Panther CLV - woodland version
- bad_nade
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Re: Panther CLV - woodland version
A British vehicle with left-hand drive?
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Re: Panther CLV - woodland version
I think its because we import these then modify them rather than building them from scratch ourselves.clueless_noob wrote:A British vehicle with left-hand drive?
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Re: Panther CLV - woodland version
I sense a pr release is near. Looks really good great job.
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Re: Panther CLV - woodland version
It's an Italian manufacturer, IVECO, making it, or rather based on one of the vehicles they make, so I'm guessing Rudd is rightclueless_noob wrote:A British vehicle with left-hand drive?
IVECO LMV
At least that's how I've understood it
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Re: Panther CLV - woodland version
Looks next-gen
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Re: Panther CLV - woodland version
It was initially revealed in the PR:ArmA 2 highlight reel.EvilWaffles wrote:Useable in Arma as well?
https://www.realitymod.com/forum/f380-project-reality-news/78655-pr-arma2-highlights-reel-1-a.html
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Re: Panther CLV - woodland version
I would marry it.
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Re: Panther CLV - woodland version
ye but the model was always meant to be used in BF2, just ARMA2 as wellSnazz wrote:It was initially revealed in the PR:ArmA 2 highlight reel
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Re: Panther CLV - woodland version
Every model can be used in bf2 and arma2, but arma2 has a newer engine so you can have more detailed models and use bigger textures. No exports were made yet, first Ill make textures for the afghan version, then Ill make LODs for both models and after that its gonna be exported, so it will take a while.
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Re: Panther CLV - woodland version
well most of our static models can't really be used in ARMA2[R-DEV]Kaijleor wrote:Every model can be used in bf2 and arma2, but arma2 has a newer engine so you can have more detailed models and use bigger textures. No exports were made yet, first Ill make textures for the afghan version, then Ill make LODs for both models and after that its gonna be exported, so it will take a while.
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Re: Panther CLV - woodland version
So, If we shoot the fire extinguishers, does white gas flow out of the back?
[NO] Bounty
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Re: Panther CLV - woodland version
no, this will instantly heal the vehicleSgt.BountyOrig wrote:So, If we shoot the fire extinguishers, does white gas flow out of the back?
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Re: Panther CLV - woodland version
Very nice! I think a lot of the scratches look very unnatural though, mainly around the door.
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Re: Panther CLV - woodland version
Hmm , every model is a bunch of triangles, and the limitation of the arma2 engine for a single model is how much 35K faces? Well I was talking mainly about vehicles and weapons, whats so different about statics? Its clear that you can not use a 35K model in BF2 from arma2, but whats the problem with bf2 objects to be used in arma2?[R-DEV]Rhino wrote:well most of our static models can't really be used in ARMA2
Well about the scratches, the majority of the community is obsessed with scratches, so there they are, majority wins .
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Re: Panther CLV - woodland version
Well the object itself is fine, the problem is with the textures, most use the vBF2 texture pallets which we can not legally port to ARMA2 and[R-DEV]Kaijleor wrote:Hmm , every model is a bunch of triangles, and the limitation of the arma2 engine for a single model is how much 35K faces? Well I was talking mainly about vehicles and weapons, whats so different about statics? Its clear that you can not use a 35K model in BF2 from arma2, but whats the problem with bf2 objects to be used in arma2?
ARMA2 doesn't use the same colour, detail, dirt and crack system BF2 uses for its statics so all in all you would need to pretty much remake the static in order to work on ARMA2 since also parts of the model are setup to use these texture pallets well etc.
But dont worry about that
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Re: Panther CLV - woodland version
Looks awesome and a very pleasant surprise too
I've had a play on one of these (as in climbed all over it and played 'Playstation' on it). They are truly beasty
I've had a play on one of these (as in climbed all over it and played 'Playstation' on it). They are truly beasty
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