Later, we met another mumble sqad, our squadleaders talked (a lot) about ideas and tatics to destroy that damn last cache.
So, we won
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
I think this could be a good exemple how to use mumble and to explain what it is. I hope you like
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
We used mumble to tell the other players what we went trought, and they informed us where they suspected the cache was. Then we build up plan (go in and destroy it). Teamwork at its max level !Total_Overkill wrote:"Mumble team always wins!"
except when...
"we get killed, exploded, burned, etc"
Case closed, Mumble is definitely superior when you dont get killed repeatedly by the enemy team.
Haha regardless, the whole round was still epic.[R-CON]Rudd wrote:^ yeah that round is an example of why only squad leaders should come to teh squad leader meeting![]()
You didn't have to though. Currently, Karbala is probably the easiest map for the BLUFOR. You guys have 4 hour round times so teamwork isn't even needed to win, its unfortunately a pointless addition when the US have overwhelming firepower and the ability to move around with ease.Stealth Clobber wrote:Yes but do you remember this? You were squad leading. This was a great example of how mumble can help the entire team work together to take down caches. Unfortunately, this is also a good example of how people can't shut up lol.
That whole tent-briefing was great with Mumble, and something I have never seen since.
That's a gross underestimation dtacs, I would double those numbers at the very least if not more. We do run the full two hours sometimes, but if you're referring only to insurgency, then it is all dependent on the insurgent team. If they're intent on being stupid and give away all the caches, yes we finish the games heaps fast, but if they don't spawn on unknowns, don't get shotgunned and set up good fake caches, I've seen many insurgency games pip the 1.5 hour mark.dtacs wrote:We have 2 hour round times and the average game time is only 30 minutes, with roughly 20 tickets lost.
I just want to point out that after that video we lost all our vehicles at the palace and alot of infantry when we were mortareddtacs wrote:You didn't have to though. Currently, Karbala is probably the easiest map for the BLUFOR. You guys have 4 hour round times so teamwork isn't even needed to win, its unfortunately a pointless addition when the US have overwhelming firepower and the ability to move around with ease.
We have 2 hour round times and the average game time is only 30 minutes, with roughly 20 tickets lost.
There's only a couple of servers where it is supported by admins, which is necessary. Tactical Gamer(Promoted, 2 channel) and Alpha Project(Required,2 channel), Pelitutka has a minor following but 1 channel is just counter-productive, and there may be a populated mumble server here and there outside that, but mostly you have to go for TG and AP.Looy wrote:I never seem to find anyone in Mumble. I can think of maybe one time where asking "You have mumble?" on the local channel was met with a response. (playing on UK servers mostly)