the best option, especially in areas where the chances of glitching are high.

Highlight for me was killing three heavily armed MEC infantry including a SAW and grenadier and then successfully reviving Brummy and Darkcloak who had both been killed :)

My two deaths were due to getting glitched into the fortress wall when killed there and then going afk in the fortress which was subsequently overrun by hostiles. Up until the fortress though, the round was going rather well especially considering it was just three of us for the majority:
/QUOTE]

That was me and a TG guy with canadian in his tags. We had a sniper and a HAT kit and were doing a pretty good job at calling in targets and killing enemies around mosque and south city. You wiped us out but we eventually succeeded in taking it back with the help of a third guy.
mosinmatt
Posts: 223
Joined: 2009-03-02 03:10

Re: Jigsaw's Zero Death Challenge

Post by mosinmatt »

AIMED wrote:http://screenshot.xfire.com/s/91371535-4.jpg

went 0 deaths in the first game of PR 0.9 on release night :D medic the whole game

http://screenshot.xfire.com/s/96187702-4.jpg

both deaths were suicides cause i kept forgetting the range of the arty ied, I'd blow it and start bleeding out then run back to main die and pick my kit back up and go again :mrgreen:

16 kills in 3 ieds, killed 9 people with the 2nd ied :D
I had zero deaths on the .9 release night too.
Of course I was a civilian and was martyred about 20 times. lol

I have had a zero death round on karbala.
Bluefor set up on the small island to the south. I used a captured SL kit. We had mines and IEDs around our position, and we SLAYED.
-.-Maverick-.-
Posts: 361
Joined: 2009-06-07 17:14

Re: Jigsaw's Zero Death Challenge

Post by -.-Maverick-.- »

Image

My friend took the screenshot but you can see me, I'm number 5. First had an AR, then a medic and then the officer, 12 - 0 pretty awesome round.
Image
Image
burghUK
Posts: 2376
Joined: 2007-10-18 13:33

Re: Jigsaw's Zero Death Challenge

Post by burghUK »

When you try and be really cautious with your movement some rambo from the other team bumrushes you with no regard for tickets...you can't win...

Made me realise how much more id enjoy PR if there was much less tickets.
Mongolian_dude
Retired PR Developer
Posts: 6088
Joined: 2006-10-22 22:24

Re: Jigsaw's Zero Death Challenge

Post by Mongolian_dude »

Well, now I think about it, I very often get zer0 deaths, or maybe a couple. The ratio is never below 2:1 though, which is nice :)

...mongol...
Military lawyers engaged in fierce legal action.

[INDENT][INDENT]Image[/INDENT][/INDENT]
Darkcloak2
Posts: 533
Joined: 2009-01-20 20:45

Re: Jigsaw's Zero Death Challenge

Post by Darkcloak2 »

Pirate wrote:
That was me and a TG guy with canadian in his tags. We had a sniper and a HAT kit and were doing a pretty good job at calling in targets and killing enemies around mosque and south city. You wiped us out but we eventually succeeded in taking it back with the help of a third guy.
The thing that actually pushed it over the edge was the constant AA gun fire and tow fire that pummeled us. Without that constant fire, there's no way you would've been able to take it back. On top of that, we had jiggy's afk and our unsureness of whether we could attack your emplacements at main shooting at us. It was pretty intense in the last couple of minutes holding it with an afk jiggy and me trying to build a firebase with a swapped creman kit.
Jigsaw
Posts: 4498
Joined: 2008-09-15 02:31

Re: Jigsaw's Zero Death Challenge

Post by Jigsaw »

darkcloak2 wrote:It was pretty intense in the last couple of minutes holding it with an afk jiggy and me trying to build a firebase with a swapped creman kit.
Even when I go afk I make a round intense :D





Couple more rounds for your viewing pleasure.


Yamalia Infantry - 05/05/10 - Tactical Gamer

Final KDR -> 4 - 2

Pretty short round this, certainly not the greatest i've ever played. I joined orpal's squad and taking the AR kit we rolled out on bikes to obj Echo to try and slow the Russians down capping. Unfortunately orpal crashed out as soon as we got to Echo and in the ensuing contact most of the squad went down. We respawned and took the bikes back up to Obj Alpha as the Russians had successfully forced the rest of the team back.

The Russians were entrenched and although we killed a few of them most members of the squad including myself went down. Perfect example of discipline with the give up button here when I went down in the trenches, had Russians walking around my body but just waited for them to move before the medic revived.

Eventually due simply to poor team coordination the Russians capped out and round ended.


Gaza Beach - 05/05/10 - Tactical Gamer

Final KDR -> 10 - 2

For this round I was on Hamas and I made a squad with some mates. I moved my squad over to the far West extremeties of the city and we set up defenses at the wall entrances, killing several hostiles and halting any progress until they were able to bring up the Merkava to blast a way through. Kudos to |TG-Irr|Serjikal for good skill with the medic kit and to the others in my squad octo-crab, [DM]Sgt.Smeg and [DM]Soalic; racking up a nice KDR at that defense.

I pulled my squad back into the apartment buildings and we tried to defend from there, although eventually the IDF overran our position. My first death came whilst down in the apartment buildings, unfortunately there were 3 medics around me but none of them got to me as my timer ran out :( .

Lesson for everyone I think in playing medic is casualty management and healing several people at the same time, you don't have to do it one at a time and when you do you risk the others running out of time. Getting people up after maybe dropping a patch on them first is much better as you get more guns to cover the angles, better cover for the medic and are immediately mobile rather than stationary.

I respawned and continued fighting around the apartments in the SW of the city, however server lag eventually got the better of me and I decided to leave after my second death, caused by me foolishly not taking into account the 2 minute wait after a revive and trying to engage targets that had the drop on me already.


Silent Eagle - 06/05/10 - Pelitutka.fi

Final KDR -> 3 - 0

Pretty gentle round, nothing massive to note simply that playing with a couple other skilled players makes all the difference when one of you goes down. It was [DM]Sgt.Smeg, [TG-X]Brummy and myself holding the village flag whilst the rest of the team attempted a push on the Tunnels flag (which eventually proved unsuccessful). I went down a couple of times, but as stated because I was with skilled players one or other were always able to get a revive in.

[R-MOD]Mongolian_dude wrote:Well, now I think about it, I very often get zer0 deaths, or maybe a couple. The ratio is never below 2:1 though, which is nice :)

...mongol...
I've been noticing the same, I very rarely seem to get any more than 2 deaths but the mythical 0 deaths over an entire round is incredibly difficult to achieve on a consistent basis. However, where there's a will there's a way ;)
http://www.youtube.com/watch?v=8CKjNcSUNt8
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: Jigsaw's Zero Death Challenge

Post by McBumLuv »

The funny thing is that most infantry whores talk about how air asset crewmembers are always about "OMG WTFBBQ gotta has high KDR omfg nerf everything else pl0x" :p

I've seen just as many rage quits from no death squads suddenly getting annihilated as I have pilots ramming into a building shamefully :D
Image

Image

Image
myles
Posts: 1614
Joined: 2008-11-09 14:34

Re: Jigsaw's Zero Death Challenge

Post by myles »

If anybody can get know deaths on gaza as IDF (from start to finsh) and be in teamworking squad as inf I WILL GIVE HIM A MEDAL! lol Fighting on thaat map is like strike at karkand its CRAZY!
Check out my Project Reaity gamplay here http://www.youtube.com/user/Projectreality1

Image
Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: Jigsaw's Zero Death Challenge

Post by Arnoldio »

Its often like that, if you dont have any deaths, as soon as you get one, youll get the second and the third soon. :D
Image


Orgies beat masturbation hands down. - Staker
Stealth Clobber
Posts: 344
Joined: 2007-02-14 23:48

Re: Jigsaw's Zero Death Challenge

Post by Stealth Clobber »

Woo! Just played a game of Asad Khal as IDF. Stayed as an Auto Rifleman the whole round, got 6 kills no deaths, including shooting someone out of a technical 300 meters away

Image
Image
Post Reply

Return to “PR:BF2 Tales from the Front”