Trijicon ACOG 6x

Project Reality announcements and development highlights.
Adriaan
Retired PR Developer
Posts: 5150
Joined: 2008-10-22 21:47

Re: Trijicon ACOG 6x

Post by Adriaan »

samogon100500 wrote:Holy f...ck!I like that idea!
very very nice!!But it's not possible in BF2 engine =(
That is on the BF2 engine :razz:
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Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: Trijicon ACOG 6x

Post by Arnoldio »

samogon100500 wrote:Holy f...ck!I like that idea!
very very nice!!But it's not possible in BF2 engine =(
Sorry for OT, but i have to facepalm.
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T.Nightingale
Posts: 90
Joined: 2009-04-22 20:50

Re: Trijicon ACOG 6x

Post by T.Nightingale »

NIIIIIIIIIIIIICCCCCCCCCCCEEEEEEEEEE


Ive been saying we needed this since i started playing PR
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Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: Trijicon ACOG 6x

Post by Outlawz7 »

samogon100500 wrote:Holy f...ck!I like that idea!
very very nice!!But it's not possible in BF2 engine =(
I think this also proves that Battle for Qinling is so underplayed people don't recognize it anymore.
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samogon100500
Posts: 1134
Joined: 2009-10-22 12:58

Re: Trijicon ACOG 6x

Post by samogon100500 »

Adriaan wrote:That is on the BF2 engine :razz:
I think it's BF2142 engine!Just they have imported Bf2/PR models
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Z-trooper
Retired PR Developer
Posts: 4166
Joined: 2007-05-08 14:18

Re: Trijicon ACOG 6x

Post by Z-trooper »

it is BF2
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"Without geometry, life is pointless"
bloodthirsty_viking
Posts: 1664
Joined: 2008-03-03 22:02

Re: Trijicon ACOG 6x

Post by bloodthirsty_viking »

GUYS- it is bf2.. read the info on the youtube page ,,,
Mosquill — April 06, 2010 — Here's a small fraction of the things I'm working on.

Yes, this is BF2, and yes this is for PR.

Everything in this video is WIP.
here is a link to the vid previously posted, on youtube itsself (just in case someone dosent know that you can click the title and it brings you to the youtube page...
YouTube - PR: Deviation Indicator, Functional UGL and Backup Sights
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ayteking
Posts: 25
Joined: 2010-05-07 22:39

Re: Trijicon ACOG 6x

Post by ayteking »

sorry - but i see no big difference between 3d scopes and normal scopes, can some1 tell me advantages please?

thanks
Infantry1242
Posts: 251
Joined: 2010-05-29 00:16

Re: Trijicon ACOG 6x

Post by Infantry1242 »

That looks sweet man :-P :-P :-P can't wait till its added
ReadMenace
Posts: 2567
Joined: 2007-01-16 20:05

Re: Trijicon ACOG 6x

Post by ReadMenace »

ayteking wrote:sorry - but i see no big difference between 3d scopes and normal scopes, can some1 tell me advantages please?

thanks
I believe the "normal" scopes in vBF2 were technically 3D. The new system allows for slightly more situational awareness while using telescopic sights.

-REad
theflidgeface
Posts: 273
Joined: 2008-12-18 05:09

Re: Trijicon ACOG 6x

Post by theflidgeface »

Adriaan wrote:That is on the BF2 engine :razz:
lol yea that clip in the video i believe is in Quinling :p

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Truism
Posts: 1189
Joined: 2008-07-27 13:52

Re: Trijicon ACOG 6x

Post by Truism »

Picture #1: Rust.

I believe that a service offense may have occured. . .
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Counter-Terrorists Win!
rampo
Posts: 2914
Joined: 2009-02-10 12:48

Re: Trijicon ACOG 6x

Post by rampo »

[R-CON]ReadMenace wrote:Aluminum body, so no rust -- dirt.

Fist, you're amazing!

-REad
it looks more like rust to me :P
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SGT_Griggs
Posts: 70
Joined: 2009-05-14 12:58

Re: Trijicon ACOG 6x

Post by SGT_Griggs »

Looks niceeee! good job!
"The rush of battle is often a potent and lethal addiction, for war is a drug
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My anti EVERTHING gun :P
EnermaX
Posts: 146
Joined: 2009-04-08 19:06

Re: Trijicon ACOG 6x

Post by EnermaX »

PR v1.0 ?
Stoic Sentinel
Posts: 239
Joined: 2009-10-23 15:49

Re: Trijicon ACOG 6x

Post by Stoic Sentinel »

EnermaX wrote:PR v1.0
Think of the possibilities!!

/squeals like a little girl in delight
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ytman
Posts: 634
Joined: 2010-04-22 17:32

Re: Trijicon ACOG 6x

Post by ytman »

ayteking wrote:sorry - but i see no big difference between 3d scopes and normal scopes, can some1 tell me advantages please?

thanks
My guess is that 3d scopes allow you to adjust the sights and allow for realistic bullet drop?
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