[Map] Prizrak (4km) [WIP]

Element-X_IV
Posts: 134
Joined: 2009-07-05 00:24

[Map] Prizrak (4km) [WIP]

Post by Element-X_IV »

Thread updated as of March 2011.
Map Name:
Prizrak

Location:
Fictional

Size:
4km

Factions:
Russians vs. Finnish Defense Forces (WIP) w/ Canadians as placeholder

Gamemodes:
AAS v4

Gameplay type:
Asymmetrical Warfare with Mechanized Infantry

2011 Minimap
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Editor Screens:

FDF Main Base:
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[img]ttp://img684.imageshack.us/img684/3959/priz13.jpg[/img]

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I've changed alot of stuff on the map such as the addition of flag areas, terrain setup, terrain color and decided to swap positions of the bases. I would've gotten the map to work in-game but it seems to be crashing on load again and my debug window mode seems to keep crashing at start up.

So now, my plan would be to make the maps flag setup in AASv4 instead of AAS Random. Assets will be mainly Trucks, Jeeps and APCs with some Tank support or Attack Heli support.

Some more villages will be added and the rest of the map terrain will be changed into the same way the SW side of the map is setup now. Alot of the stuff is still WIP as I totally redid most of the villages and such. Screens of other areas of the map won't be posted yet as they look like **** with some stuff being lightmapped and some not.

Sorry for being so late with my update on the thread, I got lazy and lost interest after I couldn't fix some problems, but now I'm back and working.
Last edited by Element-X_IV on 2011-03-02 09:35, edited 5 times in total.
VapoMan
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re: [Map] Prizrak (4km) [WIP]

Post by VapoMan »

Looking good :)

Image"Eight glorious sides and eight stunning angles!"Image
Amok@ndy
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re: [Map] Prizrak (4km) [WIP]

Post by Amok@ndy »

Element-X_IV wrote:Image
Set Octaves on all roads to 0 from default 3
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copy and paste a Water.con from a map you like and then modify it this blue kills my eyes ;)
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add walls to the sides of the road cause of morphing terrain it will look awful from the distance
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more Guardtowers and Hescos ?
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add more docking places and put in some of those rusty vBf2 ships :)
i see a lot of places that could need some more love and details but its a great start! keep it going and post updates :)

greetz @ndy
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BloodBane611
Posts: 6576
Joined: 2007-11-14 23:31

re: [Map] Prizrak (4km) [WIP]

Post by BloodBane611 »

Looking good! Keep it up, can't wait to play on it!
[R-CON]creepin - "because on the internet 0=1"
Hulabi
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Joined: 2009-08-08 22:15

re: [Map] Prizrak (4km) [WIP]

Post by Hulabi »

Looking real good :)
ytman
Posts: 634
Joined: 2010-04-22 17:32

re: [Map] Prizrak (4km) [WIP]

Post by ytman »

Wonderful. I'd love to see this play out!
maarit
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Joined: 2008-02-04 17:21

re: [Map] Prizrak (4km) [WIP]

Post by maarit »

very nice indeed.
but i would like to see this with different sky...maybe bright day or operation barracuda sunset sky.
keep it going.


its too much like kozelsk,siege at abracadabra,silent eaglis.
forest map with sky from fallujah would be different.
Last edited by maarit on 2010-08-11 06:45, edited 1 time in total.
Rudd
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re: [Map] Prizrak (4km) [WIP]

Post by Rudd »

Great to see a new mapper come up

http://img525.imageshack.us/img525/3130/49615927.jpg

this isn't going to work, on a 4k those raised terrain sections will warp like mad.

I recommend you lower the bridge and use the bridge highway sections in roads/statics with a ramp if you really want the bridge to be raised, but as it is its gonna be terrible like that :P

however I see plenty of great stuff otherwise, you clearly have a good mind for static placement

http://img825.imageshack.us/img825/9691/96767432.jpg

I'd replace those iraqi building_two buildings with warehouse buildings, you'll find them in pr/industry/warehouse
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AFsoccer
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Re: [Map] Prizrak (4km) [WIP]

Post by AFsoccer »

maarit wrote:very nice indeed.
but i would like to see this with different sky...maybe bright day or operation barracuda sunset sky.
keep it going.
I was thinking the same thing. We don't have a sunny Russian map yet so that would be a nice change.
Meloonileuka
Posts: 14
Joined: 2010-08-02 22:52

Re: [Map] Prizrak (4km) [WIP]

Post by Meloonileuka »

BluFor Main
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it should better, if it's opfor main (FDF main)? :idea:
Element-X_IV
Posts: 134
Joined: 2009-07-05 00:24

Re: [Map] Prizrak (4km) [WIP]

Post by Element-X_IV »

Meloonileuka wrote:BluFor Main
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it should better, if it's opfor main (FDF main)? :idea:
That's going to be the Russian main.
I'm planning on expanding the its area a bit more and turn it into a helicopter base.
[R-CON]AFsoccer wrote:I was thinking the same thing. We don't have a sunny Russian map yet so that would be a nice change.
What about these other skyboxes?

Tell me what you guys think is good, brighter? darker? :)

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for @ndy and rudd..
What do you guys think if I add this?
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Last edited by Element-X_IV on 2010-08-11 09:33, edited 1 time in total.
Rhino
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Re: [Map] Prizrak (4km) [WIP]

Post by Rhino »

sky 1 is a sunset/dawn and the way you have done it looks really bad and sky 2 is a desert dawn/sunset sky you can see the dust in the sky...

A "sunny sky" isn't a sunset/dawn.
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Rudd
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Re: [Map] Prizrak (4km) [WIP]

Post by Rudd »

oh god that is so ugly...its the kind of thing only a mother can love

I recommend raising teh terrain slightly, but then using the highway bridge ramp slope to get the rest of the height.
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Element-X_IV
Posts: 134
Joined: 2009-07-05 00:24

Re: [Map] Prizrak (4km) [WIP]

Post by Element-X_IV »

[R-DEV]Rhino wrote:sky 1 is a sunset/dawn and the way you have done it looks really bad and sky 2 is a desert dawn/sunset sky you can see the dust in the sky...

A "sunny sky" isn't a sunset/dawn.
Alright.
I just replaced the links with new different ones.
Sorry bout that.
Element-X_IV
Posts: 134
Joined: 2009-07-05 00:24

Re: [Map] Prizrak (4km) [WIP]

Post by Element-X_IV »

[R-CON]Rudd wrote:oh god that is so ugly...its the kind of thing only a mother can love

I recommend raising teh terrain slightly, but then using the highway bridge ramp slope to get the rest of the height.
alright lol. working on it.
Priby
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Re: [Map] Prizrak (4km) [WIP]

Post by Priby »

Element-X_IV wrote: Inside the tunnel
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Are those grey things wallparts?
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Rhino
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Re: [Map] Prizrak (4km) [WIP]

Post by Rhino »

http://img444.imageshack.us/img444/4043/skynew2.jpg

that skys interesting but would require a green fog which would look crappy, + you would need to change your sky settings more than just the fog to match it. Could edit the sky texture thou so you could have a different colour fog.
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Element-X_IV
Posts: 134
Joined: 2009-07-05 00:24

Re: [Map] Prizrak (4km) [WIP]

Post by Element-X_IV »

Is this what you mean?

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I wanted to know what you guys would think if I used the underground missile silo static for the emergency tunnels, but without the silos, I would change the halls into exits leading from the traffic tunnel with stairs and stuff.
Amok@ndy
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Re: [Map] Prizrak (4km) [WIP]

Post by Amok@ndy »

i think thats what rudd meant
your bridge looks much better now
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maarit
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Re: [Map] Prizrak (4km) [WIP]

Post by maarit »

good that you try to create different feeling what almost every forest map have...
have you tryed fallujah sky?

bright sunny day,no clouds,just sun...hot,forest,insects and stuff ;-)
but keep it going!
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