Panther CLV - woodland version

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bad_nade
Support Technician
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Location: Finland

Re: Panther CLV - woodland version

Post by bad_nade »

A British vehicle with left-hand drive? :o
Rudd
Retired PR Developer
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Re: Panther CLV - woodland version

Post by Rudd »

clueless_noob wrote:A British vehicle with left-hand drive? :o
I think its because we import these then modify them rather than building them from scratch ourselves.
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Sniper77shot
Posts: 509
Joined: 2009-12-24 04:46

Re: Panther CLV - woodland version

Post by Sniper77shot »

I sense a pr release is near. Looks really good great job. :D
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Hitman.2.5
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Joined: 2008-03-21 20:54

Re: Panther CLV - woodland version

Post by Hitman.2.5 »

extremely nice detailing it is beyond words
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HeXeY
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Joined: 2008-06-28 18:03

Re: Panther CLV - woodland version

Post by HeXeY »

clueless_noob wrote:A British vehicle with left-hand drive? :o
It's an Italian manufacturer, IVECO, making it, or rather based on one of the vehicles they make, so I'm guessing Rudd is right :)

IVECO LMV
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At least that's how I've understood it :p
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boilerrat
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Re: Panther CLV - woodland version

Post by boilerrat »

Looks next-gen
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HughJass
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Re: Panther CLV - woodland version

Post by HughJass »

that is one piece of military holyshitware.
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Snazz
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Joined: 2009-02-11 08:00

Re: Panther CLV - woodland version

Post by Snazz »

EvilWaffles wrote:Useable in Arma as well?
It was initially revealed in the PR:ArmA 2 highlight reel.

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https://www.realitymod.com/forum/f380-project-reality-news/78655-pr-arma2-highlights-reel-1-a.html
Stoic Sentinel
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Joined: 2009-10-23 15:49

Re: Panther CLV - woodland version

Post by Stoic Sentinel »

I would marry it.
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Rhino
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Re: Panther CLV - woodland version

Post by Rhino »

Snazz wrote:It was initially revealed in the PR:ArmA 2 highlight reel
ye but the model was always meant to be used in BF2, just ARMA2 as well :)
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Kaijleor
Retired PR Developer
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Re: Panther CLV - woodland version

Post by Kaijleor »

Every model can be used in bf2 and arma2, but arma2 has a newer engine so you can have more detailed models and use bigger textures. No exports were made yet, first Ill make textures for the afghan version, then Ill make LODs for both models and after that its gonna be exported, so it will take a while.
Rhino
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Re: Panther CLV - woodland version

Post by Rhino »

[R-DEV]Kaijleor wrote:Every model can be used in bf2 and arma2, but arma2 has a newer engine so you can have more detailed models and use bigger textures. No exports were made yet, first Ill make textures for the afghan version, then Ill make LODs for both models and after that its gonna be exported, so it will take a while.
well most of our static models can't really be used in ARMA2 :p
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Sgt.BountyOrig
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Re: Panther CLV - woodland version

Post by Sgt.BountyOrig »

So, If we shoot the fire extinguishers, does white gas flow out of the back?
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Maxfragg
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Joined: 2007-01-02 22:10

Re: Panther CLV - woodland version

Post by Maxfragg »

Sgt.BountyOrig wrote:So, If we shoot the fire extinguishers, does white gas flow out of the back?
no, this will instantly heal the vehicle :-D
Tim270
PR:BF2 Developer
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Joined: 2009-02-28 20:05

Re: Panther CLV - woodland version

Post by Tim270 »

Very nice! I think a lot of the scratches look very unnatural though, mainly around the door.
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Kaijleor
Retired PR Developer
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Re: Panther CLV - woodland version

Post by Kaijleor »

[R-DEV]Rhino wrote:well most of our static models can't really be used in ARMA2 :p
Hmm :shock: , every model is a bunch of triangles, and the limitation of the arma2 engine for a single model is how much 35K faces? Well I was talking mainly about vehicles and weapons, whats so different about statics? Its clear that you can not use a 35K model in BF2 from arma2, but whats the problem with bf2 objects to be used in arma2?

Well about the scratches, the majority of the community is obsessed with scratches, so there they are, majority wins :grin: .
Rhino
Retired PR Developer
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Re: Panther CLV - woodland version

Post by Rhino »

[R-DEV]Kaijleor wrote:Hmm :shock: , every model is a bunch of triangles, and the limitation of the arma2 engine for a single model is how much 35K faces? Well I was talking mainly about vehicles and weapons, whats so different about statics? Its clear that you can not use a 35K model in BF2 from arma2, but whats the problem with bf2 objects to be used in arma2?
Well the object itself is fine, the problem is with the textures, most use the vBF2 texture pallets which we can not legally port to ARMA2 and
ARMA2 doesn't use the same colour, detail, dirt and crack system BF2 uses for its statics so all in all you would need to pretty much remake the static in order to work on ARMA2 since also parts of the model are setup to use these texture pallets well etc.

But dont worry about that :p
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AnimalMother.
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Re: Panther CLV - woodland version

Post by AnimalMother. »

Looks awesome and a very pleasant surprise too

I've had a play on one of these (as in climbed all over it and played 'Playstation' on it). They are truly beasty
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Darkside
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Joined: 2010-01-08 14:22

Re: Panther CLV - woodland version

Post by Darkside »

beatiful very nice work :D
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