Trijicon ACOG 6x

Project Reality announcements and development highlights.
Sir frags alot
Posts: 32
Joined: 2010-03-01 01:38

Re: Trijicon ACOG 6x

Post by Sir frags alot »

HardCandy wrote:

IIRC Mosquill has developed a system for PR that allows you to switch between the two with the click of a button, so you could use both in undeployed or deployed modes, the video is below incase you have not seen it.

<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/ELkeoI-MyAg&hl ... ram><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/ELkeoI-MyAg&hl=en_GB&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>[/youtube]
Is that ever going to be put in PR? It looks really useful.

Also the new acog looks awsome. :-)
Maxfragg
Posts: 2122
Joined: 2007-01-02 22:10

Re: Trijicon ACOG 6x

Post by Maxfragg »

[R-CON]Rudd wrote:MG4, M16A1 etc etc?
more like Dragunov ingame, New QZB-88 (or what ever the PLA DMR is called), G3A3K for MEC Crewman...
KP
Posts: 7863
Joined: 2006-11-04 17:20

Re: Trijicon ACOG 6x

Post by KP »

You mean G3KA4? I quite like the MP5 as a crewman weapon, though it'd be badass!
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Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: Trijicon ACOG 6x

Post by Scot »

Yeah, but I mean crewman weapons aren't really that important. It would be nice for the Brits to get a L22, but I don't think that's been announced, although I agree on the other two.
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Maxfragg
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Joined: 2007-01-02 22:10

Re: Trijicon ACOG 6x

Post by Maxfragg »

[R-MOD]KP wrote:You mean G3KA4? I quite like the MP5 as a crewman weapon, though it'd be badass!
yes, anyway, i meant the one that i've allready seen somewhere in the forum (was it yours?)
@Scot the point is, that the G3KA4 is allready almost done
Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: Trijicon ACOG 6x

Post by Scot »

Haha, forgot about that, pretty bad considering I was the last guy to post in that thread! :p
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iwillkillyouhun
Posts: 337
Joined: 2009-10-15 15:52

Re: Trijicon ACOG 6x

Post by iwillkillyouhun »

oh lord...... :) beatiful :)
As my name shows....... I will kill y'all if you are screwing with me 8-) 8-) 8-)

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PLAYING SINCE Project Reality v0.5 :P
H.sta
Posts: 1355
Joined: 2006-12-07 12:40

Re: Trijicon ACOG 6x

Post by H.sta »

Maxfragg wrote:yes, anyway, i meant the one that i've allready seen somewhere in the forum (was it yours?)
@Scot the point is, that the G3KA4 is allready almost done
If I understand you correctly, the weapon you think is the G3KA4 is actually the AG-3F2

the norwegian updated G3, and the model is ready and looks great, but we need someone to texture it properly, as we are not that happy about the current textures
Maxfragg
Posts: 2122
Joined: 2007-01-02 22:10

Re: Trijicon ACOG 6x

Post by Maxfragg »

https://www.realitymod.com/forum/f388-pr-bf2-community-modding/36698-weapon-g3ka4-wip.html

i meant this one, don't know where the difference to the AG3-3F2 is, but AFAIK i did not like the AG3 texture as well :-D
Elektro
Posts: 1824
Joined: 2009-01-05 14:53

Re: Trijicon ACOG 6x

Post by Elektro »

Its a small scope for a man, but a huge scope for PR development.
Maxfragg
Posts: 2122
Joined: 2007-01-02 22:10

Re: Trijicon ACOG 6x

Post by Maxfragg »

wrong actually its a BIG scope :-D
myles
Posts: 1614
Joined: 2008-11-09 14:34

Re: Trijicon ACOG 6x

Post by myles »

o that looks aswome lil red doty for CQB EPIC!
Check out my Project Reaity gamplay here http://www.youtube.com/user/Projectreality1

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Trooper909
Posts: 2529
Joined: 2009-02-26 03:02

Re: Trijicon ACOG 6x

Post by Trooper909 »

Maxfragg wrote:actually the update i am waiting for is an update of OPFOR weapons
This.


can opfor has nice things to?








No
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Trijicon ACOG 6x

Post by Rudd »

Trooper909 wrote:This.


can opfor has nice things to?








No
whats with this attitude atm?

in the last patch the MEC got an MG4 and the MILAN, retextures for their air assets, the PLA got the VN3, hamas was implemented with great textures and an assortment of unique weapons, Gary arrived for the insurgents, the Militia got T62s again alongside their epic AT spandrels, as well as getting improvements to their wide assortment of weapons. Ins and tali also got that nice ammo car.

.9 was quite balanced according to team improvements, and I think it is really quite rude posting in a thread where someone has done some great unpaid work implying that they shouldn't have put the effort in to this, and should have done something else because of some strange idea that the opfor nations are being neglected.
Last edited by Rudd on 2010-05-21 08:24, edited 1 time in total.
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Snazz
Posts: 1504
Joined: 2009-02-11 08:00

Re: Trijicon ACOG 6x

Post by Snazz »

Chuc and other devs have been saying for a while now that they are working on new OPFOR assets.

One recent example being:
[R-DEV]Chuc wrote:For those hankering for some more opfor weapons, don't you worry.. that'll be for another update ;)
https://www.realitymod.com/forum/f196-pr-highlights/77700-weapons-update.html#post1291448
Maxfragg
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Re: Trijicon ACOG 6x

Post by Maxfragg »

thats what i meant ;-)
nater
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Joined: 2009-01-07 19:35

Re: Trijicon ACOG 6x

Post by nater »

If only I had $1,000 to spend on a kickass scope.
USMC scout sniper
Posts: 487
Joined: 2010-01-03 04:21

Re: Trijicon ACOG 6x

Post by USMC scout sniper »

How did you use that deviation indicator?
HELL HAVE NO FURY LIKE ME WITH A M249 SAW PIP!
lucky.BOY
Posts: 1438
Joined: 2010-03-03 13:25

Re: Trijicon ACOG 6x

Post by lucky.BOY »

That scope is just amazing!
HardCandy wrote:Well, the British marksman rifle IRL is being replaced from the L86 to the L129A1 which uses the scope that has been model, juding by the orginal post, he is now going to work on the L129A1 rifle and then this will be used as the British marksman kit in game. I also assume all the other factions that have a 6x zoom acog rifle.

Anyway, that texture work looks simply amazing I must say, great job!



IIRC Mosquill has developed a system for PR that allows you to switch between the two with the click of a button, so you could use both in undeployed or deployed modes, the video is below incase you have not seen it.

<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/ELkeoI-MyAg&hl ... ram><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/ELkeoI-MyAg&hl=en_GB&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>[/youtube]
Would love to have all this stuff ingame, maybe excluding deviation indicator. because i think that after few games everybody can estimate the deviation pretty acuratelly. But these animations, they are just great! And the use of multiple sights, WOW!
If this can be used ingame, then go on. Would love it!
Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: Trijicon ACOG 6x

Post by Arnoldio »

This would be stupid without the backup ironsights mode...

But the model is friggin nice as hell!
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