[Map] Prizrak (4km) [WIP]

Hulabi
Posts: 2277
Joined: 2009-08-08 22:15

Re: [Map] Prizrak (4km) [WIP]

Post by Hulabi »

Nice :) Definetly like the sunny sky more on this map. Russians already have so many dark maps.
samogon100500
Posts: 1134
Joined: 2009-10-22 12:58

Re: [Map] Prizrak (4km) [WIP]

Post by samogon100500 »

Prizrak in english it's Ghost! =)
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Vision_16
Posts: 210
Joined: 2009-05-10 13:03

Re: [Map] Prizrak (4km) [WIP]

Post by Vision_16 »

Are there land crossings over that river? Because if that one bridge gets destroyed..No vehicles. Unless you plan on only having APC's.
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|TG| MagnumPI : "Well that was a fun march of pwnage."
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Max_
Retired PR Developer
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Re: [Map] Prizrak (4km) [WIP]

Post by Max_ »

close support bridge :-)
Cossack
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Re: [Map] Prizrak (4km) [WIP]

Post by Cossack »

The map called ''Ghost'' in English. Looks very interesting
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Element-X_IV
Posts: 134
Joined: 2009-07-05 00:24

Re: [Map] Prizrak (4km) [WIP]

Post by Element-X_IV »

Ohais wrote:Are there land crossings over that river? Because if that one bridge gets destroyed..No vehicles. Unless you plan on only having APC's.
There are about two shallow river areas where you can cross, don't worry.
Prizrak in english it's Ghost! =)
Yes it is. :)
temexter
Posts: 397
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Re: [Map] Prizrak (4km) [WIP]

Post by temexter »

Looks great. Looking forward to get to test that one.

What I only miss, is birches. They belong to finnish landscape - especially in certain areas in Karjala, where crucial battles take place in WW2.
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Element-X_IV
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Re: [Map] Prizrak (4km) [WIP]

Post by Element-X_IV »

temexter wrote:Looks great. Looking forward to get to test that one.

What I only miss, is birches. They belong to finnish landscape - especially in certain areas in Karjala, where crucial battles take place in WW2.
Don't worry, there'll be some birches scattered around the map.
Along with some old trenches and underground stuff hidden here and there.
Anymore suggestions on what you guys would like to see in it?
temexter
Posts: 397
Joined: 2009-11-23 15:50

Re: [Map] Prizrak (4km) [WIP]

Post by temexter »

Element-X_IV wrote:Don't worry, there'll be some birches scattered around the map.
Along with some old trenches and underground stuff hidden here and there.
Anymore suggestions on what you guys would like to see in it?
Nice. Maybe even birches turning to yellow and orange, even reddish. That would be woods in fall. Clear, sunny day. Crisp weather, temp something like 10 degrees celcius.

In scenario between Russia and Finland, there could also be some "swampy" areas which are distinguishable features of terrain near Russian border. Take a look at Yamalia, i suppose Deer has had eastern Finland in mind when designing it.

For a hungry FDF soldier there might be some uber delicious arctic raspberries :p

BTW, would't be possible to use current version of map in testing FDF faction? With FDF (placeholders for assets at the moment) one could have better look and feel of objects as well as level logics.

Pls feel free to contact FDF personnel (primarily NautaFIN i think) via PM or e-mail, if you feel ok with this.
Last edited by temexter on 2010-08-25 13:42, edited 2 times in total.
Reason: some typos
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maarit
Posts: 1145
Joined: 2008-02-04 17:21

Re: [Map] Prizrak (4km) [WIP]

Post by maarit »

do you have any plans to add some ambient sounds on map?
i just listened some bf2 ambient sound and dragon valleys, forest_1.ogg is pretty good sound.

and if someone know,can we edit the soundfiles?
cos it would be good to add something like this...
http://upload.wikimedia.org/wikipedia/c ... cornix.ogg
to this soundfile: Objects_client.zip\Effects\sounds\Ambient.birds_escape_1

its those birds when you are close to them,they start to fly on sky.


and this would be cool also but maybe too laggy
http://www.kotihiiri.com/polku/kuvat/2009_08_11_mm.jpg
Last edited by maarit on 2010-08-25 15:03, edited 6 times in total.
Element-X_IV
Posts: 134
Joined: 2009-07-05 00:24

Re: [Map] Prizrak (4km) [WIP]

Post by Element-X_IV »

maarit wrote:do you have any plans to add some ambient sounds on map?
i just listened some bf2 ambient sound and dragon valleys, forest_1.ogg is pretty good sound.

and if someone know,can we edit the soundfiles?
cos it would be good to add something like this...
http://upload.wikimedia.org/wikipedia/c ... cornix.ogg
to this soundfile: Objects_client.zip\Effects\sounds\Ambient.birds_escape_1

its those birds when you are close to them,they start to fly on sky.


and this would be cool also but maybe too laggy
http://www.kotihiiri.com/polku/kuvat/2009_08_11_mm.jpg
Yes, of course there will be ambient sounds.
Not sure about that, we could edit the sound but not sure if it's allowed.
Element-X_IV
Posts: 134
Joined: 2009-07-05 00:24

Re: [Map] Prizrak (4km) [WIP]

Post by Element-X_IV »

Minimap updated.
new screenies soon, object lightmapping didn't turn out so well.
Last edited by Element-X_IV on 2010-08-26 10:12, edited 1 time in total.
Amok@ndy
Retired PR Developer
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Re: [Map] Prizrak (4km) [WIP]

Post by Amok@ndy »

you dont need objectlightmaps until your map is finished
its so much wasted time cause if you need to move the building a lil bit you need to generate new lightmaps ...
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Element-X_IV
Posts: 134
Joined: 2009-07-05 00:24

Re: [Map] Prizrak (4km) [WIP]

Post by Element-X_IV »

[R-CON]Amok@ndy wrote:you dont need objectlightmaps until your map is finished
its so much wasted time cause if you need to move the building a lil bit you need to generate new lightmaps ...
Alright, I just do it anyway since I'm in school and off the PC most of the time.
lucky.BOY
Posts: 1438
Joined: 2010-03-03 13:25

Re: [Map] Prizrak (4km) [WIP]

Post by lucky.BOY »

I would like to see the tunnel a bit more integrate into the hill, i of course know that u cant go underground, but adding some rocks on the hill and maybe trying to put some plants on the tunnel yould make it feel more uniform.
Element-X_IV
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Joined: 2009-07-05 00:24

Re: [Map] Prizrak (4km) [WIP]

Post by Element-X_IV »

lucky.BOY wrote:I would like to see the tunnel a bit more integrate into the hill, i of course know that u cant go underground, but adding some rocks on the hill and maybe trying to put some plants on the tunnel yould make it feel more uniform.
You mean to make the tunnel less obvious?
I'm gonna see if I can get someone to change the textures for it so It wont stand out.
or probably a new tunnel cover.
lucky.BOY
Posts: 1438
Joined: 2010-03-03 13:25

Re: [Map] Prizrak (4km) [WIP]

Post by lucky.BOY »

Element-X_IV wrote:You mean to make the tunnel less obvious?
I'm gonna see if I can get someone to change the textures for it so It wont stand out.
or probably a new tunnel cover.
Yes, that s exactly what i have meant. You know the tunnel on Beirut, for me its like fist in the eye.
Redamare
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Re: [Map] Prizrak (4km) [WIP]

Post by Redamare »

Awsome lol ... i sespecialy like the underground highway thats cool . . the on ramps to the bridge need more objects around it aventualy treess buildings somthing to cover up the giant Triangle
Element-X_IV
Posts: 134
Joined: 2009-07-05 00:24

Re: [Map] Prizrak (4km) [WIP]

Post by Element-X_IV »

Alright so,

I've ceased work for a few months and have decided to get back on working on this.
A few stuff has been changed I've been working mostly on the tunnel system and trying to test this in-game and have the Canadians set up as a placeholder for the FDF (that is if the team will ever finish it soon).

I've added birches and fiddled around with the sky, light and color settings to make it look more appealing.

Here is a screenie of the new overgrowth color.

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I made it look a bit more light and dry compared to the old dark-green wet looking color.

Now, onto some of the problems.

I just tried LM'ing again to make an updated minimap but am having a problem.
Everything but the Overgrowth on the northern map area isn't being LM'ed.
Terrain and all other statics are fine.
To show what I mean:

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But before that,
I've been trying to set this up to work in-game.
I finally understood how to get it to work, setting up factions and stuff.
It crashed alot during loading.
I used window debug mode and got these errors.
After one of these (not sure which one), I'd CTD.
But If ever I did finish loading, my controls would cease to work and the only way to fix it was by deleting my profiles in my docs and retrieving accounts and then start over.

Here are the errors:

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I'd appreciate any help as I'd like to finally be able to test this in-game and take new pictures to show.

EDIT:

The other screenies are old some 1 month or something.
I retested again, all those usmc texture errors might be fixed because I already learned how to set the factions properly compared to when I used to copy files off other maps.

Now I get this error, all the rest is still not confirmed.
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Last edited by Element-X_IV on 2010-11-28 13:23, edited 1 time in total.
Rhino
Retired PR Developer
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Re: [Map] Prizrak (4km) [WIP]

Post by Rhino »

https://www.realitymod.com/forum/f388-p ... ystem.html

and just ignore the texture coordinates outside range error, it means nothing.

The LMs bug happens some times, try LMing just one of the top patches again and see if that helps, you might need to tweak your OG settings etc thou.
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