Project Reality Highlights Reel #7

Project Reality announcements and development highlights.
Snazz
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Joined: 2009-02-11 08:00

Re: Project Reality Highlights Reel #7

Post by Snazz »

*Edited after reading Matrox's post*
[R-DEV]DankE_SPB wrote:I never said it cant be edited, i said we're not going to edit it, because its pointless
I disagree that editing news posts is pointless but we'll leave it at that.
[R-DEV]DankE_SPB wrote:i gave you reasoning why some highlights are not in.
You said/implied that there is a deadline, but didn't explain how or why.
[R-DEV]Matrox wrote:We aim for only 3 items in an update. We had 4 items this time due to there being 4 big projects we wanted to show off. if we had included the German Faction, they would have knocked off one of the other projects. And we don't want to include them in a small footnote at the bottom.
Thank you for explaining.
Last edited by Snazz on 2010-08-06 09:56, edited 3 times in total.
cyberzomby
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Joined: 2007-04-03 07:12

Re: Project Reality Highlights Reel #7

Post by cyberzomby »

I cant wait to use the new marine AAVP's :D They looks so cool <3
bosco_
Retired PR Developer
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Re: Project Reality Highlights Reel #7

Post by bosco_ »

Snazz wrote:Correcting and updating news posts is pointless? How so?


You said/implied that there is a deadline, but didn't explain how or why.

You also simply told me an extra link won't fit, which if correct I assume is due to some sort of limit on the amount of links allowed/possible in a post. In which case there's an opportunity to put in a new link because there's currently 2 links for the same 3D scopes highlight/blog at the moment.
->
[R-DEV]bosco wrote:Can I add two more things to the 'Other' List that have surfaced in the mean time?
[R-DEV]2Slick4U wrote:No, list is long enough as it is.



-Slick


The end. ;)
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rocketman501
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Joined: 2010-05-23 08:21

Re: Project Reality Highlights Reel #7

Post by rocketman501 »

I can't wait for that. Awesome!!
Booyak
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Joined: 2010-03-29 13:25

Re: Project Reality Highlights Reel #7

Post by Booyak »

my zipper is broken now
usmcguy
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Joined: 2009-12-14 20:26

Re: Project Reality Highlights Reel #7

Post by usmcguy »

but what about the new usmc geomitries are they going to be in the next release? lookin sharp either way!
usmcguy
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Joined: 2009-12-14 20:26

Re: Project Reality Highlights Reel #7

Post by usmcguy »

oh sorry forgot to read the other posts..
xambone
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Joined: 2010-04-20 16:58

Re: Project Reality Highlights Reel #7

Post by xambone »

Muttrah City with tanks? i followed the youtube link and now im watching gameplay from .92
I play pr in Viginia HOG server and we play Muttrah city AAS map 24/7 and we are always full 64 players. We have been talking about how nice it would be if we could have a vehicle variation same map, same everything just with different vehicles. Add the little bird and Abrams Tanks, remove Cobra if tanks. Add Hummer transport. I wouldnt want a hummer with the rocket but the HMG would be great. two lav's @ docks 2 tanks to respawn with @ the repair station @ 30 mins into the game with the same respawn time as cobra. 17-20mins. with ability to rearm like LAV can @ repair.

So we have currently:

Cas Huey, TWO lav's, 2 boats, 4 trans hueys, 1 repair truck, 1 cobra

would like

Cas Huey, Two Lav's, 2 boats, 4 Trans Hueys, 1 repair truck, Little Bird(mg only), and 2 Abrams.

Take away the cobra and the value of the 2 Abrams tanks is basically equal. the Little Bird with out the rockets helps to maintain the balance thats why I said MG only please respond to this. We play this map all the time and it would be nice to set it as an alternate. thanks alot guys great mod
Cossack
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Joined: 2009-06-17 09:25

Re: Project Reality Highlights Reel #7

Post by Cossack »

Big thanks to DEV's. Big respect from my side to you guys.
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samthegreat4
Posts: 185
Joined: 2010-06-13 10:46

Re: Project Reality Highlights Reel #7

Post by samthegreat4 »

Thanks, I hope the new version will come soon.
Herbiie
''I never have had to wait for deviation, all you have to do is fire from the hip alot screaming like a girl like I do and you'll be fine.''

http://www.youtube.com/watch?v=v3bVctvzcwQ&feature=related
Some comment on IDF movie
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mat552
Posts: 1073
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Re: Project Reality Highlights Reel #7

Post by mat552 »

Dat UAV :D

Also, new M16 animations..or was that an M4. Hmmm. :D
Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.


The only winning move is not to play. Insurgency, that is.
ComradeChaos
Posts: 738
Joined: 2010-01-27 20:45

Re: Project Reality Highlights Reel #7

Post by ComradeChaos »

You. Eh. Ve. is sweet.

Maybe when some COMFACs mop up we can see a focus on the break-up of the MEC./shamelesssuggestion
Snazz
Posts: 1504
Joined: 2009-02-11 08:00

Re: Project Reality Highlights Reel #7

Post by Snazz »

xambone wrote:Muttrah City with tanks? i followed the youtube link and now im watching gameplay from .92
Is this the video you watched?



That's not 0.92 that's just 0.91 gameplay with effects added.

The bit at 2:26 with the tanks on Muttrah is probably just customized for the video. It's quite easy to swap out vehicles on maps for personal use.
thebeanie
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Joined: 2009-01-18 05:39

Re: Project Reality Highlights Reel #7

Post by thebeanie »

Whats happening about the up-armored Humvees?
AncientMan
Retired PR Developer
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Re: Project Reality Highlights Reel #7

Post by AncientMan »

Snazz wrote:The bit at 2:26 with the tanks on Muttrah is probably just customized for the video. It's quite easy to swap out vehicles on maps for personal use.
Muttrah City Vehicle Warfare.
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Booyak
Posts: 357
Joined: 2010-03-29 13:25

Re: Project Reality Highlights Reel #7

Post by Booyak »

Snazz wrote:Is this the video you watched?



That's not 0.92 that's just 0.91 gameplay with effects added.

The bit at 2:26 with the tanks on Muttrah is probably just customized for the video. It's quite easy to swap out vehicles on maps for personal use.
Its even says in the description "PROJECT REALITY 0.917 video..." fail...probaly the same with the muttrah city video.
xambone
Posts: 548
Joined: 2010-04-20 16:58

Re: Project Reality Highlights Reel #7

Post by xambone »

Hey thats the video, ok so its not new video.
Vehicles swaping for ...personal use? im talking about server change, we have alot of players a day it would be nice to have a different version of the map for fun. I know its probally going to mean a whole new map with just a few vehicles changes, but cant we all find some room for improvement on maps ? well let me know if its possible to change it some. thanks
:D
Snazz
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Joined: 2009-02-11 08:00

Re: Project Reality Highlights Reel #7

Post by Snazz »

[R-DEV]AncientMan wrote:Muttrah City Vehicle Warfare.
Ah true.

PR has more content diversity than I can remember. :smile:
xambone
Posts: 548
Joined: 2010-04-20 16:58

Re: Project Reality Highlights Reel #7

Post by xambone »

wait what? is this a custom map ? or does everyone have it?
bosco_
Retired PR Developer
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Re: Project Reality Highlights Reel #7

Post by bosco_ »

It's a game mode that is available for every Server Admin to put into rotation.
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