Mosul [WIP]

Project Reality announcements and development highlights.
Howitzer
Posts: 648
Joined: 2008-01-20 17:49

Re: Mosul [WIP]

Post by Howitzer »

[R-CON]Outlawz wrote:Not mine in the first place :p the UVs worked, so don't care :p
Useless polys !!!
Low specs PC users will trow rocks at you lol
You can easily reduce the count to 8 or less you you do magic stuff :p
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: Mosul [WIP]

Post by Outlawz7 »

Geez, don't overreact, its a vBF2 intersection clone, if it didn't lag out people 5 years ago when BF2 was released, it sure as heck won't now.
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Wakain
Posts: 1159
Joined: 2009-11-23 21:58

Re: Mosul [WIP]

Post by Wakain »

the intersection might prove to just tip the balance for the low end player :p
K4on
Retired PR Developer
Posts: 5055
Joined: 2009-05-08 19:48

Re: Mosul [WIP]

Post by K4on »

there are some rumors about a bear.
i mean geologically it's impossible.
maybe someone remembers this thread about asad khal: is there a bear
Last edited by K4on on 2010-05-18 19:56, edited 1 time in total.
Jigsaw
Posts: 4498
Joined: 2008-09-15 02:31

Re: Mosul [WIP]

Post by Jigsaw »

K4on wrote:there are some rumors about a bear.
i mean geologically it's impossible.
maybe someone remembers this thread about asad khal: is there a bear
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http://www.youtube.com/watch?v=8CKjNcSUNt8
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
Spyker2041
Posts: 1076
Joined: 2010-03-18 16:25

Re: Mosul [WIP]

Post by Spyker2041 »

Looks great Outlawz
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CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: Mosul [WIP]

Post by CodeRedFox »

[R-CON]Outlawz wrote:its a vBF2 intersection clone
Really? dammnnnnnnnnnnn, might just be hiding some edges then.
Image
"apcs, like dogs can't look up" - Dr2B Rudd
Phantom2
Posts: 195
Joined: 2009-04-04 01:27

Re: Mosul [WIP]

Post by Phantom2 »

It looks as if it's going to be hell-of-a-laggy map. :cry:
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: Mosul [WIP]

Post by gazzthompson »

Phantom2 wrote:It looks as if it's going to be hell-of-a-laggy map. :cry:
Time for an upgrade then, looks great outlaws cant wait to play it.
Zemciugas
Posts: 2116
Joined: 2010-04-05 15:13

Re: Mosul [WIP]

Post by Zemciugas »

lucky.BOY wrote:In fact there ain't any russian forces in the area. But iraq is nowadays mainly hold by iraqi forces, or will be in short time. I would really love MEC/Iraqi vs insurgents...
We have Americans vs Russians and the mod is a bit into the future, and maybe Russians would like to go back to Afganistan :twisted: Anyways would be cool if there would be either Mec or Russians vs Talibs or whatever enemy will be. There are desert skins for both armys, so why not.
Trooper909
Posts: 2529
Joined: 2009-02-26 03:02

Re: Mosul [WIP]

Post by Trooper909 »

I miss that palace from warlord so much.

I remember most servers banning the use of gas in there.The only glimer of tactical use of an asset in Vbf2 but servers didnt allow it.
[FIN]Viper
Posts: 7
Joined: 2010-03-08 21:55

Re: Mosul [WIP]

Post by [FIN]Viper »

Well that's gonna be a great map! Looking forward to playing it. :mrgreen:
Megagoth1702
Posts: 510
Joined: 2009-01-31 20:19

Re: Mosul [WIP]

Post by Megagoth1702 »

Aquiller wrote:Me likes, but seriously, dont be afriad of bringing some chaos into the city layout - in some parts it still looks like Manhattan with all those intersections (if you know what i mean). Good luck with your work, I'm sure something good will come up from this.

Cheers!
Agreed.
StiffyMagnum
Posts: 45
Joined: 2009-01-04 18:17

Re: Mosul [WIP]

Post by StiffyMagnum »

superb job!
-------- =]H[= StiffyMagnum --------

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